Hello, How know it? I want all HTAI C-130 Lookheed for engine smoke..?
wrong or right?
[SMOKESYSTEM]
smoke.0= -5.0, -33.8, 4.0, fx_smoke_r
smoke.1= -5.0, -16.8, 4.0, fx_smoke_r
smoke.2= -5.0, 16.8, 4.0, fx_smoke_r
smoke.3= -5.0, 33.8, 4.0, fx_smoke_r
Sebi
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How make AI HTAI C-130 smoke?
Re: How make AI HTAI C-130 smoke?
For AI the [SMOKESYSTEM] section is ignored.
You need to have place smoke effects in the [LIGHTS] section
for example:-
light.x=2, -10.00, -33.80, 4.00, fx_nicksmokeC130, // Engine 4
light.x=2, -10.00, -16.80, 4.00, fx_nicksmokeC130, // Engine 3
light.x=2, -10.00, 16.80, 4.00, fx_nicksmokeC130, // Engine 1
light.x=2, -10.00, 33.80, 4.00, fx_nicksmokeC130, // Engine 2
where x= the next number for lights.
I hope this helps.
You need to have place smoke effects in the [LIGHTS] section
for example:-
light.x=2, -10.00, -33.80, 4.00, fx_nicksmokeC130, // Engine 4
light.x=2, -10.00, -16.80, 4.00, fx_nicksmokeC130, // Engine 3
light.x=2, -10.00, 16.80, 4.00, fx_nicksmokeC130, // Engine 1
light.x=2, -10.00, 33.80, 4.00, fx_nicksmokeC130, // Engine 2
where x= the next number for lights.
I hope this helps.
Steve
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Re: How make AI HTAI C-130 smoke?
Thanks much...!Firebird wrote:For AI the [SMOKESYSTEM] section is ignored.
You need to have place smoke effects in the [LIGHTS] section
for example:-
light.x=2, -10.00, -33.80, 4.00, fx_nicksmokeC130, // Engine 4
light.x=2, -10.00, -16.80, 4.00, fx_nicksmokeC130, // Engine 3
light.x=2, -10.00, 16.80, 4.00, fx_nicksmokeC130, // Engine 1
light.x=2, -10.00, 33.80, 4.00, fx_nicksmokeC130, // Engine 2
where x= the next number for lights.
I hope this helps.
Sebastian