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F-111
Re: F-111
Drew that is absolutely humungous , love it .
I did a Aussie repaint of Mike Stones and just drop the textures of that or
the Alphasim into the ADF AI , as you can imagine at Amberley it certainly makes the
computer struggle .
I did a modern digital panel plus a couple of gunship grey RAAF repaints for the Alphasim
F-111 Aardvark , I will thoroughly enjoy it when it is released .
Thank you for your efforts .
Cheers
Karol
Ps : great siggie .
I did a Aussie repaint of Mike Stones and just drop the textures of that or
the Alphasim into the ADF AI , as you can imagine at Amberley it certainly makes the
computer struggle .
I did a modern digital panel plus a couple of gunship grey RAAF repaints for the Alphasim
F-111 Aardvark , I will thoroughly enjoy it when it is released .
Thank you for your efforts .
Cheers
Karol
Ps : great siggie .
Re: F-111
Regards the work in progress F-111 ,is it possible that it will have higher airspeeds .
I created a modern digital F-111 panel complete with a Air to Air intercept radar that
displays 'nominated target AI' intercept text in both the HUD and on the radar screen
for the Alphasim F-111 Aardvark model that works in FSX .
Data is :altitude, GS , bearing , distance , AI heading and closing speed .
(available freeware simviation , flightsim and avsim file is fxpiggb5.zip )
My problems occur in formation flights on the current older F-111 AI ,they are:
(A) generally the AI cruise speed is only 260-270 kts . Speeds of 350 to 550 kts would
be ideal .
(B) AI final approach to landing speed drops down to 117kts , too slow to maintain close
formation on to touchdown , needs to be in region of 125-135 kts .
Cheers
Karol
I created a modern digital F-111 panel complete with a Air to Air intercept radar that
displays 'nominated target AI' intercept text in both the HUD and on the radar screen
for the Alphasim F-111 Aardvark model that works in FSX .
Data is :altitude, GS , bearing , distance , AI heading and closing speed .
(available freeware simviation , flightsim and avsim file is fxpiggb5.zip )
My problems occur in formation flights on the current older F-111 AI ,they are:
(A) generally the AI cruise speed is only 260-270 kts . Speeds of 350 to 550 kts would
be ideal .
(B) AI final approach to landing speed drops down to 117kts , too slow to maintain close
formation on to touchdown , needs to be in region of 125-135 kts .
Cheers
Karol
Re: F-111
Once the model is complete, then the FDE can be fiddled with. Its a whole 'cart' and 'horse' thing. Patience, my good man.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Re: F-111
Hi , I have just uploaded to simviation and flightsim websites a package of 7 aircraft repaints
for the Alphasim F-111 Aardvark , it includes 6 different tail flash/emblems , the repaints
are Gunship Grey RAAF livery .
The relevant file reference is : hwpigg06.zip
While I realise that the F-111 AI being developed has different textures , it remains that
the artwork may be of use for the AI project developer .
Please relay to him that I hereby authorise unconditionally the utilisation of any artwork
contained in my package , and that I do not wish any credits to be given , nor any
restrictions on any changes that he deems necessary or desirable .
Regards
Karol
for the Alphasim F-111 Aardvark , it includes 6 different tail flash/emblems , the repaints
are Gunship Grey RAAF livery .
The relevant file reference is : hwpigg06.zip
While I realise that the F-111 AI being developed has different textures , it remains that
the artwork may be of use for the AI project developer .
Please relay to him that I hereby authorise unconditionally the utilisation of any artwork
contained in my package , and that I do not wish any credits to be given , nor any
restrictions on any changes that he deems necessary or desirable .
Regards
Karol
Re: F-111
Karol,COBS wrote: My problems occur in formation flights on the current older F-111 AI ,they are:
(A) generally the AI cruise speed is only 260-270 kts . Speeds of 350 to 550 kts would
be ideal .
(B) AI final approach to landing speed drops down to 117kts , too slow to maintain close
formation on to touchdown , needs to be in region of 125-135 kts .
Cheers
Karol
FS9 AI will cruise at a maximum speed of about 250 KIAS below 10,000 feet due to the way the AI controller in FS9 is programmed. However, with proper settings in the AI FDE, FS9 AI can be made to cruise at higher and more realistic airspeeds (KTAS) at altitudes above 10,000 feet. Higher and more realistic approach speeds can also be attained by adjusting the settings in the AI FDE.
Mike
Re: F-111
Mike
Of course , I never made the connection , thanks .
In my F-111 Aardvark HUD panel FS9 version I had the wonderful FSNAV configured
in its default panel and often conducted full flight plans complete with SIDS and
STARS , all autopilot coupled .
It used to annoy the hell out of me , that 250 kts under 10,000' .
