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How make AI HTAI C-130 smoke?

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
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EDDT-Sebi
Second Lieutenant
Second Lieutenant
Posts: 27
Joined: 07 Feb 2012, 19:58
Version: FSX
Location: Berlin, Germany

How make AI HTAI C-130 smoke?

Post by EDDT-Sebi »

Hello, How know it? I want all HTAI C-130 Lookheed for engine smoke..?
wrong or right?
[SMOKESYSTEM]
smoke.0= -5.0, -33.8, 4.0, fx_smoke_r
smoke.1= -5.0, -16.8, 4.0, fx_smoke_r
smoke.2= -5.0, 16.8, 4.0, fx_smoke_r
smoke.3= -5.0, 33.8, 4.0, fx_smoke_r

Sebi
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I am deaf. Though i try my very best
my linguistic possibilities are limited:
i will make mistakes.
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Firebird
MAIW Admin
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Posts: 12113
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: How make AI HTAI C-130 smoke?

Post by Firebird »

For AI the [SMOKESYSTEM] section is ignored.

You need to have place smoke effects in the [LIGHTS] section
for example:-
light.x=2, -10.00, -33.80, 4.00, fx_nicksmokeC130, // Engine 4
light.x=2, -10.00, -16.80, 4.00, fx_nicksmokeC130, // Engine 3
light.x=2, -10.00, 16.80, 4.00, fx_nicksmokeC130, // Engine 1
light.x=2, -10.00, 33.80, 4.00, fx_nicksmokeC130, // Engine 2

where x= the next number for lights.

I hope this helps.
Steve
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EDDT-Sebi
Second Lieutenant
Second Lieutenant
Posts: 27
Joined: 07 Feb 2012, 19:58
Version: FSX
Location: Berlin, Germany

Re: How make AI HTAI C-130 smoke?

Post by EDDT-Sebi »

Firebird wrote:For AI the [SMOKESYSTEM] section is ignored.

You need to have place smoke effects in the [LIGHTS] section
for example:-
light.x=2, -10.00, -33.80, 4.00, fx_nicksmokeC130, // Engine 4
light.x=2, -10.00, -16.80, 4.00, fx_nicksmokeC130, // Engine 3
light.x=2, -10.00, 16.80, 4.00, fx_nicksmokeC130, // Engine 1
light.x=2, -10.00, 33.80, 4.00, fx_nicksmokeC130, // Engine 2

where x= the next number for lights.

I hope this helps.
Thanks much...!

Sebastian
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I am deaf. Though i try my very best
my linguistic possibilities are limited:
i will make mistakes.
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