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OOMN take-off problem

All things Military AI that don't fit anywhere else.
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ws.jones27
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Posts: 164
Joined: 25 Aug 2013, 23:43
Version: FS9

OOMN take-off problem

Post by ws.jones27 »

just installed the oomn afcad along with the latest C-295MPA package and found that the aircraft just sit at the end of the runway until they vanish. Anybody have any ideas the reason why would be appreciated
BJ
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DaleRFU
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Location: EGNJ

Re: OOMN take-off problem

Post by DaleRFU »

Do they sit on the runway or on the taxiway by the runway?. If it's the latter it sounds like the hold short node is out of range from the runway.
Please visit my YouTube channel @ https://www.youtube.com/user/daledelboy
ws.jones27
First Lieutenant
First Lieutenant
Posts: 164
Joined: 25 Aug 2013, 23:43
Version: FS9

Re: OOMN take-off problem

Post by ws.jones27 »

Hi, all the aircraft taxy on to the runway and just sit there and if another aircraft comes along then you get both on top of each other until the just vanish. I am not into all the technical stuff on afcads .
BJ
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petebramley
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Re: OOMN take-off problem

Post by petebramley »

Pete B
Retired and busier than ever !!
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jimrodger
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Re: OOMN take-off problem

Post by jimrodger »

Still very much WIP.
Here's the latest


Jim
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OOMN_Scenery_Sept18.zip
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"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
ws.jones27
First Lieutenant
First Lieutenant
Posts: 164
Joined: 25 Aug 2013, 23:43
Version: FS9

Re: OOMN take-off problem

Post by ws.jones27 »

Hi Jim, just to let you know your update has done the trick so much appreciated, also to say (if you don't mind) to Dale for his initial interest thank you both.
BJ
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