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New AI KC-135?
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- Second Lieutenant
- Posts: 36
- Joined: 11 Aug 2006, 20:31
New AI KC-135?
While looking at Graham Kings website, I have noticed a different KC-135 model painted other than the PAI tanker.
Is this a new model that is available?
Graham's website is doing a great job at showing a preview of all of the great work you guys are doing! Thanks!
Is this a new model that is available?
Graham's website is doing a great job at showing a preview of all of the great work you guys are doing! Thanks!
I don't know about that, but quite often model makers go to Graham to do their paints and paint kits. So the reality is that there can be quite a time difference between a screenshot on Grahams site and a model being released.
As an example, much earlier in the year Graham had a screenshot of a Harrier by Elvis that was in the works. We still wait for it. I get by by enjoying the pics, but also not holding my breath for too long .
As an example, much earlier in the year Graham had a screenshot of a Harrier by Elvis that was in the works. We still wait for it. I get by by enjoying the pics, but also not holding my breath for too long .
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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- MAIW Veteran
- Posts: 2565
- Joined: 11 Aug 2006, 19:55
- Version: FS9
- Location: KRDU
Re: New AI KC-135?
Techically its not a KC-135, its a KC-707 made by Chris "Elvis" Jones but, yes, it will be avaliable to you in the not too far futureStealthHellion wrote:While looking at Graham Kings website, I have noticed a different KC-135 model painted other than the PAI tanker.
Is this a new model that is available?
Graham's website is doing a great job at showing a preview of all of the great work you guys are doing! Thanks!
Last edited by reconmercs on 18 Nov 2007, 01:19, edited 1 time in total.
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- MAIW Veteran
- Posts: 884
- Joined: 12 Aug 2006, 06:49
- Version: FS9
- Location: EGLL
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Do not hold your breath for Elvis's Harrier, I am afraid the real world has caught up with him and he has no time at the moment.
The KC-135E is indeed Elvis's B707KC. I decided it was a better model to use than the Project AI B707.
The KC-135E is indeed Elvis's B707KC. I decided it was a better model to use than the Project AI B707.
Graham King
Why can’t they keep the colours in the bloody paint pots and just leave them grey
www.graham-king.me.uk
Why can’t they keep the colours in the bloody paint pots and just leave them grey
www.graham-king.me.uk
- CelticWarrior
- Lieutenant Colonel
- Posts: 1122
- Joined: 15 Aug 2006, 17:16
- Version: FSX
- Location: Llareggub
- CelticWarrior
- Lieutenant Colonel
- Posts: 1122
- Joined: 15 Aug 2006, 17:16
- Version: FSX
- Location: Llareggub
- CelticWarrior
- Lieutenant Colonel
- Posts: 1122
- Joined: 15 Aug 2006, 17:16
- Version: FSX
- Location: Llareggub
FS2004 UKMIL Harrier GR7 AI
Name: ukmhskj.zip Size: 4,019,320 Date: 11-10-2007 Downloads: 182
FS2004 UKMIL Harrier GR7 AI for UK2000 ramp add-on. This pack will install the Harrier GR7 AI aircraft, in STOL mode for use with the UKMIL ski ramp only. You will see three Harriers at both RNAS Yeovilton, and RAF Wittering. These harriers will carry out circuits from the ski ramp every two hours.
I wouldn't bother with the Yeovilton side of the package. There are no Harriers at Yeovs any more, and I believe the ramp has been removed too.
Name: ukmhskj.zip Size: 4,019,320 Date: 11-10-2007 Downloads: 182
FS2004 UKMIL Harrier GR7 AI for UK2000 ramp add-on. This pack will install the Harrier GR7 AI aircraft, in STOL mode for use with the UKMIL ski ramp only. You will see three Harriers at both RNAS Yeovilton, and RAF Wittering. These harriers will carry out circuits from the ski ramp every two hours.
I wouldn't bother with the Yeovilton side of the package. There are no Harriers at Yeovs any more, and I believe the ramp has been removed too.
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."
I've installed that pack....but the Harrier included is 1 LOD only and more than 10K polygons.....
It is NOT an AI aircraft and the texture are poor.
The only interesting thing (in my opinion.... ) is the short take off.Not the landing.It approaches the runway at about 30-40 Knots, so this causes a lot of go-around into my busy airport.
Ciao
It is NOT an AI aircraft and the texture are poor.
The only interesting thing (in my opinion.... ) is the short take off.Not the landing.It approaches the runway at about 30-40 Knots, so this causes a lot of go-around into my busy airport.
Ciao
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- Second Lieutenant
- Posts: 36
- Joined: 11 Aug 2006, 20:31
I do have a question about the PAI KC-135.
I notice some PAI models, including the C-17, are zoomed out further when you are viewing the AI aircraft.
Is there a setting in the config file, that sets the camera further away when viewing these A/C? Is there a reason for this? I like the way the KC-135 and C-17 look close up, like Elvis' 707 models.
Thanks!
I notice some PAI models, including the C-17, are zoomed out further when you are viewing the AI aircraft.
Is there a setting in the config file, that sets the camera further away when viewing these A/C? Is there a reason for this? I like the way the KC-135 and C-17 look close up, like Elvis' 707 models.
Thanks!
If it's what I think you mean, the camera distance and the size of the model in the fs9 menu is determined by aircraft radius.
This can't be set in the aircraft.cfg file but it can be set in various tools including afcad, under the Tools > Aircraft Editor option.
What I found out is that if the there various added features to a model, then the model can be bigger than it looks. For example drag chute, cargo loading, refueling drogues etc.
If there are more than one model of an aircraft and one version appears nearer/bigger then alter the aircraft radius of the problem model to the size of the other one. Be careful otherwise you could drastically alter your parking on an airfield. There is a Restore Original Settings button in afcad if you really mess it up.
I hope that this makes sense and is helpful.
This can't be set in the aircraft.cfg file but it can be set in various tools including afcad, under the Tools > Aircraft Editor option.
What I found out is that if the there various added features to a model, then the model can be bigger than it looks. For example drag chute, cargo loading, refueling drogues etc.
If there are more than one model of an aircraft and one version appears nearer/bigger then alter the aircraft radius of the problem model to the size of the other one. Be careful otherwise you could drastically alter your parking on an airfield. There is a Restore Original Settings button in afcad if you really mess it up.
I hope that this makes sense and is helpful.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________