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Question about repaints

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
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djnocturnal
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Question about repaints

Post by djnocturnal »

hope this is the right place to post this but...i've made a few repaints of nick blacks f-22 in adobe photoshop cs2, my only question is what do you save it as? do i need any other programs to convert the psd file?
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delbydoo
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Post by delbydoo »

Different people use different ways - it also depends if you want to save the textures as DXT3 (ideal for AI or if you want a cleaner look) or 32-bit (better for flyables) and the tool I use to convert the textures is DXTbmp available from

http://www.mnwright.btinternet.co.uk/pr ... dxtbmp.htm

It's a great tool and allows you to convert textures from one format to another.

All you need to do is to save the texture as either as *.bmp or if you have alpha channels save it as *.tga then use DXTbmp to open the file and then save it as an Extended BMP which will then give you the DXT/32-Bit options
djnocturnal
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Post by djnocturnal »

got it to wrok, thanks!!!
soon i will have some elmendorf f-22's!
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