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DKAI Hawk
- Dark Morelia
- Captain
- Posts: 248
- Joined: 15 Feb 2007, 04:02
- Version: FS9
- Location: Hervey Bay, Australia
- Contact:
Dunc, how'd you manage the cockpit cutout, with a boolean operation or what?
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
adding points is easy. You just select two points on either side of where you want the new one to be and press 'control A'. If these two points are on the same line, the first point you add will also be attached to that line but subsequent points will be "free". Hope this helps. PM me if you have anymore "simple" questions.
Good Luck!
Good Luck!
Jake I have a couple simple questions for you.
1) What does "snap to scale" do or what is it used for?
2) What does the "check parts" function do?
1) What does "snap to scale" do or what is it used for?
2) What does the "check parts" function do?
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Hey Mike,
'snap to scale' joins points that are in close proximity. Its really useful for joining fuselage sides, etc. However, it does distort the shhape some. You usually have to go back and move some points back to their original position. Its most noticable toward the nose and tail. But it eliminates unnecessary points.
As for 'check parts'. I have no idea . Hopefully someone else will give us a lesson .
'snap to scale' joins points that are in close proximity. Its really useful for joining fuselage sides, etc. However, it does distort the shhape some. You usually have to go back and move some points back to their original position. Its most noticable toward the nose and tail. But it eliminates unnecessary points.
As for 'check parts'. I have no idea . Hopefully someone else will give us a lesson .
- RipPipPip
- Lieutenant Colonel
- Posts: 871
- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
I see - Edit ->Check parts in FSDS3.
"Before we save it I suggest you select Edit and Check Parts for Non-Planar parts." from http://www.abacuspub.com/ds/tutorial/FSDSTutorial4.htm
I do not use it either, because never felt the need but maybe it was just a feeling
"Before we save it I suggest you select Edit and Check Parts for Non-Planar parts." from http://www.abacuspub.com/ds/tutorial/FSDSTutorial4.htm
I do not use it either, because never felt the need but maybe it was just a feeling
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer
- RipPipPip
- Lieutenant Colonel
- Posts: 871
- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
OK Duncan,
now you are getting closer!
PS. Just try to keep polygons as low as you can, it's a pain in the a** but it will pay back to ya
Refer to Aardvarker's Bible from time to time http://home.sprynet.com/~drawlins/AI_ai ... craft.html
now you are getting closer!
PS. Just try to keep polygons as low as you can, it's a pain in the a** but it will pay back to ya
Refer to Aardvarker's Bible from time to time http://home.sprynet.com/~drawlins/AI_ai ... craft.html
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer
Ok, a quick question, should make the gear as if there hanging down (as in lowered in flight ) or compressed ( on the ground bearing wieght) id luvv to but gear compression in this model cos the real hawks landing gear has a pivot point oon all the Landing gear that flex when it bears weight.
wat do u guys think?
Dunc
wat do u guys think?
Dunc
Regards,
Dunc
Dunc