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NBAI EF Typhoons
- nickblack423
- MAIW Veteran
- Posts: 2155
- Joined: 11 Aug 2006, 21:43
- Version: FS9
- Location: Ipswich, UK
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Wow, great great job Rysiek. You've helped me out no end on this one. I guess I couldve done it now with what Ive learnt since but I was very happy to hand it over to you when I had to leave the project, and you've made it work. Not sure it should go down as NBAI Typhoon, I think it has to be RWNBAI Typhoon. A conglomerate design for a conglomerate aircraft, fitting huh?
Thanks a million again man, this is sure to be one of the greatest AI aircraft out there.
Nick
Thanks a million again man, this is sure to be one of the greatest AI aircraft out there.
Nick
- RipPipPip
- Lieutenant Colonel
- Posts: 871
- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
OK,
up till now I got info about two issues, both from Graham.
One was easy - a forgotten polygon in T.1s had to be deleted.
This is done.
The second one - night light textures are not showing. I think the problem is in ALPHA channels both for day and night textures. Models themselves are compiled with HasLightMap ticked in makemdl.exe options, so I can not do more with this.
Apart from that, all looks pretty complete.
I plan to release model on Avsim.com, together with a paintkit that I collect now from Kevin and Graham.
The release should be a kind of teaser, before MAIW packages will show up, and as a reference model version download for those good guys, who work on Typhoon packages (we don't want to have beta models survived for WOAI packages, don't we? ).
up till now I got info about two issues, both from Graham.
One was easy - a forgotten polygon in T.1s had to be deleted.
This is done.
The second one - night light textures are not showing. I think the problem is in ALPHA channels both for day and night textures. Models themselves are compiled with HasLightMap ticked in makemdl.exe options, so I can not do more with this.
Apart from that, all looks pretty complete.
I plan to release model on Avsim.com, together with a paintkit that I collect now from Kevin and Graham.
The release should be a kind of teaser, before MAIW packages will show up, and as a reference model version download for those good guys, who work on Typhoon packages (we don't want to have beta models survived for WOAI packages, don't we? ).
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer
OK checked the Typhoon lightmap - it's fine.
I use alphas in both lightmap and day texture (reflective) for the Talons so that isn't an issue.
Did notice one thing -
If you give the main texture a _T it doesn't show up.
i.e.
NBAI_typhoon_f2_T.bmp
Never seen that before.
Try a global rename on the texture to include the _T, then a re-compile, I think the night texture will work then.
I use alphas in both lightmap and day texture (reflective) for the Talons so that isn't an issue.
Did notice one thing -
If you give the main texture a _T it doesn't show up.
i.e.
NBAI_typhoon_f2_T.bmp
Never seen that before.
Try a global rename on the texture to include the _T, then a re-compile, I think the night texture will work then.
- RipPipPip
- Lieutenant Colonel
- Posts: 871
- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Textures are called:
NBAI_typhoon_t1.bmp - day
NBAI_typhoon_t1_L.bmp - night
.... yes Kevin, it has to be that!
Now I remember - it was OK for FSDS2 but not for FSDS3, as it is very gmax-like !!!
That's why my FSDS3 A-10 has them:
RWAI_A10_L.bmp
RWAI_A10_T.bmp
You are right, the correct names should be then:
NBAI_typhoon_t1_T.bmp - day
NBAI_typhoon_t1_L.bmp - night
NBAI_typhoon_t1.bmp - day
NBAI_typhoon_t1_L.bmp - night
.... yes Kevin, it has to be that!
Now I remember - it was OK for FSDS2 but not for FSDS3, as it is very gmax-like !!!
That's why my FSDS3 A-10 has them:
RWAI_A10_L.bmp
RWAI_A10_T.bmp
You are right, the correct names should be then:
NBAI_typhoon_t1_T.bmp - day
NBAI_typhoon_t1_L.bmp - night
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer
- RipPipPip
- Lieutenant Colonel
- Posts: 871
- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Just to have you another pair of socks ,
Release Candidate 3 version was generated and sent to Beta/Release group,
this time an actuator strut was added, on special Frank's request as well as newest "HEIGHT driven" spoiler, invented by Nick:
The model range is quite ready, I think you will get your hands on them right when two English packs will be released by MAIW, together with "farewell" Jaguars ... very quick.
Release Candidate 3 version was generated and sent to Beta/Release group,
this time an actuator strut was added, on special Frank's request as well as newest "HEIGHT driven" spoiler, invented by Nick:
The model range is quite ready, I think you will get your hands on them right when two English packs will be released by MAIW, together with "farewell" Jaguars ... very quick.
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer
- CelticWarrior
- Lieutenant Colonel
- Posts: 1122
- Joined: 15 Aug 2006, 17:16
- Version: FSX
- Location: Llareggub