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Multi-ship AI
Multi-ship AI
Hi,
Longtime browser, but seldom posted. I was driving down the road near Metz a few days ago when I got buzzed by a three ship of Mirages at low level. I was wondering if it’s possible to recreate this using AI traffic...
Cheers,
Mike
Longtime browser, but seldom posted. I was driving down the road near Metz a few days ago when I got buzzed by a three ship of Mirages at low level. I was wondering if it’s possible to recreate this using AI traffic...
Cheers,
Mike
Re: Multi-ship AI
Not with the AI engine that comes with FS9 or FSX. I don't think that P3D will enable you to do it but somebody with more knowledge of that system can give you a definitive answer.
The other problem with low level traffic is the simplified ATC rules applied to AI traffic. Everything has a max speed of 250KIAS below 8000', which at height is not really and issue but at low level 250 KIAS means 250 kts.
We have occasionally had flypast formations included in packages but they cheat. They actually are one mdl that contains 3 or more aircraft.
The other problem with low level traffic is the simplified ATC rules applied to AI traffic. Everything has a max speed of 250KIAS below 8000', which at height is not really and issue but at low level 250 KIAS means 250 kts.
We have occasionally had flypast formations included in packages but they cheat. They actually are one mdl that contains 3 or more aircraft.
Steve
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Quid Si Coelum Ruat
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- Tranquil
- MAIW Developer
- Posts: 1205
- Joined: 12 Mar 2008, 23:11
- Version: MSFS
- Location: England, Merseyside
Re: Multi-ship AI
The spice extends life. The spice expands consciousness. The spice is vital to space travel.
Re: Multi-ship AI
Oh, that’s cool, and definitely something to play with. Thanks for the responses.
- John Young
- MAIW Developer
- Posts: 4206
- Joined: 12 Jul 2008, 15:15
Re: Multi-ship AI
That's a really fun toy to play with, particularly for creating screen shots in FSX of up to 4 aircraft in a formation. You don't have to use the runway heading, the formation will depart in any direction the user aircraft is facing. The problem I find every time though, is that the aircraft separate out to quite large distances as the flight progresses. You can keep them together for the take-off and the first few minutes of flight by running the sim at 1/4 speed.
John
John
- Victory103
- Colonel
- Posts: 3977
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: Multi-ship AI
I'm messing around with this program in P3D. Mostly works and the developer continues to improve the program. It is trying to bring in a very basic combat element, but the basic wingman functions (up to 3) can be used if you get lonely.
http://fscaptain.proboards.com/thread/3 ... rd-edition
http://fscaptain.proboards.com/thread/3 ... rd-edition
DUSTOFF
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-Chris
ARMY PROPS
NAVY SAR
-Chris
- Sophie Marketa
- Second Lieutenant
- Posts: 75
- Joined: 09 Oct 2016, 13:28
- Version: P3D
- Location: Australia - New Zealand - USA - Britain
Re: Multi-ship AI
There was MAIW FS9 package that had a number of welded formation aircraft in it. I cant remember its name but somebody here would know which one I mean.
Re: Multi-ship AI
I think it was one of the Anniversary Airshow Packages.
Bernard
Bernard
- John Young
- MAIW Developer
- Posts: 4206
- Joined: 12 Jul 2008, 15:15
Re: Multi-ship AI
I think there are at least 4:
6th Anniversary Air Show package (Blue Angels)
Practica di Mare (LIRA) air show (Frecce Tricolori)
RAAF Williams Town (PC-9A)
Matsushima Japan (Blue Impulse)
John
6th Anniversary Air Show package (Blue Angels)
Practica di Mare (LIRA) air show (Frecce Tricolori)
RAAF Williams Town (PC-9A)
Matsushima Japan (Blue Impulse)
John
Re: Multi-ship AI
MCAS Miramar - Top Gun (F-14) if I recall correctly has a 4-ship arrangement for a flyby treat...