Or try this one.......
I think, it is working fine, only adjust Prop Max Rpm %,but I have good experience with 15%
Kf 0 ground
Kf 50 hover
Kf 100 hover/tilt for take off
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Basic Helo animation
Re: Basic Helo animation
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- heli hover.txt
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Re: Basic Helo animation
Happy Flight~~~
Mins
Mins
Re: Basic Helo animation
Did someone check/test it?
Any feedback?!?!?!
Any feedback?!?!?!
- John Young
- MAIW Developer
- Posts: 4206
- Joined: 12 Jul 2008, 15:15
Re: Basic Helo animation
Although I have hover-taxi lift working with the new UH-72As, I didn't opt for a nose down tilt. Looking at a number of You Tube videos the aircraft all seem to taxi straight and level. However, I think you can program the tilt if you want one, the same way as the lift and tilt from the runway, ie KF:100 is the top of the hover-taxi animation and KF:130 is a few degrees of tilt.
John
John
- Woogey
- First Lieutenant
- Posts: 186
- Joined: 04 Jul 2012, 18:23
- Version: MSFS
- Location: Seattle/Victorville
Re: Basic Helo animation
Hey guys if I thought of this thread correctly, you guys are utilizing the FS nine timer system to properly implement skid helicopter Hover taxi, Does that mean that this current solution will not work in P3D in the same way that John’s Ospreys do not, and every other timer based effect?
-Woog
-Woog
- Woogey
- First Lieutenant
- Posts: 186
- Joined: 04 Jul 2012, 18:23
- Version: MSFS
- Location: Seattle/Victorville
Re: Basic Helo animation
Please excuse the grammar in my last post, I quickly sent from my phone, and not sure how to edit a previous post. -Woog
- John Young
- MAIW Developer
- Posts: 4206
- Joined: 12 Jul 2008, 15:15
Re: Basic Helo animation
Woog, there shouldn't be a problem. My Lakota uses hover-taxi (triggered by the beacon light) and vertical lift (triggered by throttle position and altitude) successfully in FSX so it should be fine in P3Dv4 also. The Osprey uses a lot more triggers, some of which are indeed timer dependant, which is why 3 of the models won't work in P3Dv4.
John
John