This is Part I of the Basics of working with FSDS. In this part, we describe how to work with the pre-made FSDS part objects (Box, Tube, Disc, Oval, Polygon, Sphere, Geodesic Sphere, Cone, etc.) using the Part mode.

The last two tutorials (part 5 and 6) focus on a host of different functions available within FSDS for modeling, such as how to insert background images, copying/pasting parts, saving/loading parts, merging projects, use of parts properties to place objects, using the Transform menu, hiding parts, using the ruler tool, cloning parts and how to select a specific part by name or from the parts menu.

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