Hello,
Hoping someone can offer some help for an extreme newbie. I just started playing with adding aircraft and flight plans to become familiar with ttools and I have a question about how to control where an AI aircraft is parked once it is added and a flight plan filed.
I've created some custom touch and go flight plans to practice adding AI aircraft but when FS9 is started the aircraft shows up too close to a building and honestly I have not yet figured out how to control the placement and assign a parking spot. (there are plenty of open spots)
Can someone help? Thanks in advance.
DJ
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AI Parking Question
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- MAIW Veteran
- Posts: 2565
- Joined: 11 Aug 2006, 19:55
- Version: FS9
- Location: KRDU
Hey DJ, welcome to the boards. If you want an aircraft to park at an assigned parking space, you have to add the code into the afcad and into the aircraft.cfg file:
atc_parking_types=MIL_COMBAT
atc_parking_codes=88T
the parking type tells afcad to look for parking spaces that are coded MIL_COMBAT and the parking code tells afcad to look for that code within the MIL_COMBAT category, parking codes can be up to 4 characters long. and should match what the code you set the parking space in afcad, hope this helps
atc_parking_types=MIL_COMBAT
atc_parking_codes=88T
the parking type tells afcad to look for parking spaces that are coded MIL_COMBAT and the parking code tells afcad to look for that code within the MIL_COMBAT category, parking codes can be up to 4 characters long. and should match what the code you set the parking space in afcad, hope this helps
- sitterwolf
- Second Lieutenant
- Posts: 29
- Joined: 27 Sep 2006, 16:16
- Version: FS9
- Location: near LOWG
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- Cadet
- Posts: 2
- Joined: 20 Sep 2007, 01:09