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Basic Helo animation

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
proximo
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Version: FS9
Location: LKPR

Re: Basic Helo animation

Post by proximo »

Or try this one.......
I think, it is working fine, only adjust Prop Max Rpm %,but I have good experience with 15%

Kf 0 ground
Kf 50 hover
Kf 100 hover/tilt for take off
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heli hover.txt
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proximo
Second Lieutenant
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Posts: 80
Joined: 09 Jun 2008, 15:54
Version: FS9
Location: LKPR

Re: Basic Helo animation

Post by proximo »

proximo wrote: 12 Apr 2017, 21:14 Or try this one.......
I think, it is working fine, only adjust Prop Max Rpm %,but I have good experience with 15%, transition % speed between prop slow/blurred is 12,5
Pro Max Rpm % must be more than 12,5%

Kf 0 ground
Kf 50 hover
Kf 100 hover/tilt for take off
mins
Captain
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Joined: 21 Mar 2008, 04:54
Version: FS9

Re: Basic Helo animation

Post by mins »

proximo wrote: 12 Apr 2017, 21:40
proximo wrote: 12 Apr 2017, 21:14 Or try this one.......
I think, it is working fine, only adjust Prop Max Rpm %,but I have good experience with 15%, transition % speed between prop slow/blurred is 12,5
Pro Max Rpm % must be more than 12,5%

Kf 0 ground
Kf 50 hover
Kf 100 hover/tilt for take off
It is useful data.Thank you very much.^ ^
proximo
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Posts: 80
Joined: 09 Jun 2008, 15:54
Version: FS9
Location: LKPR

Re: Basic Helo animation

Post by proximo »

Did someone check/test it?
Any feedback?!?!?!
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John Young
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Joined: 12 Jul 2008, 15:15

Re: Basic Helo animation

Post by John Young »

Although I have hover-taxi lift working with the new UH-72As, I didn't opt for a nose down tilt. Looking at a number of You Tube videos the aircraft all seem to taxi straight and level. However, I think you can program the tilt if you want one, the same way as the lift and tilt from the runway, ie KF:100 is the top of the hover-taxi animation and KF:130 is a few degrees of tilt.

John
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Woogey
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Version: MSFS
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Re: Basic Helo animation

Post by Woogey »

Hey guys if I thought of this thread correctly, you guys are utilizing the FS nine timer system to properly implement skid helicopter Hover taxi, Does that mean that this current solution will not work in P3D in the same way that John’s Ospreys do not, and every other timer based effect?

-Woog
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Woogey
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Re: Basic Helo animation

Post by Woogey »

Please excuse the grammar in my last post, I quickly sent from my phone, and not sure how to edit a previous post. -Woog
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John Young
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Re: Basic Helo animation

Post by John Young »

Woog, there shouldn't be a problem. My Lakota uses hover-taxi (triggered by the beacon light) and vertical lift (triggered by throttle position and altitude) successfully in FSX so it should be fine in P3Dv4 also. The Osprey uses a lot more triggers, some of which are indeed timer dependant, which is why 3 of the models won't work in P3Dv4.

John
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