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Hill Air Force Base Support Thread
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Hill Air Force Base Support Thread
Post support related comments for this package in this thread. The Package Manager will look into your problem as soon as possible.
NOTE 1: Keep this thread clean and post ONLY support related comments here. For all other discussions about this package, please reply to the release announcement.
NOTE 2: We will only provide support for bugs in our packages, not for conflicts with other addons in a user's highly modified simulator setup.
NOTE 3: Support for FSX users will not be offered in this thread. Instead FSX community support can be had from other users by posting questions in our "Unofficial Flight Simulator X Forums".
NOTE 1: Keep this thread clean and post ONLY support related comments here. For all other discussions about this package, please reply to the release announcement.
NOTE 2: We will only provide support for bugs in our packages, not for conflicts with other addons in a user's highly modified simulator setup.
NOTE 3: Support for FSX users will not be offered in this thread. Instead FSX community support can be had from other users by posting questions in our "Unofficial Flight Simulator X Forums".
Having "peaked" at this one during testing, you guys will want to grab this one for sure, the scenery by John Stinstrom is outstanding!
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
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Hill AFB Tree Issue
Can someone comment about the tree issue... see this topic for more details,
http://www.militaryaiworks.com/forum/vi ... php?t=3827
P.S. sorry to the mods for previously posting in the wrong forum!
Mods input-no worries, we just try to keep this forum as neat as possible. That's why we ask users to post in the already established help threads.
http://www.militaryaiworks.com/forum/vi ... php?t=3827
P.S. sorry to the mods for previously posting in the wrong forum!
Mods input-no worries, we just try to keep this forum as neat as possible. That's why we ask users to post in the already established help threads.
- BadPvtDan
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Bah!
This was working for me in beta but now...well, it doesn't Nearby KSLC loads up just fine. I completely redid the installation...twice now.
Any thoughts?
EDIT:
Doh! Fixed it. I was missing the road textures for some reason. I figured it out when I looked at (*BJH*&**O (*+ and that wouldn't start either. All good now.
This was working for me in beta but now...well, it doesn't Nearby KSLC loads up just fine. I completely redid the installation...twice now.
Any thoughts?
EDIT:
Doh! Fixed it. I was missing the road textures for some reason. I figured it out when I looked at (*BJH*&**O (*+ and that wouldn't start either. All good now.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
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- nickblack423
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How many times have you gone to an airbase and only stayed for 15 minutes to see anythin happen? LOLTURKEYpilot wrote:At what times are the best to see F-16s take off and land at hill? cause when i am at hill for a good 15 mins, i do see a single one take off or land?
No mate our Flightplans are built to reflect real world operations so most of the time there isnt alot happening. Can I suggest you download a traffic viewer such as TrafficViewBoard and this will tell you when certain aircraft are due to depart.
Nick
- BadPvtDan
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Just remove the afcad from Addon scenery/scenery that has DEFAULT at the end.maverick69 wrote:hi! (sorry for my bad english) if I install the khif scenery i do remove only maiw afcad (from addon scenery) or exclude bgl file too?
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
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DJ - You need to have my Yellow Ground Service Vehicle Library (available at Avsim.com) installed to see the vehicles properly. Actually you should not be seeing the model at all without this library and I am not sure why you do. Anyway, here are the textures for the truck (it is just a repaint of the default object) and a screenie of what it should look like. My understanding from Des is that the necessary libaries will be part of the release as the next 8 of my sceneries also include objects from them. For some reason I am unable to attach files for the forum so I am going to PM them to you but I am posting this in case someone else also has the same problem.
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It took me a while to find that problem, but I also found there is an untextured UH60, missing two textures, ROTOR.BMP and UH60.BMP.
I couldn't find any texture missing for the truck though, through Filemon.
As soon as we find out the solution we will post it here.
I couldn't find any texture missing for the truck though, through Filemon.
As soon as we find out the solution we will post it here.
Steve
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OK DJ, I think I have solved your missing texture problem. If you have both John's libraries installed then you must make sure that they are picked up before the Hill scenery, which means that they must be lower down the list just above the default scenery folders then it should show up.
Mine wasn't, I moved it down and it now works. Hope this helps.
Mine wasn't, I moved it down and it now works. Hope this helps.
Steve
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@John
I think that your libraries are part of the MAIW Scenery Library Objects folder, at least the JGSE lib is, and I have checked the documentation for a pack that is at least in the beta process. It does specifically mention that the folder needs to be below the addon scenery folder in the list.
@Des
Maybe its a case that we need to highlight this fact more, plus also encourage package designers to make more use of folder to lessen the chances of this happening in the future.
I think that your libraries are part of the MAIW Scenery Library Objects folder, at least the JGSE lib is, and I have checked the documentation for a pack that is at least in the beta process. It does specifically mention that the folder needs to be below the addon scenery folder in the list.
@Des
Maybe its a case that we need to highlight this fact more, plus also encourage package designers to make more use of folder to lessen the chances of this happening in the future.
Steve
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