I'd be grateful if you could, PM me for my email address.scottr5213 wrote:I just downloaded the file if you would like I can send it to you.
The download hangar is currently disabled. We're doing our best to bring it back as soon as possible.
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- Second Lieutenant
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- Second Lieutenant
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- Joined: 18 Oct 2006, 20:01
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- Second Lieutenant
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Where did you get those repaints? I haven't seen a single oneCliffie2025 wrote:Got the model and repaints...
It would be great to be able to replace every single installed SKJ IL-76 repaint. And I know there are far more airlines (and even more liveries ) of this plane flying around in real life...
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- Dark Morelia
- Captain
- Posts: 248
- Joined: 15 Feb 2007, 04:02
- Version: FS9
- Location: Hervey Bay, Australia
- Contact:
An update !
Due to some personal issues I stopped work on all current projects for a few weeks.
Finally finished off the interior and got the beast kneeling !
This eye-candy does tend to add a lot of polygons though.
Just to keep on topic, it appears Rulexy has a new 3,300 poly 6-LOD IL-76 on the way !
Due to some personal issues I stopped work on all current projects for a few weeks.
Finally finished off the interior and got the beast kneeling !
This eye-candy does tend to add a lot of polygons though.
Just to keep on topic, it appears Rulexy has a new 3,300 poly 6-LOD IL-76 on the way !
- Dark Morelia
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How do you get it to kneel and have opening doors? And where does the ramp go when the door is closed? Can't wait for her to be finished though!
Felix Chapman
FCAI: http://fcai.fsavional.com
FCAI: http://fcai.fsavional.com
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- Lieutenant Colonel
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In ref to that avsim.ru IL-76....
One post indicated
LOD1: 11 592
LOD2: 5 192
LOD3: 514
A later post shows they "wrestle" with the same issues you modellers here do. (this is a machine translation and hence, rough):
"Good day, friends. Thanks for the support.
Now it sat with the optimization, it came out on the average approximately thus: LOD1 - 6000, LOD2 - 3000 (plyus\minus depending on modification). It is possible to still cut, but I fear this it will affect the forms but it will not give considerable reduction in the ranges, nevertheless Ilok the very figuristaya machine.
Can who it will share with experiences, as still it is possible to optimize? If we remove glazing - this it will strongly facilitate model?"
Oh, and the modeller has already got a preliminary A-50 version - just not multi-LOD'd.
One post indicated
LOD1: 11 592
LOD2: 5 192
LOD3: 514
A later post shows they "wrestle" with the same issues you modellers here do. (this is a machine translation and hence, rough):
"Good day, friends. Thanks for the support.
Now it sat with the optimization, it came out on the average approximately thus: LOD1 - 6000, LOD2 - 3000 (plyus\minus depending on modification). It is possible to still cut, but I fear this it will affect the forms but it will not give considerable reduction in the ranges, nevertheless Ilok the very figuristaya machine.
Can who it will share with experiences, as still it is possible to optimize? If we remove glazing - this it will strongly facilitate model?"
Oh, and the modeller has already got a preliminary A-50 version - just not multi-LOD'd.
- Dark Morelia
- Captain
- Posts: 248
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- Version: FS9
- Location: Hervey Bay, Australia
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Sheer genius ... also XML, control nodes, and hierarchies.vc-10 wrote:How do you get it to kneel and have opening doors? And where does the ramp go when the door is closed? Can't wait for her to be finished though!
All the interior bits aren't displayed while the engines are running.
I'm still fiddling with the LODs. It's not looking too bad at the moment, and the FPS is good, but some of the shifts are pretty visible.
This is the current polycount for the "Basic" model, without the animations. (Nose version is a tad higher)
LOD1: 5,173
LOD2: 4,929
LOD3: 4,213
LOD4: 3,687
LOD5: 2,981
LOD6: 1,738
LOD7: 1,276
LOD8: 664
LOD9: 150
LOD10: 74
LOD11: 46
I'm sure it could be lower, but not without detracting from appearance more than I'd like. You're not likely to see 50 of them parked on a ramp, and even if you do they won't destroy your frames.
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