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PAI Tornado Alpha Fix for FSX
- TheAaron.com
- Second Lieutenant
- Posts: 85
- Joined: 25 Jun 2008, 00:34
- Version: FS9
- Location: Ipswich, Uk
PAI Tornado Alpha Fix for FSX
Hi Guys!
I used to have 2 seperate alpha channels for the PAI tornado gr4/3 so it shows the canopy transparent instead of grey,
this was a long process in DXTbmp to adjust all the textures,
so i was just wondering if anyone know where the files are located?
(I know there's no FSX support so this is just mearly a file loaction request)
Thanks in advance!
I used to have 2 seperate alpha channels for the PAI tornado gr4/3 so it shows the canopy transparent instead of grey,
this was a long process in DXTbmp to adjust all the textures,
so i was just wondering if anyone know where the files are located?
(I know there's no FSX support so this is just mearly a file loaction request)
Thanks in advance!
Re: PAI Tornado Alpha Fix for FSX
Could you tell me how you did it?? I've been looking for a way to make those cockpits transparent for ages. I'm all jealous
- TheAaron.com
- Second Lieutenant
- Posts: 85
- Joined: 25 Jun 2008, 00:34
- Version: FS9
- Location: Ipswich, Uk
Re: PAI Tornado Alpha Fix for FSX
Yup sure,
Firstly you need the two alpha channel textures the GR4 and F3 ones which is what im trying to locate,
then how i did it was,
You need:
-The two textures (Alpha channels)
-DXTbmp:
http://www.btinternet.com/~mnwright/programs/dxtbmp.htm
(Found at the bottom of the page)
I placed the Alpha channels (Texture adjustments) on to the desktop along with the MAIW gr4 and F3 tornado folders,
Then this takes AGES but worth it, you have to open each tornado in DXTbmp then at the top there will be a tab labelled 'Alpha' click on that which will bring a drop down menu up, on the drop down menu click 'Import Alpha' and then locate the Alpha channel fix (Texture replacement either the GR4 or F3 depending on the model your updating) and finally open the alpha channel, then you need to save the texture to the location you opened it from (MAIW Tornado GR4 folder) REMEMBER TO TICK under 'Mip Maps' include when saving!
I may be able to go into detail more if needed but as i say its a simple but very time consuming process!
Firstly though we have to locate the Tornado Alpha channels texture!
Hope that helps!
Firstly you need the two alpha channel textures the GR4 and F3 ones which is what im trying to locate,
then how i did it was,
You need:
-The two textures (Alpha channels)
-DXTbmp:
http://www.btinternet.com/~mnwright/programs/dxtbmp.htm
(Found at the bottom of the page)
I placed the Alpha channels (Texture adjustments) on to the desktop along with the MAIW gr4 and F3 tornado folders,
Then this takes AGES but worth it, you have to open each tornado in DXTbmp then at the top there will be a tab labelled 'Alpha' click on that which will bring a drop down menu up, on the drop down menu click 'Import Alpha' and then locate the Alpha channel fix (Texture replacement either the GR4 or F3 depending on the model your updating) and finally open the alpha channel, then you need to save the texture to the location you opened it from (MAIW Tornado GR4 folder) REMEMBER TO TICK under 'Mip Maps' include when saving!
I may be able to go into detail more if needed but as i say its a simple but very time consuming process!
Firstly though we have to locate the Tornado Alpha channels texture!
Hope that helps!
Re: PAI Tornado Alpha Fix for FSX
Thanks!!
- TheAaron.com
- Second Lieutenant
- Posts: 85
- Joined: 25 Jun 2008, 00:34
- Version: FS9
- Location: Ipswich, Uk
Re: PAI Tornado Alpha Fix for FSX
Take it you have the Alpha Channel bmp's?
(What im trying to locate)
I know you can make them but no too sure on that!
(What im trying to locate)
I know you can make them but no too sure on that!
Re: PAI Tornado Alpha Fix for FSX
As long as one has a fixed scheme, you can export it from DXTBmp thereby creating your own.
Does either of you have a fixed one?
Does either of you have a fixed one?
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
Re: PAI Tornado Alpha Fix for FSX
Please look to http://www.militaryaiworks.com/newforum ... 10&start=0. There are two files (Alpha channel) for IDF http://www.militaryaiworks.com/newforum ... hp?id=2009 and ADV http://www.militaryaiworks.com/newforum ... hp?id=2169 version. I hope they are right.
Horst
Horst
Last edited by FlyEF on 24 Oct 2009, 11:54, edited 1 time in total.
Re: PAI Tornado Alpha Fix for FSX
Ah, excellent, but do these work with the GR4 amd F3 versions-I don't know how much of a difference there is.
- CelticWarrior
- Lieutenant Colonel
- Posts: 1122
- Joined: 15 Aug 2006, 17:16
- Version: FSX
- Location: Llareggub
Re: PAI Tornado Alpha Fix for FSX
IDS is the GR4 and ADV is the F3
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."
Re: PAI Tornado Alpha Fix for FSX
Right, so they will work, that is good to know!!!
Now, this could take a while....
Now, this could take a while....
- TheAaron.com
- Second Lieutenant
- Posts: 85
- Joined: 25 Jun 2008, 00:34
- Version: FS9
- Location: Ipswich, Uk
Re: PAI Tornado Alpha Fix for FSX
YEAH lol, better start converting mine soon!
THANKS for the files btw, Appreciate them!
THANKS for the files btw, Appreciate them!
- Dave YVR ATC
- Second Lieutenant
- Posts: 89
- Joined: 07 Dec 2006, 04:53
- Version: P3D
Re: PAI Tornado Alpha Fix for FSX
Awesome.. So glad to have the Tornado's back up to their sleek lines.
Does anyone know of a similar fix to Rysiek's A-10?
Does anyone know of a similar fix to Rysiek's A-10?
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32gb G.Skill DDR4/3200
EVGA RTX 3080 Ti SC