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IDF Part 2 - Hatzerim Air Base Support Thread
IDF Part 2 - Hatzerim Air Base Support Thread
Post support related comments for this package in this thread. The Package Manager will look into your problem as soon as possible.
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NOTE 3: Support for FSX users will not be offered in this thread. Instead FSX community support can be had from other users by posting questions in our "Unofficial Flight Simulator X Forums".
NOTE 1: Keep this thread clean and post ONLY support related comments here. For all other discussions about this package, please reply to the release announcement.
NOTE 2: We will only provide support for bugs in our packages, not for conflicts with other addons in a user's highly modified simulator setup.
NOTE 3: Support for FSX users will not be offered in this thread. Instead FSX community support can be had from other users by posting questions in our "Unofficial Flight Simulator X Forums".
Re: IDF Part 2 - Hatzerim Air Base package support thread
No problems here, but I am curious. Why wasn't the KRAI F-15E used in this package?
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- Major
- Posts: 438
- Joined: 06 Jun 2007, 11:44
- Version: FS9
- Location: LIEE
Re: IDF Part 2 - Hatzerim Air Base package support thread
When I painted them had not yet been released. Also I don't have the KRAI model paintkit and the texture map is completely different. MaurizioJoseph29 wrote:No problems here, but I am curious. Why wasn't the KRAI F-15E used in this package?
- Maurizio C.
Re: IDF Part 2 - Hatzerim Air Base package support thread
Kev has plans for doing various versions of the F-15. They are beautiful models but Kev is only able to dedicate so much time to FS. He has plans for Israeli specific versions but he has not completed these yet.
Rather than put pressure on him and rather than hold up Giorgio's flow with his projects it went forward with Nick's F-15E model. However, this should not be seen as a slight against Kevin or his models rather we were just being pragmatic.
As you have seen before once newer models have been available we do make updates available, an example of this was when the excellent T-6 was available from Kevin and Mark.
Rather than put pressure on him and rather than hold up Giorgio's flow with his projects it went forward with Nick's F-15E model. However, this should not be seen as a slight against Kevin or his models rather we were just being pragmatic.
As you have seen before once newer models have been available we do make updates available, an example of this was when the excellent T-6 was available from Kevin and Mark.
Steve
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- petebramley
- MAIW Developer
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- Version: P3D
- Location: EGBG
Re: IDF Part 2 - Hatzerim Air Base package support thread
I seem to have a small problem with LL0D terrain
Have checked the files and all are present in the correct places ??
Have checked the files and all are present in the correct places ??
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
Re: IDF Part 2 - Hatzerim Air Base package support thread
Please confirm that you are using FS9 and have no third party terrain installed, Pete.
Steve
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Re: IDF Part 2 - Hatzerim Air Base package support thread
Peter are you sure you have activated the scenery as I don't see any buildings in your pictures. Also make sure your at LLzeroD. I only ask as it looks fine on my default FS9 set up, but I did make the LLoD instead of LLzeroD mistake, during testing. The other thing that looks wrong in your pictures is the grass, the airbase is in the desert.
Mark
- petebramley
- MAIW Developer
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Re: IDF Part 2 - Hatzerim Air Base package support thread
Pretty sure I'm at LL(ZERO)D and the scenery is activated. Will have another check though
when I get home. Will also load the scenery into a Virgin setup to check in case I have some
left-over files from another scenery.
when I get home. Will also load the scenery into a Virgin setup to check in case I have some
left-over files from another scenery.
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
Re: IDF Part 2 - Hatzerim Air Base package support thread
Yeah I can only go on what I see and my FS9 test set up is okay. Forget about my building comment there are none in view from there.petebramley wrote:Pretty sure I'm at LL(ZERO)D and the scenery is activated. Will have another check though
when I get home. Will also load the scenery into a Virgin setup to check in case I have some
left-over files from another scenery.
Mark
- petebramley
- MAIW Developer
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Re: IDF Part 2 - Hatzerim Air Base package support thread
There is certainly a difference in the scenery base layer. will have to look at all my
middle-east scenery's and what is interfering or been left behind.
middle-east scenery's and what is interfering or been left behind.
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
Re: IDF Part 2 - Hatzerim Air Base Support Thread
Hi Peter, RKE had a similar problem. Have a look here if can help
http://www.militaryaiworks.com/newforum ... 7&start=80
Giorgio
http://www.militaryaiworks.com/newforum ... 7&start=80
Giorgio
- petebramley
- MAIW Developer
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Re: IDF Part 2 - Hatzerim Air Base Support Thread
Hi Guys
Found the culprit.
It was a mesh file for Egypt "eg_nnel9.zip" that was causing the problem. Obviously the Egyptians
are still trying to claim some Israeli land. The ground textures still look very different to those in the
screenie by Mark. Does anybody know what I need to look for for that ??
Regards
Found the culprit.
It was a mesh file for Egypt "eg_nnel9.zip" that was causing the problem. Obviously the Egyptians
are still trying to claim some Israeli land. The ground textures still look very different to those in the
screenie by Mark. Does anybody know what I need to look for for that ??
Regards
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
Re: IDF Part 2 - Hatzerim Air Base Support Thread
Some users highlighted to the painter of the F-16 that a wrong night texture has been used: f16c_l.bmp
The right texture f16d_l.bmp, can be found in one of the other IAF packages Part 3; 4; 5; 7
It is not an error from Maurizio Coren (aka Maverick69), but just mine mistake when assembling the package.
Giorgio
The right texture f16d_l.bmp, can be found in one of the other IAF packages Part 3; 4; 5; 7
It is not an error from Maurizio Coren (aka Maverick69), but just mine mistake when assembling the package.
Giorgio