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WSAI V-22
WSAI V-22
Don't expect anytime soon, lots of interesting XML puzzles to solve.
E.g.
Engines rotate fine, maybe just some fine tuning.
Flaps - Will be totally XML controlled.
E.g.
Engines rotate fine, maybe just some fine tuning.
Flaps - Will be totally XML controlled.
- Attachments
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- osprey.jpg (95.56 KiB) Viewed 1079 times
And it just keeps getting better and better.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
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- MAIW Veteran
- Posts: 2565
- Joined: 11 Aug 2006, 19:55
- Version: FS9
- Location: KRDU
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- MAIW Veteran
- Posts: 2565
- Joined: 11 Aug 2006, 19:55
- Version: FS9
- Location: KRDU
REALLY looks good, Kev!
Tell me about 'decals'. I've got to do something for the P-3's wndows.
You're not kidding, and I've got four of them on the P-3 with upper and lower intakes ...but these look more complex and I can't even imagine the black majic it takes to get them to tilt.the engines add a lot of polys
Tell me about 'decals'. I've got to do something for the P-3's wndows.
By decals I mean they will just be on the paintkit.
Best way is to find a pic with a nice side on shot.
Then just take the window from that and add it to the paintkit.
Rotating the engines was easy -
<part>
<name>anim_rotate_nacelles</name>
<animation>
<parameter>
<code>
(A:VELOCITY BODY Z, knots) 1 <
if{ 0 }
els{ (A:VELOCITY BODY Z, knots) 30 <
if{ 5 }
els{ (A:VELOCITY BODY Z, knots) 75 <
if{ 25 }
els{ (A:VELOCITY BODY Z, knots) 160 <
if{ 50 }
els{ 100 }
}
}
}
</code>
<lag>10</lag>
</parameter>
</animation>
</part>
Best way is to find a pic with a nice side on shot.
Then just take the window from that and add it to the paintkit.
Rotating the engines was easy -
<part>
<name>anim_rotate_nacelles</name>
<animation>
<parameter>
<code>
(A:VELOCITY BODY Z, knots) 1 <
if{ 0 }
els{ (A:VELOCITY BODY Z, knots) 30 <
if{ 5 }
els{ (A:VELOCITY BODY Z, knots) 75 <
if{ 25 }
els{ (A:VELOCITY BODY Z, knots) 160 <
if{ 50 }
els{ 100 }
}
}
}
</code>
<lag>10</lag>
</parameter>
</animation>
</part>