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Consolidating Aircraft folders
- petebramley
- MAIW Developer
- Posts: 1529
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Consolidating Aircraft folders
Hi Guys
I want to consolidate many of my most popular aircraft types into single folders, I.e. all of the HTAI F-16C
into one Aircraft folder and all of the HTAI F-16D into another. At the moment I have loads of seperate folders
(one for each country or state). Is there a limit to the amount of [fltsim.x] entries that can be in the
Aircraft.cfg file or any other problems that I should be aware of.
Have already worked out that I will require seperate folders for the Drag-chute birds.
Cheers
I want to consolidate many of my most popular aircraft types into single folders, I.e. all of the HTAI F-16C
into one Aircraft folder and all of the HTAI F-16D into another. At the moment I have loads of seperate folders
(one for each country or state). Is there a limit to the amount of [fltsim.x] entries that can be in the
Aircraft.cfg file or any other problems that I should be aware of.
Have already worked out that I will require seperate folders for the Drag-chute birds.
Cheers
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
- clickclickdoh
- MAIW Developer
- Posts: 1568
- Joined: 03 Mar 2009, 03:04
Re: Consolidating Aircraft folders
I seem to remember from somewhere that 0-999 is the allowable series.
- petebramley
- MAIW Developer
- Posts: 1529
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Re: Consolidating Aircraft folders
I will keep that in mind. have decided to split the 'C' into USAF & Others. That should keep me under the
999 mark
999 mark
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
Re: Consolidating Aircraft folders
I hope not, as my HTAI F-16C folder has reached fltsim.979clickclickdoh wrote:I seem to remember from somewhere that 0-999 is the allowable series.
And that's without the F-16A versions (which I keep in a seperate folder for the sake of it).
Re: Consolidating Aircraft folders
I divided them in six directories:
F-16 A-C HTAI
F-16 A-C HTAI MAIW
F-16 B-D HTAI
F-16 B-D HTAI MAIW
F-16 A-C Drag Chute HTAI
F-16 B-D Drag Chute HTAI
I don't think there is a limit at 999, but I'm not sure.
Giorgio
F-16 A-C HTAI
F-16 A-C HTAI MAIW
F-16 B-D HTAI
F-16 B-D HTAI MAIW
F-16 A-C Drag Chute HTAI
F-16 B-D Drag Chute HTAI
I don't think there is a limit at 999, but I'm not sure.
Giorgio
- BadPvtDan
- MAIW Staff
- Posts: 3790
- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
- Contact:
Re: Consolidating Aircraft folders
I've had WELL over 1000 in each folder.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
- petebramley
- MAIW Developer
- Posts: 1529
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Re: Consolidating Aircraft folders
And they all showed up ??BadPvtDan wrote:I've had WELL over 1000 in each folder.
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
Re: Consolidating Aircraft folders
I had to break it down to 6 folders. F-16C (non-US), F-16C (US), F-16C (US-Res), F-16D plus F-16C and D Drag chutes.
I might have been able to break it down further but I reached the limit that ACA2005 would accept and would blow up, meaning that I could do no error checking. I think that limit is 999.
I might have been able to break it down further but I reached the limit that ACA2005 would accept and would blow up, meaning that I could do no error checking. I think that limit is 999.
Steve
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Quid Si Coelum Ruat
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- BadPvtDan
- MAIW Staff
- Posts: 3790
- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
- Contact:
Re: Consolidating Aircraft folders
Yes. If I recollect, the reason there was a perceived limit was due to ACA2005 only able to see up to a certain number.petebramley wrote:And they all showed up ??BadPvtDan wrote:I've had WELL over 1000 in each folder.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
- petebramley
- MAIW Developer
- Posts: 1529
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Re: Consolidating Aircraft folders
Thanks for the input Guys.
I have finished up as follows:
[Drive]\FS2004\Aircraft\AI_HTAI_F-16 A C
\Texture.Egypt
\60_9734
\f16c.bmp
f16c_l.bmp
(Only one texture shown for clarity 154 Texture files in total for Egypt)
AI_HTAI_F-16 A C_Drag
AI_HTAI_F-16 A C_USA
AI_HTAI_F-16 B D
AI_HTAI_F-16 B D_Drag
I found some groups that had mixed Normal and Drag models in the same folder, which caused some heartache.
I also found a couple of duplicates that had sneaked in over the years.
Am now thinking of doing the same for all the MAIW F-16's
I have finished up as follows:
[Drive]\FS2004\Aircraft\AI_HTAI_F-16 A C
\Texture.Egypt
\60_9734
\f16c.bmp
f16c_l.bmp
(Only one texture shown for clarity 154 Texture files in total for Egypt)
AI_HTAI_F-16 A C_Drag
AI_HTAI_F-16 A C_USA
AI_HTAI_F-16 B D
AI_HTAI_F-16 B D_Drag
I found some groups that had mixed Normal and Drag models in the same folder, which caused some heartache.
I also found a couple of duplicates that had sneaked in over the years.
Am now thinking of doing the same for all the MAIW F-16's
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
-
- Major
- Posts: 765
- Joined: 26 Feb 2007, 09:33
- Version: FS9
- Location: 40kms west of EDHI (Airbus)
Re: Consolidating Aircraft folders
Exactly, so far I have not heard about a limit for [fltsim.x] entries - apart from the number 250 circled around due to the ACA2005 limitation.BadPvtDan wrote: If I recollect, the reason there was a perceived limit was due to ACA2005 only able to see up to a certain number.
Jan
Former technician in MFG2 at ETME (home base of PANAVIA The flying computer TORNADO. sadly closed now)
Former technician in MFG2 at ETME (home base of PANAVIA The flying computer TORNADO. sadly closed now)
Re: Consolidating Aircraft folders
The latest versions of ACA2005 now have a limit of 1000.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________