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Reflective canopy.
Reflective canopy.
As used on my Gripen -
Make a new material with these properties -
Diffuse - 212 , 212, 212, 90
Ambient - 199, 199, 199
Specular - 255, 255, 255
Emissive 0, 0, 0,
Specular power - 200
Apply the material to the canopy as usual.
Use the attached file (refl_texture) as a texture for the part.
No need to set any options such as transparent part etc.
The canopy will look non-existant in FSDS, but shows up in FS2004 with a nice reflective quality to it
Make a new material with these properties -
Diffuse - 212 , 212, 212, 90
Ambient - 199, 199, 199
Specular - 255, 255, 255
Emissive 0, 0, 0,
Specular power - 200
Apply the material to the canopy as usual.
Use the attached file (refl_texture) as a texture for the part.
No need to set any options such as transparent part etc.
The canopy will look non-existant in FSDS, but shows up in FS2004 with a nice reflective quality to it
- Attachments
-
- refl_texture.zip
- (201 Bytes) Downloaded 32 times
Look hereRipPipPip wrote:Great Kevin that you share that tip!
May you post a pic as well?
http://www.militaryaiworks.com/forum/vi ... 2&start=30
- nickblack423
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- nickblack423
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Kev Ive followed all what you said above for my textures, figured out that you cant put the texture in the aircrafts texture folder as it voesnt like it is that right, it just needs to be selected as such in FSDS stage. Im not getting anywhere near the same results looking at your screenshots on the site. IS there a setting in FS that makes these better. It is reflecting a little but doesnt look as good as yours.
Nick
Nick
Remember -
In FSDS when adding the texture the first time to set it as a reflective texture.
i.e. in the selection window it is listed as -
refl_texture.bmp,R
In not -
Edit / Manage Texture List
Hightlight it then select Edit
Put a check in the - Reflect "file must include an alpha channel" box
I forgot to mention that.
Yup just put it in the aircraft texture folder.
In FSDS when adding the texture the first time to set it as a reflective texture.
i.e. in the selection window it is listed as -
refl_texture.bmp,R
In not -
Edit / Manage Texture List
Hightlight it then select Edit
Put a check in the - Reflect "file must include an alpha channel" box
I forgot to mention that.
Yup just put it in the aircraft texture folder.
- nickblack423
- MAIW Veteran
- Posts: 2155
- Joined: 11 Aug 2006, 21:43
- Version: FS9
- Location: Ipswich, UK
- Contact:
- Dark Morelia
- Captain
- Posts: 248
- Joined: 15 Feb 2007, 04:02
- Version: FS9
- Location: Hervey Bay, Australia
- Contact:
I'm certain I remember reading that more textures being loaded will slow things down. Hence why AI aircraft from the likes of Aardvark, EvolveAI, TFS, etc. use only one texture file.
Since that canopy texture is just a square with some alpha, surely that can be squeezed onto the main texture somewhere.
Just trying to help
Since that canopy texture is just a square with some alpha, surely that can be squeezed onto the main texture somewhere.
Just trying to help
6 of 1, half dozen of the other -Dark Morelia wrote:I'm certain I remember reading that more textures being loaded will slow things down. Hence why AI aircraft from the likes of Aardvark, EvolveAI, TFS, etc. use only one texture file.
Since that canopy texture is just a square with some alpha, surely that can be squeezed onto the main texture somewhere.
Just trying to help
Its only a 64x64 bitmap file, might slow loading a wee tiny bit, but shouldn't impact anything else.
If placed on the main texture (1024x1024) the whole texture has to have an alpha channel and set as reflective.
Be interesting to see which was more framerate friendly.
For aircraft such as the T-38 with glossy finishes, putting it on the main texture would make sense.