I just put it here as a reference for all interested AI modellers.
Your textures should have names:
main - MyModel_T.bmp
light map - MyModel_L.bmp
If you use gmax / FSDS3 then don't forget to tick "HasLightMap" in MakeMDL Options Tab.
Check here:
FSDS Light textures: http://www.militaryaiworks.com/forum/vi ... highlight=
(light map issues on F-117)
and here:
AI T-37 Tweet Beta: http://www.militaryaiworks.com/forum/vi ... highlight=
(T-37 became reflective )
The website and forum will be intermittently unavailable while we're making some security updates.
File uploads to the download hangar are also disabled until further notice.
File uploads to the download hangar are also disabled until further notice.
AI model parts - landing / taxi lights, light/reflect maps
- RipPipPip
- Lieutenant Colonel
- Posts: 871
- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
AI model parts - landing / taxi lights, light/reflect maps
- Attachments
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- HasLightMap.jpg (32.7 KiB) Viewed 277 times
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer