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Luke AFB package by MAIW
OK Giorgio, thanks for that. Quality. You win our everlasting appreciation .
What you were expecting more ?
Being serious, now, can everybody else try this to see if it solves everyone's problem. If it does then the staff will have a chat about what to do for a permanent solution for the future.
Can everybody report whether it worked for them or not please. Thanks to all that have contributed.
What you were expecting more ?
Being serious, now, can everybody else try this to see if it solves everyone's problem. If it does then the staff will have a chat about what to do for a permanent solution for the future.
Can everybody report whether it worked for them or not please. Thanks to all that have contributed.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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- Lieutenant Colonel
- Posts: 823
- Joined: 08 Jul 2007, 22:15
- Version: FS9
Not meaning to challenge you, but I'd like to take a look at those references if you have links.Firebird wrote:I have found a few references that say that this is known bug in FS9
It won't affect my FSX knowledge or installation, but knowledge about FS9 can't hurt and this goes against what I remember vis-a-vis FS9.
Ford,
No offense taken, mate. Never hurts to ask. I admit that all I did was to type 'fs9 landclass bgls', I think, into google and found a few forums that make reference to this issue.
So I took the information at face value, as I didn't find any definitive statement from M$, and came up with my cunning plan.
I am sure that somebody will read this and point us to a definitive article but when people like Pete Dowson state it I tend to believe it.
No offense taken, mate. Never hurts to ask. I admit that all I did was to type 'fs9 landclass bgls', I think, into google and found a few forums that make reference to this issue.
So I took the information at face value, as I didn't find any definitive statement from M$, and came up with my cunning plan.
I am sure that somebody will read this and point us to a definitive article but when people like Pete Dowson state it I tend to believe it.
Steve
_______________________________________________________
Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Now that you mention it Steve, I remember a post by Pete Dowson in the forum at Simflight.com I think where he mentioned this. I've had all my landclass files in separate directories ever since with no issues.
To check it out I moved the Luke landclass file back to the Luke scenery directory and within 1 hour 25 min I started to lose mem resources; by 2 hours I had a lock-up of FS that required a power down restart.
I've since moved the landclass back to my landclass directory and so far so good.
To check it out I moved the Luke landclass file back to the Luke scenery directory and within 1 hour 25 min I started to lose mem resources; by 2 hours I had a lock-up of FS that required a power down restart.
I've since moved the landclass back to my landclass directory and so far so good.
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- Lieutenant Colonel
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- Joined: 08 Jul 2007, 22:15
- Version: FS9
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- MAIW Veteran
- Posts: 449
- Joined: 29 Aug 2006, 16:32
- Version: FS9
- Location: LSZH
- trafalgar11111
- Cadet
- Posts: 4
- Joined: 18 Aug 2008, 14:55
- Version: FS9
- Location: United Kingdom
Out of Memory Error
Thank you for your time and trouble.
The problem now appears solved.
The problem now appears solved.
- theoklahomaaviator
- First Lieutenant
- Posts: 123
- Joined: 29 Jun 2008, 16:34
This is not a unique situation and hindsight checking has revealed that this will happen everywhere that has landclass files in with the normal scenery files.
Now you can you can put them all in one specially created folder providing that its lower down your scenery list than all your maiw scenery addon folders.
On the naming standard, I can't speak for other producers but John definitely names them with landclass in the name.
It should be stressed that this problem has probably existed at other sceneries of ours but nobody has noticed as they have not stayed in the one place for so long watching and therefore experiencing the issue.
We are discussing what strategy we are going to use in the future and we will make a post on the forum once we fully understand all implications.
Hope this helps.
Now you can you can put them all in one specially created folder providing that its lower down your scenery list than all your maiw scenery addon folders.
On the naming standard, I can't speak for other producers but John definitely names them with landclass in the name.
It should be stressed that this problem has probably existed at other sceneries of ours but nobody has noticed as they have not stayed in the one place for so long watching and therefore experiencing the issue.
We are discussing what strategy we are going to use in the future and we will make a post on the forum once we fully understand all implications.
Hope this helps.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
- theoklahomaaviator
- First Lieutenant
- Posts: 123
- Joined: 29 Jun 2008, 16:34
I know its not your responsibility to provide support for nonMAIW scenery, but would any of you know of a decompiler or other form of .BGL analyzer that I could use to determine a landclass file from other NONlandclass files??? I know with John's scenery all of his are labeled, but I just wanted to go through and confirm that other sceneries that I have installed do not also pose the potential of containing this problem. Any advise is greatly appreciated. Thanks in advance,
-Adam
-Adam
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- Lieutenant Colonel
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- Version: FS9
Without decompiling the bgl, the only way I know how to do it is to rename the dot bgl extensions 1 at a time to dot bgo (or somesuch) and take a look at the effect in Flight Sim itself.theoklahomaaviator wrote:EDIT: also if the files are not labeled "landclass" how could I differentiate landclass files from scenery object files???
Do objects disappear or does the landclass/terrain change? Note the change for each, write it in a notepad/txt file and stick that into the scenery's subdirectory and you'll never have to do it again.
Note: I often do this when I am modifying someone else's bgl for solely my own use on my own system - rename and make notes as suggested above, copy a bgl to x.bgl.orig, decompile/modify, make new annotation in that notepad/txt file documenting my change... continue onward and upward. This allows me to go back to the "original" if I want/need to without having to reinstall completely and without having to figure out what each bgl does again..
- theoklahomaaviator
- First Lieutenant
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- Joined: 29 Jun 2008, 16:34
No worries, I have to get into my desktop computer and find that program, I can't remember what it's called right now, but it's a pretty cool program to see what all landclass files are installed in a given area.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- theoklahomaaviator
- First Lieutenant
- Posts: 123
- Joined: 29 Jun 2008, 16:34
Adam the program is called LWM Viewer. Look for it here:
http://www.jimkeir.co.uk/FlightSim/LWMViewer.html
http://www.jimkeir.co.uk/FlightSim/LWMViewer.html
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log