Halleluiah
I just had a revelation. All the time I was worried about if I used boolean operations to cut out gear bays and cockpits etc I was gonna crank up the poly count of my project. How wrong was I. Because, as Ive been told in the past, The Poly count in FSDS counts every individual poly e.g each square on your fuselage. But when converted into FS, a poly is actually a triangle and so the poly count in FSDS is really half of what FS counts. i.e a project of 1500 polys in FSDS will actually weigh in at 3000 polys if you use aircraft container manager etc. All a boolean operation does when it cuts a hole in the fuselage, is split each poly (square for instance) in the fuselage, in 2, making triangle polys. the same as ACM reads. This means your polys dont go up when you use this function at all.
Sorry if this seems like a ramble, its very early in the AM and Ive just discovered this. woohoo. One tip I will give for all modellers though is, if you have a good fuselage made for you aircraft, save it as a back-up before using the boolean operation. Because sometimes you can get errors caused by it. Learnt this the hard way many a time now.
Nick
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Boolean Operations in FSDSv3
- nickblack423
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- RipPipPip
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Good find Nick.
My calculations were that:
ACM polycount = 1.8 x FSDS3 polycount, btw, pretty precise.
As to gear bays - I made a dirt trick with A-10s - there are no real gear bays but kind of fake ones - when gears are going down I made a flat rectangle to show up above (below let's say) the wing / body surface, just inches close to these surfaces. These rectangles where painted by Graham with a fake black holes on them. Works pretty nice and saves a lot of polys (and work ).
My calculations were that:
ACM polycount = 1.8 x FSDS3 polycount, btw, pretty precise.
As to gear bays - I made a dirt trick with A-10s - there are no real gear bays but kind of fake ones - when gears are going down I made a flat rectangle to show up above (below let's say) the wing / body surface, just inches close to these surfaces. These rectangles where painted by Graham with a fake black holes on them. Works pretty nice and saves a lot of polys (and work ).
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer
- nickblack423
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