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SIAI Su-24 Fencer [The Russians are comin'!!! ]

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
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RipPipPip
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SIAI Su-24 Fencer [The Russians are comin'!!! ]

Post by RipPipPip »

Hey guys, watch out:

Image
- that is Sukhoi Su-24M made by Sergey Ivanov ('Scorpio9999') (not SKJ).

There's only one LOD but I asked for more :wink: :
Image
There's original (Russian lang) thread at Avsim.ru (you may always translate this) here:
http://www.avsim.ru/forum/index.php?sho ... ntry562510

So maybe one small pack in a near future guys? Who would take a project lead?
There are just 577 left active in Russia alone :twisted:
http://en.wikipedia.org/wiki/Su-24

[Edited] It's Sergey 'Scorpio9999' not SKJ
Last edited by RipPipPip on 06 Apr 2007, 10:14, edited 5 times in total.
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Tweek
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Post by Tweek »

Nice! I've wanted an Su-24 but could never find one, so I may have to make this a flyable too... :o
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btaylo24
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Post by btaylo24 »

If somebody does the AFCADS I will do the plans?!
barry
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Post by usairson »

Now that is one heck of a plane....
Misha_K

Post by Misha_K »

Does anyone know how many Su-24s are in operation?
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RipPipPip
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Post by RipPipPip »

Wiki says:
Russia: About 577 remain operational. 447 serve with the Russian Air Force and 130 are under the Russian Navy.
There could be a dozen of other operating AF's ...
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Misha_K

Post by Misha_K »

Looks like Iran operates around 30 still. Hmmm, I feel an IRIAF package coming. I'm itching to paint the Alphasim F-14.
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Cianofranc
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Post by Cianofranc »

How can i downoadl this model without understand cyrillic chars?
Than you for suggestions.
Cheers
Luciano
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Post by RipPipPip »

Check the second link of the first post:
http://www.avsim.ru/forum/index.php?act ... &id=103181
(I'm not sure if you need to be a user there ...)
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Post by Cianofranc »

i tried.
avsim.ru needs nickname and password.
I'd like to register, but i can't understand how.
Can you say me the name of the file? So i could search it in avsim.ru library.
(maybe)
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Luciano
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Post by RipPipPip »

Im afraid it is not in a library as it is beta still.
No prob, just PM'd me your email :wink:
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Post by RipPipPip »

BUMP!

The model did not die,
Mr Scorpio9999 finishes the stuff:
Image

He decided not to make LODs though ...
Last edited by RipPipPip on 29 Apr 2008, 11:24, edited 1 time in total.
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Post by BadPvtDan »

Bleh
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
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Post by Superbuggz »

RipPipPip wrote:BUMP!

The model did not died,
Mr Scorpio9999 finishes the stuff:
Image

He decided not to make LODs though ...
I do like it..., is it downloadable already ?
Ruud
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Post by Savage »

Shame he didn't use LODs. :(
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Post by Superbuggz »

I'm pretty new in buiding aircraft, I so far focused on repainting, but what exactly are LODs ? :oops:
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Post by GrahamS »

If an AI aircraft model has 5000 polygons in its construction and you are 2 miles away from it but looking in the same direction, then your computer attempts to draw all 5000 polygons. That would be alright if there was only one such aircraft in view, but if you had 100 then that is clearly a waste of the computer's resources since your eyes cannot detect any detail at that range. LODs are models of the aircraft where each LOD has a decreasing number of polygons with increasing distance from the model. As an example the LOD with the lowest number of polygons, seen at greatest distance, may only have 20 or so polygons. Now with 100 of those. the computer only has to draw 2000 polygons for you to be able to see all 100 aircraft. That will increase your FPS in the sim against a model without LODs when the computer would have to try and draw 500,000 polygons.

Good AI models will have anything between about 5 and 10 LODs associated with the main model.

LOD = Level Of Detail
Which way is up?
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Ford Friendly
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Post by Ford Friendly »

I'll take a shot at this.

LOD = Level(s) of detail

Each object or model is the result of a set of polygons pieced together to simulate a 3D object.

Up close to an aircraft, 100 feet for instance, more detail is expected as the aircraft fills the screen. Consequently, it's more likely that bumps and curves that are obvious in the real world will be noticed if not modelled. This leads to more polygons in order to make these bumps, curves, whatever. Many user-flyable aircaft have well over 20,000 polygons and I think I heard of one helo that has something like 55,000.

Farther away from an aircraft, think 100 yards, the less obvious small deviations or omissions from "reality" will be as they will take up less visual screen space. The end result is fewer polygons that the up-close version, LOD1

Extend that distance to 200 yards and small bumps can be eliminated polygon-wise, replaced by "shadows" in the paint textures if necessary. This LOD level has even fewer polygons than the previous one.

And on and on.

Some of the AIA models use as many as 11 LOD-levels. When you consider that each polygon for each model, AI/user aircraft or GMAX scenery object must be draw out to some arbitrary visual distance, the fewer polygons per model, the faster each object can be rendered and thus, the faster the resulting frame-rate (not considering other things like scenery or AI-traffic load times.)

At least, that's how I understand it. If someone cares to add to or correct my explanation, great.

Ford

Edit:Ooops, Graham beat me to it. Oh well.
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Post by RipPipPip »

Guys,
here's current RWAI An-2 LOD example:
http://www.militaryaiworks.com/forum/vi ... 8&start=90

Back to the Su-24,
you can download last Betas here:
MODELS
========
M.zip: http://www.avsim.ru/forum/index.php?act ... &id=151534
PTB.zip: http://www.avsim.ru/forum/index.php?act ... &id=151535
OFAB.zip: http://www.avsim.ru/forum/index.php?act ... &id=151536
X23.zip: http://www.avsim.ru/forum/index.php?act ... &id=151537
KAB.zip: http://www.avsim.ru/forum/index.php?act ... &id=151538

FDE:
=====
AI_Su_24M_config.zip: http://www.avsim.ru/forum/index.php?act ... &id=151457

You have to change this in aircraft.cfg:

Code: Select all

[lights]

//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

light.0 = 3, -22.2, -2, 1.3, fx_Blueflame_TRD
light.1 = 3, -22.2, 2.2, 1.3, fx_Blueflame_TRD
light.2 = 3, -24.2, -2, 1.3, fx_nicksmokeAI_sm_lear
light.3 = 3, -24.2, 2, 1.3, fx_nicksmokeAI_sm_lear
TEXTURE:
========
AI_Su_24M_texture.zip: http://www.avsim.ru/forum/index.php?act ... &id=151458



I'm not sure if you have to be Avsim.ru user, 'cos I am :wink:
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Post by andras1 »

The model looks nice, just the LODs are missing. RIP, do you know whether he has decided not to make LODs (eg because of work load) or whether he does not see the davantages of using LO´s?

It seem sthat sy is now working an a Mig 25. I hope he will use LODs.

BTW I am really looking forward to your Anushka. It´s going to fill some grass fields in my sim. Thanks.

Andras
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