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F-35 Joint Strike Fighter

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
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Weescotty
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Re: F-35 Joint Strike Fighter

Post by Weescotty »

Removed..had a better idea!
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

I'd like to take this moment to give a big thank you to Kevin Reed tonight for his super brain at developing new xml code for the F-35A landing gear and flaps sequences. The code is a sophisticated row of rules for the AI engine to process and adds a new aspect to how the AI behaves not only in the air but also on the ground. So big thank you to Kevin. (and just when I was about to pull the pin) :wink:

Also a special thank you to Mike Mac for redoing the FDE suspension after I moved the nose wheel height and then totally forgot about it! :oops:

Also to the good people that helped test the model so far, thank you! :P

cheer's,

Mark
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

1.jpg
2.jpg
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DaleRFU
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Re: F-35 Joint Strike Fighter

Post by DaleRFU »

it looks stunning Mark keep it going :mrgreen:
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Re: F-35 Joint Strike Fighter

Post by gsnde »

Absolutely gorgeous, Mark :smt001
Cheers,
Martin
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Re: F-35 Joint Strike Fighter

Post by petebramley »

Sweet !
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fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Can anybody see where this code is written incorrectly.
Ideally it should be the animated nozzle xml code used similar in the RAAFed version of the GAI-NBAI FA18 Hornet but it does not seem to operate. As xml code writting is not my thing and the original author is not replying to my emails, I have little to no hope of finding an answer!
cheer's,

<name>jet_petal_outside</name>
<animation>
<parameter>
<code>
(A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 95 >
if{ 100 }
els{ (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 75 >
if{ 20 }
els{ (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 60 >
if{ 80 }
els{ (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 40 >
if{ 50 }
els{ (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 10 >
if{ 25 }
els{ 0 } } } }
</code>
<lag>400</lag>
</parameter>
</animation>
</part>
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Weescotty
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Re: F-35 Joint Strike Fighter

Post by Weescotty »

Can't use
>

Use
>
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

<name>jet_petal_outside</name>
<animation>
<parameter>
<code>
(A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 95 >
if{ 100 }
els{ (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 75 >
if{ 20 }
els{ (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 60 >
if{ 80 }
els{ (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 40 >
if{ 50 }
els{ (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 10 >
if{ 25 }
els{ 0 } } } }
</code>
<lag>400</lag>
</parameter>
</animation>
</part>

Changing the > also had no effect on the animation operation. There must be something that is not right in this code but I don't know what I'm looking at to know what it is. It's a great animation when operating and only requires 0 - 100 keyframe. A copy of the model pedal part is attached below if some of the more knowledgable guys would like to have a crack it.
Going by Steves recent beta test results, its one of the few things now holding up the F-35A besides a few small texture maps on some load outs.
cheer's,
Attachments
Nozzles.zip
(20.04 KiB) Downloaded 26 times
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Weescotty
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Re: F-35 Joint Strike Fighter

Post by Weescotty »

Think your also missing a } on the final line.
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Nope, still no joy. I'm starting to wonder if the nozzle part that I'm using to test this is properly keyframed for the code.
Got me buggered.
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

I rewrote the code using a similar base so I wouldn't get the spacing wrong but it still does not move the animation nozzle. This xml stuff is crazy, there must still be something missing, but what???

<part>
<name>jet_petal_outside</name>
<animation>
<parameter>
<code>
(A:GENERAL ENG THROTTLE LEVER POSITION, percent) 95 >
if{ 100 }
els{ (A:GENERAL ENG THROTTLE LEVER POSITION, percent) 75 >
if{ 20 }
els{ (A:GENERAL ENG THROTTLE LEVER POSITION, percent) 60 >
if{ 80 }
els{ (A:GENERAL ENG THROTTLE LEVER POSITION, percent) 40 >
if{ 50 }
els{ (A:GENERAL ENG THROTTLE LEVER POSITION, percent) 10 >
if{ 25 }
els{ 0 }
}
}
}
</code>
<lag>400</lag>
</parameter>
</animation>
</part>
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Firebird
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Re: F-35 Joint Strike Fighter

Post by Firebird »

I think there is another '}' missing Mark.
Steve
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Re: F-35 Joint Strike Fighter

Post by gsnde »

Code: Select all

{  }
{ 
{  }
{ 
{  }
{ 
{  }
{ 
{  }
{  }
}
}
}
Steve is right. If you "get rid of the code" then you see 5 pairs of {} (opening and closing). Another four { opens, but only three } closes.
Cheers,
Martin
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fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Guy's,
I tried it with four and five } of those things but it still dosen't operate the part.
May be another thing that I chop off the F-35A model, before long it's going to a very unimpressive waste of a few months work.
It's becoming more ordinary every day!
cheer's,
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

I tried this code as given to me on FSdeveloper but it did not work either! I'm totally confused.

<part>
<name>Nozzle</name>
<animation>
<parameter>
<code>
(A:GENERAL ENG1 THROTTLE LEVER POSITION, percent) 30 >
if{
(A:GENERAL ENG1 THROTTLE LEVER POSITION, percent) 95 >
if{ 200 } els{ 100 }
}
els{ 0 }
</code>
<lag>30</lag>
</parameter>
</animation>
</part>
fishlips

Re: F-35 Joint Strike Fighter

Post by fishlips »

Can somebody please download the FSDS part attached and go through the codes above to work out why this does not operate, I'm at a full stop with it.
The part attached is the animated NBAI-FA18 Hornet nozzle as seen on the RAAFed version.
Regards,
Last edited by fishlips on 11 Jul 2013, 15:26, edited 1 time in total.
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Firebird
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Re: F-35 Joint Strike Fighter

Post by Firebird »

OK well that code is correct, speaking about the syntax. What it is saying, in English, is that if the engine is greater than 30% then the anim is activated. If the Engine is greater than 95% then move to frame 200 else move to frame 100.

So:-
Engine 30% or less, then frame 0.
Engine 31-95% frame 100.
Engine 96-100% frame 200.

The code and the logic looks sound so maybe we have to look at the basics. Have you attached the correctly named anim to the correct part?
Steve
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Weescotty
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Re: F-35 Joint Strike Fighter

Post by Weescotty »

I should have noticed earlier...

(A:GENERAL ENG1 THROTTLE LEVER POSITION, percent)

Is incorrect

Use

(A:GENERAL ENG THROTTLE LEVER POSITION:1, percent)
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DaleRFU
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Re: F-35 Joint Strike Fighter

Post by DaleRFU »

God you guys just speak a completely different language :shock:
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