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Discussion, tutorials,hints and tips relating to designing military ai aircraft.
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Post
by RipPipPip » 17 Feb 2007, 11:54
OK, thanks!
"For a few FPS more"
Rysiek Winawer
wildcat
Second Lieutenant
Posts: 43 Joined: 15 Sep 2006, 17:40
Version: FS9
Location: Grantham
Post
by wildcat » 17 Feb 2007, 12:52
Have a look at
http://www.ukar.co.uk under modern mil. They usually have loads of typhoon photos.
Mick
Savage
Captain
Posts: 287 Joined: 15 Aug 2006, 11:01
Version: FS9
Location: EGNT
Post
by Savage » 24 Feb 2007, 18:52
I'm getting impatient!
Just kidding guys
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Post
by RipPipPip » 24 Feb 2007, 22:19
I wouldn't throw yet-another-fighter to the guys garden as they have a lot of packages to publish, and I mean A LOT ...
BTW- Typhoons should be ready in March (I hope).
"For a few FPS more"
Rysiek Winawer
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Post
by RipPipPip » 04 Mar 2007, 08:25
I would like to have yer confirmation - do Typhoons have three landing and taxi lights, in places pointed out below?
Or maybe there are less taxi lights?
I could find night pics ...
"For a few FPS more"
Rysiek Winawer
nickblack423
MAIW Veteran
Posts: 2155 Joined: 11 Aug 2006, 21:43
Version: FS9
Location: Ipswich, UK
Contact:
Post
by nickblack423 » 04 Mar 2007, 08:43
Only seen these two in use for landing mate.
Nick
"Pain Heals......Chicks Dig Scars.....Glory, Lasts Forever!!!"
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Post
by RipPipPip » 04 Mar 2007, 11:09
Thanks!
So maybe that one on a central gear is for taxi?
[no offence emoticon
]
EDIT: It's just my eyes, it looks that on a central gear there are no lights at all?
"For a few FPS more"
Rysiek Winawer
hermit
Post
by hermit » 04 Mar 2007, 12:11
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Post
by RipPipPip » 08 Mar 2007, 00:32
OK,
just a pic showing some progress.
They got landing/taxi lights already. Plus animated front elevators, both during transition to preflight and as a spoiler during landing (still alpha-testing
):
"For a few FPS more"
Rysiek Winawer
btaylo24
MAIW Staff
Posts: 2747 Joined: 07 Sep 2006, 10:57
Version: P3D
Post
by btaylo24 » 08 Mar 2007, 00:53
Is that a MIg 29?
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Post
by RipPipPip » 08 Mar 2007, 00:57
Yes...but not mine
"For a few FPS more"
Rysiek Winawer
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Post
by RipPipPip » 11 Mar 2007, 22:51
Another update
- I set up MAIW field properly in the end, no disappearing aircrafts now, on the contrary: last LODs are now under development.
Here is landing with front elevators set to "braking".
"For a few FPS more"
Rysiek Winawer
Cianofranc
Captain
Posts: 204 Joined: 17 Aug 2006, 08:53
Version: FS9
Location: Italy
Post
by Cianofranc » 20 Mar 2007, 17:06
Wonderful...
Luciano
mikewmac
MAIW Veteran
Posts: 1787 Joined: 12 Aug 2006, 10:06
Version: P3D
Location: KBTV - Vermont
Post
by mikewmac » 20 Mar 2007, 17:19
RipPipPip wrote: Another update
- I set up MAIW field properly in the end, no disappearing aircrafts now, on the contrary: last LODs are now under development.
Here is landing with front elevators set to "braking".
Rip,
I have an update for the NBAI Typhoon FDE's that address the pitch up problem that we recently discussed and that with the use of your XML speed brake animation puts that entire problem to rest.
Are you the only person that I should send them to?
Mike
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Post
by RipPipPip » 20 Mar 2007, 18:09
I'm not sure if I'm the only one but for sure send it to me as I'll prepare next integrated beta soon
"For a few FPS more"
Rysiek Winawer
mikewmac
MAIW Veteran
Posts: 1787 Joined: 12 Aug 2006, 10:06
Version: P3D
Location: KBTV - Vermont
Post
by mikewmac » 20 Mar 2007, 18:53
RipPipPip wrote: I'm not sure if I'm the only one but for sure send it to me as I'll prepare next integrated beta soon
Rip,
Then I'll send it to you and anyone else can get in the next beta.
Mike
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Post
by RipPipPip » 20 Mar 2007, 23:07
... and in a meantime a LOD_075 approaching MAIW Field
:
"For a few FPS more"
Rysiek Winawer
btaylo24
MAIW Staff
Posts: 2747 Joined: 07 Sep 2006, 10:57
Version: P3D
Post
by btaylo24 » 21 Mar 2007, 01:15
Somebody needs to tell the pilot he has an UFO right above him!!!
Barry
RipPipPip
Lieutenant Colonel
Posts: 871 Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Post
by RipPipPip » 21 Mar 2007, 06:19
It's a new type of baggage pod, actually
"For a few FPS more"
Rysiek Winawer
mikewmac
MAIW Veteran
Posts: 1787 Joined: 12 Aug 2006, 10:06
Version: P3D
Location: KBTV - Vermont
Post
by mikewmac » 21 Mar 2007, 11:45
RipPipPip wrote: It's a new type of baggage pod, actually
Doesn't that have a negative impact on the Typhoon's stealth and aerodynamic properties?
Mike