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Whiteman AFB v3 package by Desmond Burrell
Whiteman AFB v3 package by Desmond Burrell
Post any and all support related comments for this package in this thread. The Package Manager will look into your problem as soon as possible.
NOTE: Support for FSX users will not be offered in this thread. Instead FSX support can be had by posting questions in the MAIW Packages in FSX support thread located here.
NOTE: Support for FSX users will not be offered in this thread. Instead FSX support can be had by posting questions in the MAIW Packages in FSX support thread located here.
Re: Whiteman AFB v2 package by Desmond Burrell
Thanks to everyone who contributed to this package.
For those of you who are using the freeware FSGenesis mesh for the US I made a flatten file for the whole airport area.
It sets the elevation to 265m and will thereby remove the ditches and sunken buildings in some parts of the scenery.
If anyone is interested just let me know as I can not attach it to this post.
For those of you who are using the freeware FSGenesis mesh for the US I made a flatten file for the whole airport area.
It sets the elevation to 265m and will thereby remove the ditches and sunken buildings in some parts of the scenery.
If anyone is interested just let me know as I can not attach it to this post.
Re: Whiteman AFB v2 package by Desmond Burrell
This flatten file sets the elevation of the airport area to 265m and thereby removes the ditches and sunken buildings in some parts of the scenery when using the freeware FSGenesis mesh for the US.
Simply copy the file into the scenery folder of the Whiteman AFB scenery.
Simply copy the file into the scenery folder of the Whiteman AFB scenery.
- Attachments
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- Whiteman_FSGenesis-Mesh_flatten_LWM2.BGL
- Whiteman AFB flatten file for use with FSGenesis mesh
- (610 Bytes) Downloaded 57 times
- Johnny Test
- First Lieutenant
- Posts: 179
- Joined: 11 Jun 2009, 00:02
- Version: FS9
- Location: KPNE
Re: Whiteman AFB v2 package by Desmond Burrell
Everything looks AWESOME! The only issue I saw was, the B2 Bomber (AI) bouncing as it was taxiing...Then it just disappeared.
Re: Whiteman AFB v2 package by Desmond Burrell
What were you observing it with, Traffic View Board by chance??Johnny Test wrote:Everything looks AWESOME! The only issue I saw was, the B2 Bomber (AI) bouncing as it was taxiing...Then it just disappeared.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Whiteman AFB v2 package by Desmond Burrell
BTW, Martin Gossman has correctly pointed out that this is technically the third version for Whiteman AFB, the last one being released in 2007. IIRC we had to fix some errors in the initial release and we ended up back then with a "v2" of this package.
So v2 or v3, enjoy it and excuse our oversight. We're all getting old around here.
So v2 or v3, enjoy it and excuse our oversight. We're all getting old around here.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Whiteman AFB v2 package by Desmond Burrell
MIKE JG wrote:What were you observing it with, Traffic View Board by chance??Johnny Test wrote:Everything looks AWESOME! The only issue I saw was, the B2 Bomber (AI) bouncing as it was taxiing...Then it just disappeared.
That B2, was/is from John Stinstrom's original Whiteman AFB release a couple year's back... just removing that Ai folder should do the trick.
Re: Whiteman AFB v2 package by Desmond Burrell
I tested this package for Des and I noticed that for whatever reason, the AI at this base seemed more sensitive to being watched by TVB than at other locations.
For example, when you first load KSZL or 1SZL up, if you are using TVB, you may see the Apache's floating above the ground. Load up a slightly different time of the day and they are back on the ground like they should be.
Weird.
For example, when you first load KSZL or 1SZL up, if you are using TVB, you may see the Apache's floating above the ground. Load up a slightly different time of the day and they are back on the ground like they should be.
Weird.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Whiteman AFB v3 package by Desmond Burrell
OK, the package is now correctly called and listed as version 3.
There have been no changes to the package except to rename it "V3". You need not download this latest version again if you got it during the first day it was available.
