European F-16's Part 1A: Kleine Brogel AB Support Thread

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Greg
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European F-16's Part 1A: Kleine Brogel AB Support Thread

Post by Greg »

Post support related comments for this package in this thread. The Package Manager will look into your problem as soon as possible.

NOTE 1: Keep this thread clean and post ONLY support related comments here. For all other discussions about this package, please reply to the release announcement.

NOTE 2: We will only provide support for bugs in our packages, not for conflicts with other addons in a user's highly modified simulator setup.

NOTE 3: Support for FSX users will not be offered in this thread. Instead FSX community support can be had from other users by posting questions in our "Unofficial Flight Simulator X Forums".

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Re: European F-16's Part 1A: Kleine Brogel AB Support Thread

Post by aljude »

Guess who forget to randomize the parking on the AFD :oops:
Time travel does exist, i just discovered it next week...

Bora

Re: European F-16's Part 1A: Kleine Brogel AB Support Thread

Post by Bora »

aljude wrote:Guess who forget to randomize the parking on the AFD :oops:
To me the parking looked pretty randomized so I guess it was not forgotten...

I actually prefer parking not to be randomized in this kind of scenery with HAS parking so that the planes that taxi out for a two-ship mission are taxi-ing and taking off close to each other... Also it looks nicer when visiting aircraft of the same flight park next to each other. For a large ramp style parking with based planes, randomized parking would be good though.

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Re: European F-16's Part 1A: Kleine Brogel AB Support Thread

Post by maverick69 »

It's possible to merge the "MAIW Belgian Air Bases" folder with the previously released "MAIW Belgium Scenery" folder (I think it's came with the Alpha Jet package)?
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Re: European F-16's Part 1A: Kleine Brogel AB Support Thread

Post by campbeme »

maverick69 wrote:It's possible to merge the "MAIW Belgian Air Bases" folder with the previously released "MAIW Belgium Scenery" folder (I think it's came with the Alpha Jet package)?
Yeah, we should of thought of that, never mind. Yes you can merge if you want to that will work just fine. But make sure you merge the older package into the latest MAIW Belgian Air Bases folder, as we have more from Belgium in the works and will keep to that directory.
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Re: European F-16's Part 1A: Kleine Brogel AB Support Thread

Post by maverick69 »

campbeme wrote:
maverick69 wrote:It's possible to merge the "MAIW Belgian Air Bases" folder with the previously released "MAIW Belgium Scenery" folder (I think it's came with the Alpha Jet package)?
Yeah, we should of thought of that, never mind. Yes you can merge if you want to that will work just fine. But make sure you merge the older package into the latest MAIW Belgian Air Bases folder, as we have more from Belgium in the works and will keep to that directory.
Thank you Mark!
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Re: European F-16's Part 1A: Kleine Brogel AB Support Thread

Post by Jive1 »

Hey!
New question....
Why is the file 'Kleine-Brögel1_VTPM.BGL' always crashing my FS9 ( Win7 ) system?
When I simply take away that file, everything is fluently running, but when that file is loaded together with the other files like originally, my FS9 system tells me that it cannot start at all....
Is the contents of that file important? I don't see any difference when it is loaded or not....
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Re: European F-16's Part 1A: Kleine Brogel AB Support Thread

Post by Firebird »

It would be because that file is trying to load a texture that you do not have in your scenery hierarchy.

To find out which one you need to use a tool such as Process Monitor from the Sysinternals suite.
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Re: European F-16's Part 1A: Kleine Brogel AB Support Thread

Post by Janeway »

This freeware AI package, produced by Military AI Works, is the first in a series of MAIW packages bringing to life the Lockheed Martin F-16 Fighting Falcon in service with the various air forces and air arms of the European countries it has been exported to. Chapter 1 depicts the Belgian Air Component’s SABCA/Lockheed Martin F-16s, and part 1 of this package gives you the F-16s based at Kleine Brogel (EBBL) airbase in northern Belgium, not far from the border with the Netherlands...... Look out for Part 2 of this mini-series, coming soon from Military AI Works, featuring the Belgian F-16s of Florennes, again including stunning scenery by John Stinstrom

Kleine Brogel was another fine airbase with custom scenery by John Stinstrom.
There are an abundance of larger, more complex airbases in the MAIW hangar, but though Kleine Brogel is of the smaller variety, it also illustrates that size has nothing to do with quality when it comes to MAIW military bases. John Stinstrom has earned a reputation for creating some of the best freeware custom scenery for FS9.

After installing Kleine Brogel, I was naturally looking forward to Part Two - featuring the Belgian F-16s of Florennes - as clearly stated in the document (see above quote, esp the underlined sentence).

Please understand it's not my intention to criticize anything here!!
All MAIW freeware packages are marvelous gifts to be enjoyed by all simmers.
I'm merely pointing out the simple fact that for some reason, there never was a "Part B - Florennes (EBFS)".
And since nobody has ever brought this up - ever - I am wondering if there is ever going to be a Part B - Florennes ?
Since it's written that there's "stunning scenery by John Stinstrom", I was truly anticipating it with relish....

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Re: European F-16's Part 1A: Kleine Brogel AB Support Thread

Post by Greg »

I was going to ignore this but since you insist by making double posts:

Apart from breaking the forum rules, what's the point of your question? As you already noticed, it's definitely not coming "soon". Is it "ever"? How can we know? Plans change. Nobody anticipated Nick leaving (twice). Maybe he'll come back again to finish his stuff. Maybe he won't. Life's a mystery. :wink:

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Re: European F-16's Part 1A: Kleine Brogel AB Support Thread

Post by Lenny »

Small question...

I managed to swap the F-16 models to the FSX/P3D (I use P3Dv4) native models with closed canopy/elevators droop, and replaced the old "OCU sqn special paint" with the 2017 decoration, and added the 31sqn TM17 (backing up/replacing FA-94 texture) version to the fleet.

How can I change the "old" 349sqn and the 2 31sqn special paints, to their standard F-16 scheme?

Greetings,

Lenny

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