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WSAI V-22

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
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Weescotty
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WSAI V-22

Post by Weescotty »

Don't expect anytime soon, lots of interesting XML puzzles to solve.

E.g.
Engines rotate fine, maybe just some fine tuning.
Flaps - Will be totally XML controlled.
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osprey.jpg
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aerogator

Post by aerogator »

awesome, Kev! :shock:

I took some pics at an airshow a couple of weeks ago if you'd like them.
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MIKE JG
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Post by MIKE JG »

And it just keeps getting better and better. :smt023
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reconmercs
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Post by reconmercs »

I think Kev has turned into a model building machine :shock: now, if we could just get him bored enough to do a horrnee :P keep up the good work Kev 8)
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btaylo24
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Post by btaylo24 »

Des

He's getting his rotor skills ready for the MH53!!! :D
He's gone with my wish! (I wish)

Barry
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Savage
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Post by Savage »

An intriguing idea!
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CrazyDunc
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Post by CrazyDunc »

awesome!
Regards,
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Firebird
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Post by Firebird »

I have to say it does look an outstanding job.
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Savage
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Post by Savage »

The only one (being a UK resident!) I've seen one was the type that attended RIAT, but I took a lot of it!

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btaylo24
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Post by btaylo24 »

Nice shot...

Barry
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Post by reconmercs »

yeah I saw one flying for the first time a couple months back , definately weird to see at first glance
f14driver

Post by f14driver »

Very nice work Kevin, you have some fine rabbits coming out of your hat here
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Weescotty
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Post by Weescotty »

Thanks guys.

Well, cut out the main windows, going to do the small footwell windows the same way, but do the fuselage ones as decals.

This isn't exaclty turning out low poly either, can't be helped, the engines add a lot of polys.
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aerogator

Post by aerogator »

REALLY looks good, Kev!
the engines add a lot of polys
You're not kidding, and I've got four of them on the P-3 with upper and lower intakes :x ...but these look more complex and I can't even imagine the black majic it takes to get them to tilt. :shock:

Tell me about 'decals'. I've got to do something for the P-3's wndows.
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Weescotty
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Post by Weescotty »

By decals I mean they will just be on the paintkit.

Best way is to find a pic with a nice side on shot.
Then just take the window from that and add it to the paintkit.

Rotating the engines was easy -

<part>
<name>anim_rotate_nacelles</name>
<animation>
<parameter>
<code>
(A:VELOCITY BODY Z, knots) 1 <
if{ 0 }
els{ (A:VELOCITY BODY Z, knots) 30 <
if{ 5 }
els{ (A:VELOCITY BODY Z, knots) 75 <
if{ 25 }
els{ (A:VELOCITY BODY Z, knots) 160 <
if{ 50 }
els{ 100 }
}
}
}
</code>
<lag>10</lag>
</parameter>
</animation>
</part>
aerogator

Post by aerogator »

Rotating the engines was easy
... :roll: ... :lol:


I figured out the decal bit in the meantime. thanks :D
ronniegj

Post by ronniegj »

Any update on the status on this one?

Ron
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Weescotty
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Post by Weescotty »

Yup.....

I had ran into problems with tranparent parts and reflective textures.

BUT....

During my adventures getting the T-6 II going again which had the same problems, I found a workaround.

SO

It will be continuing, just focusing on the Gripen at the moment.
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Post by Awol »

Good grief, I totally missed this one. Outstanding work!! :shock:
ronniegj

Post by ronniegj »

You got me drooling out of the side of my mouth a while back, and haven't been able to stop 'cause you keep 'em comin' sooooo fast. The place is a mess, beginning to fear I'll slip on the slim and fall. :wink:

Thanks for all you do!

Ron
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