OK, I give up, how the hell do you get then to show up in FS2004.
i.e
main - WSAI_117A
light map WSAI_F117A_L doesn't show up AT ALL.
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FSDS Light textures
- RipPipPip
- Lieutenant Colonel
- Posts: 871
- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Mmmmm: "WSAI_117A" vs "WSAI_F117A_L"?
Both for gmax and FSDS3, the naming convention should be:
main - WSAI_F117A_T
light map - WSAI_F117A_L
Take into account also: when _L Alpha channel is black then the area will show after light nav are switched on.
Also _L texture could easily be: 512 x 512 DXT3 with Alpha, which gives just a tiny 257 kB size (reference: Aardvarks).
Both for gmax and FSDS3, the naming convention should be:
main - WSAI_F117A_T
light map - WSAI_F117A_L
Take into account also: when _L Alpha channel is black then the area will show after light nav are switched on.
Also _L texture could easily be: 512 x 512 DXT3 with Alpha, which gives just a tiny 257 kB size (reference: Aardvarks).
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer
- RipPipPip
- Lieutenant Colonel
- Posts: 871
- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
It should
Isn't it you went into a trouble with landing/taxi lights itself?
Do they shine at all?
Check there -
"Landing light not shining": http://www.aerodynamika.com/cgi-bin/yab ... 1148503691
PS. You can check night shining with Abacus FS Painter somewhow also ...
Isn't it you went into a trouble with landing/taxi lights itself?
Do they shine at all?
Check there -
"Landing light not shining": http://www.aerodynamika.com/cgi-bin/yab ... 1148503691
PS. You can check night shining with Abacus FS Painter somewhow also ...
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer
- RipPipPip
- Lieutenant Colonel
- Posts: 871
- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
One smal, tiny question:
have you ticked HasLightMap in MakeMDL ??
It is not ticked by default ...
fsds Night Texture help..: http://www.aerodynamika.com/cgi-bin/yab ... 1146851112
have you ticked HasLightMap in MakeMDL ??
It is not ticked by default ...
fsds Night Texture help..: http://www.aerodynamika.com/cgi-bin/yab ... 1146851112
- Attachments
-
- HasLightMap.jpg (32.7 KiB) Viewed 509 times
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer
Well I'm getting there -
Parts (landing lights) where the alpha channel is white show up.
Part (all others NAV etc) where the alpha channel is black, don't show up.
GOT IT - alpha channel must be named alpha, for some reason my paint prog was naming it colorkey - colorkey DOESN'T work.
Naming it alpha all is well and good.
Notice glow on engine intakes from anti-ice light
Parts (landing lights) where the alpha channel is white show up.
Part (all others NAV etc) where the alpha channel is black, don't show up.
GOT IT - alpha channel must be named alpha, for some reason my paint prog was naming it colorkey - colorkey DOESN'T work.
Naming it alpha all is well and good.
Notice glow on engine intakes from anti-ice light
- Attachments
-
- f117night2.jpg
- (35.45 KiB) Downloaded 50 times