just installed the oomn afcad along with the latest C-295MPA package and found that the aircraft just sit at the end of the runway until they vanish. Anybody have any ideas the reason why would be appreciated
BJ
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OOMN take-off problem
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- First Lieutenant
- Posts: 164
- Joined: 25 Aug 2013, 23:43
- Version: FS9
Re: OOMN take-off problem
Do they sit on the runway or on the taxiway by the runway?. If it's the latter it sounds like the hold short node is out of range from the runway.
Please visit my YouTube channel @ https://www.youtube.com/user/daledelboy
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- First Lieutenant
- Posts: 164
- Joined: 25 Aug 2013, 23:43
- Version: FS9
Re: OOMN take-off problem
Hi, all the aircraft taxy on to the runway and just sit there and if another aircraft comes along then you get both on top of each other until the just vanish. I am not into all the technical stuff on afcads .
BJ
BJ
- petebramley
- MAIW Developer
- Posts: 1529
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Re: OOMN take-off problem
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
- jimrodger
- Lieutenant Colonel
- Posts: 1489
- Joined: 22 Apr 2008, 13:34
- Version: FS9
- Location: EGQK (RIP)
Re: OOMN take-off problem
Still very much WIP.
Here's the latest
Jim
Here's the latest
Jim
- Attachments
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- OOMN_Scenery_Sept18.zip
- (9.42 KiB) Downloaded 31 times
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
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- First Lieutenant
- Posts: 164
- Joined: 25 Aug 2013, 23:43
- Version: FS9
Re: OOMN take-off problem
Hi Jim, just to let you know your update has done the trick so much appreciated, also to say (if you don't mind) to Dale for his initial interest thank you both.
BJ
BJ