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C-2A preview

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
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a10c130
Second Lieutenant
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C-2A preview

Post by a10c130 »

Hi all, i don't post much here but i visit everyday. Here's a short preview of my AI C-2A. I've only got about 2 hours invested so far, but it's coming together. I'm on medical leave recovering from cancer so i have nothing but time on my hands so I thought I'd try my hand at aircraft modeling. I have no idea how to do LODs or animations but i'll figure it out eventually. I do have a question for you all though: Is animations like opening doors and flaps really that important to an AI aircraft? I plan to animate the wing fold as it's required for carrier traffic, but do flaps, ailerons, rudders, etc.. really matter for AI? All i seee it doing is addin poly's for no reason. So what do you all think?

PS, any help on modeling LODs and animations would be appreciated, as i can model the airframes pretty easily.

Thanks,
Jason

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Psuls
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Post by Psuls »

Nice work!

E-2C is not far away :)

Personnally I like to see the aileron and elevator moving. Rudder is a no go

But flaps are a must for the landing !
Pascal
aerogator

Post by aerogator »

That's looking great!! I've been thinking about modelling this one too. Glad to see someone else doing it :lol: !

Personally, I think the only flying surface animations needed are flaps and spoilers/airbrakes. The elevator dosen't seem to work right in AI anyway and the ailerons are not very visible plus they add polys.

Stick with it; there are plenty of folks here glad to help. :D
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MIKE JG
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Post by MIKE JG »

Looking good, how's the polygon count at this point??
-Mike G.

Recovering flight sim addict, constant lurker.

Check out my real life RV-8 build here: RV-8 Builder Log
a10c130
Second Lieutenant
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Posts: 11
Joined: 31 Aug 2006, 23:25
Version: FS9
Location: Pope AFB

Post by a10c130 »

i'm not sure about poly's as i've heard FSDS counts them low, but it stands at 1600 for LOD 1 so far. I've still got to cut the flaps out so it will rise a few more.
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MIKE JG
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Post by MIKE JG »

That's good so far. I think Rysiek figured out that if you multiply the FSDS poly count by a factor of about 1.8, you get close to the actual number. :wink:
-Mike G.

Recovering flight sim addict, constant lurker.

Check out my real life RV-8 build here: RV-8 Builder Log
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