Absolutely loved FSNAV and still pray that one day it might get converted to FSX.
Cheers
Karol
Of course , I never made the connection , thanks .
In my F-111 Aardvark HUD panel FS9 version I had the wonderful FSNAV configured
in its default panel and often conducted full flight plans complete with SIDS and
STARS , all autopilot coupled .
It used to annoy the hell out of me , that 250 kts under 10,000' .
Absolutely loved FSNAV and still pray that one day it might get converted to FSX.
Cheers
Karol
- Dark Morelia
- Captain
- Posts: 248
- Joined: 15 Feb 2007, 04:02
- Version: FS9
- Location: Hervey Bay, Australia
- Contact:
- Dark Morelia
- Captain
- Posts: 248
- Joined: 15 Feb 2007, 04:02
- Version: FS9
- Location: Hervey Bay, Australia
- Contact:
Re: F-111
Drew,
Out of sheer curiosity (not demanding, requesting, etc), are you including the different models or one "generic" model. I believe the F-111C was an "A" model with FB-111 wings. The Aussies also flew the F-111G, which was, I believe, a reworked FB-111. Then there's the F-111E and F-111F...and EF-111, etc.
Looking forward to whatever you provide, as always.
Out of sheer curiosity (not demanding, requesting, etc), are you including the different models or one "generic" model. I believe the F-111C was an "A" model with FB-111 wings. The Aussies also flew the F-111G, which was, I believe, a reworked FB-111. Then there's the F-111E and F-111F...and EF-111, etc.
Looking forward to whatever you provide, as always.
Re: F-111
Angry_Anderson wrote:Drew,
Out of sheer curiosity (not demanding, requesting, etc), are you including the different models or one "generic" model. I believe the F-111C was an "A" model with FB-111 wings. The Aussies also flew the F-111G, which was, I believe, a reworked FB-111. Then there's the F-111E and F-111F...and EF-111, etc.
Looking forward to whatever you provide, as always.
I just went to your site and answered my own question. Funny how that works.
- Dark Morelia
- Captain
- Posts: 248
- Joined: 15 Feb 2007, 04:02
- Version: FS9
- Location: Hervey Bay, Australia
- Contact:
Re: F-111
Good to know at least one person looks there occasionally Jason, lol!
I'm primarily interested in the C and G models for RAAF usage, but it shouldn't be too much trouble to make other models as they're needed.
At the moment, my C and G models are the same, except the G has the hump thingumy just forward of the cockpit. The rest of the external differences are textured.
I've read that the FB frame (used by the G) is some 2ft longer than the A model frame (used by the C), but buggered if I can work out where the lengthening took place.
My model should be the longer version, as it was mainly built around an F model drawing, which was the only good one I could find, and then modified to a C version (this was before I found out the C should be shorter) So if I can work out where to shorten my model, I can make it the right length for an E/R/F-111A/B/C frame.
Or I could keep everything the same length for simplicity's sake and hope nobody notices I'm very tempted to go with this option!
I'm primarily interested in the C and G models for RAAF usage, but it shouldn't be too much trouble to make other models as they're needed.
At the moment, my C and G models are the same, except the G has the hump thingumy just forward of the cockpit. The rest of the external differences are textured.
I've read that the FB frame (used by the G) is some 2ft longer than the A model frame (used by the C), but buggered if I can work out where the lengthening took place.
My model should be the longer version, as it was mainly built around an F model drawing, which was the only good one I could find, and then modified to a C version (this was before I found out the C should be shorter) So if I can work out where to shorten my model, I can make it the right length for an E/R/F-111A/B/C frame.
Or I could keep everything the same length for simplicity's sake and hope nobody notices I'm very tempted to go with this option!
- Bell 209
- First Lieutenant
- Posts: 101
- Joined: 27 Aug 2006, 11:32
- Version: FSX
- Location: Nambour, QLD, Australia
Re: F-111
As far as I know, the G and C are the same length. The main external difference being the intakes (C uses Triple Plow I where G uses Triple Plow III). They certainly look the same length in the graveyard at Amberley!
- Dark Morelia
- Captain
- Posts: 248
- Joined: 15 Feb 2007, 04:02
- Version: FS9
- Location: Hervey Bay, Australia
- Contact:
Re: F-111
Yeah I'm beginning to think it's crap. I've measured every one I can see at Amberley in google earth and they're all the same length.
Then I downloaded a place marker pack of every F-111 on display around the world, and I measured lots of those too, especially As and FBs, and they all seem to be the same.
Hmmm...
Then I downloaded a place marker pack of every F-111 on display around the world, and I measured lots of those too, especially As and FBs, and they all seem to be the same.
Hmmm...