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USAF Seaboard Package by MAIW

Post all questions and problems with official MAIW Packages for FS9 in this forum. Each package has a dedicated thread for support.
krwynn
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Post by krwynn »

BadPvtDan wrote:FS9 or FSX?

Oops, sorry. FSX SP2, XP. I'm fairly experienced at this. Just kinda getting back into it, with winter here now. I'm actually going back and picking up packages I didn't have previously installed. This is the first one to throw me a curve.
Ford Friendly
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Post by Ford Friendly »

The 10 10x10 runways located some distance away are probably related to implementing "crosswind runways" such that more than 1 runway can be active at a time.
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BadPvtDan
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Post by BadPvtDan »

The package was designed and tested (as are all of our packages) for FS9. I thought afcads for FS9 acted squirrely in FSX?
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
Ford Friendly
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Post by Ford Friendly »

I'm running FSX Sp2 with UT-USA and can confirm the trees and buildings in inappropriate areas.

Give me a few minutes to fix it with AFX.. or not.

Note: I usually ignore a lot of "fault finder" errors so long as the aircraft takeoff and land regularly because afcad designers often deliberately leave/design such errors in for "visual" purposes.
krwynn
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Post by krwynn »

Ford Friendly wrote:I'm running FSX Sp2 with UT-USA and can confirm the trees and buildings in inappropriate areas.

Give me a few minutes to fix it with AFX.. or not.

Note: I usually ignore a lot of "fault finder" errors so long as the aircraft takeoff and land regularly because afcad designers often deliberately leave/design such errors in for "visual" purposes.
True. I'm seeing that a lot. Thanks for the quick help.
Ford Friendly
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Post by Ford Friendly »

Unfortunately, I can't attach the file with my quick fix in this forum. I'll pm it to you both and hopefully it can be added by a mod.

I saved it in FS9 format so anyone should be able to use it.

Edited to add... SENT
krwynn
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Post by krwynn »

Ford Friendly wrote:Unfortunately, I can't attach the file with my quick fix in this forum. I'll pm it to you both and hopefully it can be added by a mod.

I saved it in FS9 format so anyone should be able to use it.

Edited to add... SENT
You're a peach. Thanks, and happy holidays.
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BadPvtDan
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Post by BadPvtDan »

Thanks for helping the user, Ford. Since the file works fine in FS9, we'll keep it to PMs.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
maddog65
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Post by maddog65 »

Seems to be a missing flight plan for the following a/c
title=WoA_HTAI_C-130H_RCH_XX_156_93-1458
sim=AI Lockheed C-130H
model=wing_tanks
texture=RCH_XX_156_93-1458
ui_variation=USAF Seaboard
ui_manufacturer=Henry Tomkiewicz
ui_type=Lockheed C-130H
atc_airline=EPIC
atc_parking_codes=156A,C130
atc_parking_types=MIL_CARGO
atc_heavy=0
description=AI Lockheed C-130H Hercules by Henry Tomkiewicz.
Was this left out or do I have an old version?

Les
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BadPvtDan
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Post by BadPvtDan »

/shrug
It's 2 1/2 years old :)
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
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Firebird
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Post by Firebird »

I have had a look at the old plans, as Dan said, and saw that of the 5 schemes for NC ANG, one is used 3x, three are used 2x and one, 93-1458, is not used at all.

Now it would seem that the best way to fix this yourself is to decompile the plans into their three txt files, amend the aircraft txt file by adding this line:-
AC#464,340,"MAIW_HTAI_C-130H_RCH_XX_156_93-1458"
and then amending the flightplans txt file by altering one of the AC#460 entries so that the line begins:-
AC#464,931458, ....
Then recompile. That will solve your problem.

Now I am sure that the original flightplan author would wish me to tell you that decompiling/recompiling flightplans can create problems, each time you do it.

Now there are two two other options available here. One being to hope that we get around to updating the pack in the future to individual aircraft, as we do now, rather than representative ones, as we did with this one, or you can curse us forever.

Personally, I would prefer one of the first two rather than the third but its your choice :D .

Hope this helps.
Last edited by Firebird on 28 Mar 2009, 10:27, edited 1 time in total.
Steve
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Ford Friendly
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Post by Ford Friendly »

you can curse us forever
ack ack ack ack
Curse you, RedBaron!
ack ack ack ack

:lol:
***next line edited for clarity and proper emphasis***
Sorry *comma(pause..wait for it.. wait for it...)*
it's Friday.
Last edited by Ford Friendly on 27 Mar 2009, 22:40, edited 1 time in total.
Why waste 'trons for a snappy signature when I can use this?
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Firebird
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Post by Firebird »

Ford, don't apologize for the day of the week! We know that its completely outside your control, mate :lol: .
Steve
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maddog65
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Post by maddog65 »

Steve,
I pretty much did that. I figured that would be the easiest to do.
I just take it with this being an early package there would be bugs.

Les
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BadPvtDan
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Post by BadPvtDan »

There will be bugs in the package we release tomorrow.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
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MIKE JG
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Post by MIKE JG »

There better not be!! :evil:

:D
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