WSMG AI F-16 preview

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Re: WSMG AI F-16 preview

Post by merlin101 » 30 Dec 2017, 13:57

Great new addition Mike, many thanks. Just need some FP's to get them airborne now!
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MIKE JG
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Re: WSMG AI F-16 preview

Post by MIKE JG » 30 Dec 2017, 22:09

And Dan has done the flight plans already. Scenery is available from one of the MAIW French Mirage packages. See this thread (page 11) for flight plans and details:
http://www.militaryaiworks.com/forums/18/9274?start=200
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Re: WSMG AI F-16 preview

Post by MIKE JG » 31 Dec 2017, 02:55

Guardians of Giza:

Image

Image

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Re: WSMG AI F-16 preview

Post by asdro » 01 Jan 2018, 01:23

When will Portugal f16 be availible?

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Re: WSMG AI F-16 preview

Post by MIKE JG » 01 Jan 2018, 01:24

Eventually, they are a ways down the list since those are some of the oldest F-16s in the world, we're working from newest to oldest.
-Mike G.

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Re: WSMG AI F-16 preview

Post by MIKE JG » 01 Jan 2018, 05:40

Another Egyptian Block 52+ version to start of 2018, with conformal fuel tanks and GBU-12s:

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Re: WSMG AI F-16 preview

Post by Weescotty » 02 Jan 2018, 10:39

D base model almost finalised....

EGYPT D.jpg

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Re: WSMG AI F-16 preview

Post by Weescotty » 04 Jan 2018, 11:50

Mike has everything for the Egypt Falcons.

So I have moved onto....
mor1.jpg

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Re: WSMG AI F-16 preview

Post by asdro » 05 Jan 2018, 15:03

I have a question about UAEAF Package.

There optional textures for weapons.

Which do I have to use to make it it as real as possible?

There only Differences in the Colors.

Can some Body help please ?

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Re: WSMG AI F-16 preview

Post by Firebird » 05 Jan 2018, 15:41

There are all real. The you have a choice between live or practice weapons , but they are real. Choose which ever set you want or mix and match.
Is this what you mean?
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Re: WSMG AI F-16 preview

Post by asdro » 05 Jan 2018, 15:49

So the optional textures of the weapons are practise weapons?

In real world are they mixed too? Or do they use Most of the time practise weapons?

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Re: WSMG AI F-16 preview

Post by Greg » 05 Jan 2018, 16:08

Mike explains the optional weapons textures here.

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Re: WSMG AI F-16 preview

Post by asdro » 05 Jan 2018, 17:06

Ayayay :smt120

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Re: WSMG AI F-16 preview

Post by MIKE JG » 06 Jan 2018, 03:25

LOL! The 'inert' weapons, also known as practice weapons, are normally carried, these weapons are painted light blue or have a blue band around them to indicate that they are not live weapons.

Live weapons are only carried in times of active military campaigns or training where live ordinance is to be used which is rare.

So if you look at a fighter, western fighters, not sure what the Chinese and Russians do, but if you look at a western fighter jet, its weapons will either have yellow markings or blue markings. That's how you tell if the ordinance is live or inert.

It is not normal to see live ordinance loaded on aircraft sitting in normal areas of an airbase. Most bases will have a 'live' arming area, well away from other key structures just in case of an accidental explosion.
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Re: WSMG AI F-16 preview

Post by mikewmac » 06 Jan 2018, 19:36

In this photo that I took a few years ago at the KBTV VT ANG base you can see the blue markings on all the practice ordnance mounted on this F-16D.

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    Re: WSMG AI F-16 preview16

    Post by asdro » 07 Jan 2018, 17:16

    Hello

    I have installed and tested the UAEAF F16 Fleet and they look very Good.

    How ever i have some questions and hope you Can answer them:

    1) the light bmp of the F16F have 512x512 and 341kb size.
    The F16E have 1024x1024 1,33MB.

    Were Can I get the 1024x1024 light bmp?
    The 512x512 look too dark at night.

    2) Is the Maschine Gun Animated?

    3) Is there a distribution of the Modell?
    For example air2air1 and air2air2.

    4) are the Green Navigation lights of the E model Different Than the Green light of the F model?
    It looking like the Green light of the Emirates model looking More realistic.

    5) Is it normal that the red and Green light over the wings and below the wings dont Illuminate synchronized?

    6) how realistic are the callsigns Panther and Viper?

    7) i saw Screenshots of air refuling with AI.how does this Work with Ai

    Thanks

    Next I want to install is RMAF F16 when availible

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    Re: WSMG AI F-16 preview

    Post by asdro » 07 Jan 2018, 17:24

    To 3) Is mean description.

    To4) i mean the Green light of the E model looking More realistic.

    Sorry. Send it from my smart Phone

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    Re: WSMG AI F-16 preview

    Post by bismarck » 07 Jan 2018, 17:35

    asdro wrote:
    07 Jan 2018, 17:24

    To4) i mean the Green light of the E model looking More realistic.
    Model E and F use the same Light effects.

    Giorgio
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    Re: WSMG AI F-16 preview

    Post by Weescotty » 07 Jan 2018, 20:05

    1) No need for a 1024x1024 texture for a lightmap, 512x512 is adequate and is about 1/4 the file size.
    I originally made a lightmap that made the screens very bright, but it doesn't look realistic.
    If there is a need for bright screens? It doesn't take long to redo one.
    2) No
    3) If you mean what weapons they have - page 14 of this thread (about 2/3rds way down the page) has a list.
    4) If you mean the slime lights - the only difference is on the upper fuselage, they are slightly closer together on the F model.
    Apart from that they are identical.
    5) Don't know
    6) No idea.
    7) Mike will have made a special model where all the aircraft are joined together, just for screenshots.

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    Re: WSMG AI F-16 preview

    Post by MIKE JG » 08 Jan 2018, 02:54

    7) Mike actually uses FS Recorder to make the fancy screenshots. :wink:
    -Mike G.

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