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Post all questions and problems with official MAIW Packages for FS9 in this forum. Each package has a dedicated thread for support.
dexthom
Cadet
Posts: 7 Joined: 16 Nov 2006, 13:56
Post
by dexthom » 19 Jul 2007, 14:56
And another winner! Keep em coming.
ugo1
Second Lieutenant
Posts: 22 Joined: 15 Aug 2006, 08:01
Version: FS9
Location: Italy
Post
by ugo1 » 19 Jul 2007, 14:58
Hi
Yet a new stupid question from me.
Why use AGR instead of KAGR?
Regards
Ugo
Stewart Pearson
MAIW Staff
Posts: 3179 Joined: 11 Aug 2006, 22:11
Version: FS9
Location: Rhynd, Perthshire, Scotland
Contact:
Post
by Stewart Pearson » 19 Jul 2007, 17:27
AGR is the ICAO designation for MacDill Aux. Field, as far as the sim is concerned.
If you do a search in afcad for KAGR, then nothing comes up (at least in mine anyway
)
Cheers
Stew
Stew
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
alexrfixit
First Lieutenant
Posts: 146 Joined: 17 Sep 2006, 20:24
Version: FS9
Location: Ipswich, UK
Post
by alexrfixit » 19 Jul 2007, 18:02
Glad you asked that, Ugo, I had wondered too!
Where did I put my beer??!
jetmax
Major
Posts: 656 Joined: 04 Nov 2006, 20:47
Version: FS9
Location: The Gateway to the Air Force KSKF
Post
by jetmax » 19 Jul 2007, 21:05
Wow. Wish I had knew this one was coming down the pipe. Before getting stationed at KGSB, I was at Patrick for 7 years. Can't wait to get home and check it out.
Seagull
Second Lieutenant
Posts: 13 Joined: 28 Jun 2007, 01:13
Post
by Seagull » 20 Jul 2007, 07:19
Another good one. Thanks very much to all concerned, keep up the good work!!
Greg
MAIW Admin
Posts: 4046 Joined: 12 Aug 2006, 19:56
Version: MSFS
Location: Belgium
Post
by Greg » 20 Jul 2007, 18:52
I suppose it's the same package that was made by Marco in the FSGateway days, but has now been MAIWonised?
Greg
reconmercs
MAIW Veteran
Posts: 2565 Joined: 11 Aug 2006, 19:55
Version: FS9
Location: KRDU
Post
by reconmercs » 20 Jul 2007, 19:45
thas correct Greg
Greg
MAIW Admin
Posts: 4046 Joined: 12 Aug 2006, 19:56
Version: MSFS
Location: Belgium
Post
by Greg » 20 Jul 2007, 22:23
Alright, don't need to download this one then. Thanks.
Joseph29
Colonel
Posts: 2195 Joined: 20 Sep 2006, 20:35
Version: P3D
Location: Long Island New York
Post
by Joseph29 » 20 Jul 2007, 22:51
Tirithon wrote: Alright, don't need to download this one then. Thanks.
I had the one you mentioned but replaced it with this one. I figured this one would have updated flightplans.
Joseph29
Colonel
Posts: 2195 Joined: 20 Sep 2006, 20:35
Version: P3D
Location: Long Island New York
Post
by Joseph29 » 20 Jul 2007, 22:58
I have a question about the MacDill Aux Field AFCAD. The start location for runway23 is located a quarter of the way down the runway instead of at the end near the numbers. Would this be correct in real life?
Javier Tapia
First Lieutenant
Posts: 167 Joined: 21 Sep 2006, 02:04
Version: FS9
Location: Santiago, Chile
Contact:
Post
by Javier Tapia » 26 Jul 2007, 02:57
Hi.
First of all... great package.. keep'em coming
but, I have a problem with the KCOF AFCAD. There are houses in the middle of the taxiway. any way to fix this?
thanks
reconmercs
MAIW Veteran
Posts: 2565 Joined: 11 Aug 2006, 19:55
Version: FS9
Location: KRDU
Post
by reconmercs » 26 Jul 2007, 13:49
Javier, which taxiway are the houses located on?
Javier Tapia
First Lieutenant
Posts: 167 Joined: 21 Sep 2006, 02:04
Version: FS9
Location: Santiago, Chile
Contact:
Post
by Javier Tapia » 26 Jul 2007, 17:18
At the end of taxiway B, next to runway 02
reconmercs
MAIW Veteran
Posts: 2565 Joined: 11 Aug 2006, 19:55
Version: FS9
Location: KRDU
Post
by reconmercs » 26 Jul 2007, 21:02
thanks Javier, I'll have to have a look and get back to you, are you using any mesh modifcations by chance?
Keith Jones
Captain
Posts: 209 Joined: 12 Jun 2007, 21:04
Version: FS9
Location: St Leonards on Sea, Sussex.
Post
by Keith Jones » 27 Jul 2007, 09:28
Javier Tapia wrote: but, I have a problem with the KCOF AFCAD. There are houses in the middle of the taxiway. any way to fix this?
thanks
For your information, I can't see the buildings you refer to on that taxiway, and I have both Scenery Complexity and Autogen Density set to extremely dense.
One possible solution is that you haven't got the two KCOF exclude files activated.
Where ever you go, there you are.
Javier Tapia
First Lieutenant
Posts: 167 Joined: 21 Sep 2006, 02:04
Version: FS9
Location: Santiago, Chile
Contact:
Post
by Javier Tapia » 29 Jul 2007, 23:18
mmm... I'll check that, I have the Freeflow Florida scenery, maybe thats the problem, I'll check yhe excludes