There have been no changes to the package except to rename it "V3". You need not download this latest version again if you got it during the first day it was available.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- Johnny Test
- First Lieutenant
- Posts: 179
- Joined: 11 Jun 2009, 00:02
- Version: FS9
- Location: KPNE
Re: Whiteman AFB v2 package by Desmond Burrell
The only two AI folders I found referring to the B2 was \Aircraft\AI B-2 (for FS98, by Captain Slug) & \Aircraft\MAIW_NBAI_B2A_Spirit Whiteman AFB. So I removed the \Aircraft\AI B-2 folder...Trim_tab wrote:MIKE JG wrote:What were you observing it with, Traffic View Board by chance??Johnny Test wrote:Everything looks AWESOME! The only issue I saw was, the B2 Bomber (AI) bouncing as it was taxiing...Then it just disappeared.
That B2, was/is from John Stinstrom's original Whiteman AFB release a couple year's back... just removing that Ai folder should do the trick.
Re: Whiteman AFB v3 package by Desmond Burrell
Thats the one Johnny...
Re: Whiteman AFB v3 package by Desmond Burrell
Another fine piece of work from MAIW... thanks to all for sharing your work... now I hope you lot can convinces Nick Black to continue with his Ai helicopter FDE... those A64's, the way they lift off to a hover then climb out, is just awesome... I know his Ch47's do the same... I'd like to see some more of that... would be great for carriers.
Re: Whiteman AFB v3 package by Desmond Burrell
If you volunteer to be his full time nanny and go to work for him, he might consider modeling again......
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Whiteman AFB v3 package by Desmond Burrell
Right!... just commenting on his work... we all know real life always comes first... I know time is a huge factor with this stuff, and is very much appreciated.MIKE JG wrote:If you volunteer to be his full time nanny and go to work for him, he might consider modeling again......
Re: Whiteman AFB v3 package by Desmond Burrell
Just a small thing to report with the T-38s that emerged running ACA2007 after installing some traffic.
The model entries are wrong for the following entries (at leas in my setup)
MAIW_JKAI_T-38_WM_62-690
MAIW_JKAI_T-38_WM_65-418
The _ symbol is missing from the model entries used and this prevents the aircrafts to show up.
Here are the correct entries
model=T-38C_1G_2c for 62-690
model=T-38C_1G_2c_pod for 65-418
The model entries are wrong for the following entries (at leas in my setup)
MAIW_JKAI_T-38_WM_62-690
MAIW_JKAI_T-38_WM_65-418
The _ symbol is missing from the model entries used and this prevents the aircrafts to show up.
Here are the correct entries
model=T-38C_1G_2c for 62-690
model=T-38C_1G_2c_pod for 65-418
Re: Whiteman AFB v3 package by Desmond Burrell
James, that's because you still have the old models. The new models that come with this version don't have the underscores in the model folder name.
Re: Whiteman AFB v3 package by Desmond Burrell
Has anyone had any issues with the Apaches flying clumped together ?? I noticed them when I took off out of Whiteman today at 1:22pm.
Derek S.
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- MAIW Veteran
- Posts: 2565
- Joined: 11 Aug 2006, 19:55
- Version: FS9
- Location: KRDU
Re: Whiteman AFB v3 package by Desmond Burrell
This happens sometimes with all ai formations due to them sharing the same fp, minus different altitude settings, its most noticeable if u load a flight and the ai is already in flightFlash34 wrote:Has anyone had any issues with the Apaches flying clumped together ?? I noticed them when I took off out of Whiteman today at 1:22pm.
- Johnny Test
- First Lieutenant
- Posts: 179
- Joined: 11 Jun 2009, 00:02
- Version: FS9
- Location: KPNE
Re: Whiteman AFB v3 package by Desmond Burrell
U Da Man!....Thank You!Trim_tab wrote:Thats the one Johnny...
Re: Whiteman AFB v3 package by Desmond Burrell
Ah, ok! Thanks!Tirithon wrote:James, that's because you still have the old models. The new models that come with this version don't have the underscores in the model folder name.