I am bringing up this old thread because of the Al Dhafra (OMAM) scenery in this package that is also used by the new Desert Vipers.
I discovered that there are a few scenery objects missing in this package.
These objects are not only missing in ADE but also do not appear in the sim.
Since I have all the scenery elements of the package installed on my system I assume these scenery objects are missing from the package right from the start.
The map shows the locations of the missing objects:
The GUIDs of the missing objects are:
335b2e7b-a80d-4d18-89fa-6b78f58d397f
48153186-acff-4388-ad8c-6e1db8b8731d
47f684f7-0ef2-475f-ab63-656bbf40d3a6
9a7e22c3-fd2c-4593-abbb-bd20fc7d7382
b381a2a4-fc19-48a7-a266-9202026019cb
b2b973a5-5863-440d-a7bf-6ccca6cb9c2c
26ec07a9-5dcb-47bd-953e-36e95534932d
02cf1061-83f0-4bad-adb6-4abf368fff85
97b316fe-6bb1-420c-a3ae-da7cedadbe86
5132dba1-c11a-471d-ae76-d45acebba295
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French Mirage 2000's Part 1 package by MAIW
- jimrodger
- Lieutenant Colonel
- Posts: 1489
- Joined: 22 Apr 2008, 13:34
- Version: FS9
- Location: EGQK (RIP)
Re: French Mirage 2000's Part 1 package by MAIW
The missing objects area all part of .....
MAIW_AFX_OMAM.bgl
which goes into MAIW World Airbases Scenery from the install.
Jim
MAIW_AFX_OMAM.bgl
which goes into MAIW World Airbases Scenery from the install.
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
Re: French Mirage 2000's Part 1 package by MAIW
Thank you, Jim.
I found the "models" by decompiling MAIW_AFX_OMAM.bgl.
I did not think into that direction that these models could be included in the AFX file..
However ModelconverterX shows them as "empty objects"?
I suppose they are used to exclude default scenery.
I just wanted to be sure that I do not loose any scenery information before I modifiy the parking spots.
I found the "models" by decompiling MAIW_AFX_OMAM.bgl.
I did not think into that direction that these models could be included in the AFX file..
However ModelconverterX shows them as "empty objects"?
I suppose they are used to exclude default scenery.
I just wanted to be sure that I do not loose any scenery information before I modifiy the parking spots.