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Smoke Effect for C130E
Smoke Effect for C130E
Guys
Does anyone have any somke effects for the HTAI C130E, nothing too heavy just right...
We need to put it into a package, so need permission to use it...
Can anyone knock one up or suggest a good un?
Cheers
Barry
Does anyone have any somke effects for the HTAI C130E, nothing too heavy just right...
We need to put it into a package, so need permission to use it...
Can anyone knock one up or suggest a good un?
Cheers
Barry
I am using the smoke systems developed by Martyn Becker and/or Jan Rosenberg on almost every aircraft I have in my PC.
http://library.avsim.net/search.php?Sea ... CatID=root
http://library.avsim.net/search.php?Sea ... CatID=root
I use the effect files linked to the light system. I link a light smoke effect on the beacon (so you have a heatsimming effect behind the engines) and a darker effect superposed on the first when the strobes are on
example on the C-130E
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0=3, 1.60, -66.30, 7.65, fx_navredm,
light.1=3, 1.60, 66.30, 7.65, fx_navgrem,
light.2=3, -58.30, 0.00, 6.10, fx_navwhih,
light.3=2, 1.60, -66.40, 7.65, fx_strobeh,
light.4=2, 1.60, 66.40, 7.65, fx_strobeh,
light.5=1, -48.50, 0.00, 29.50, fx_beaconb,
light.6=5, 1.90, -22.60, 5.50, fx_landing,
light.7=5, 1.90, 22.60, 5.50, fx_landing,
light.8=5, 12.90, -7.10, 1.50, fx_landing,
light.9=5, 12.90, 7.10, 1.50, fx_landing,
light.10 = 1, -10.0, 16.8, 4.0, fx_fanengine_light_idle // Engine 1
light.11 = 1, -10.0, 33.8, 4.0, fx_fanengine_light_idle // Engine 2
light.12 = 1, -10.0, -16.8, 4.0, fx_fanengine_light_idle // Engine 3
light.13 = 1, -10.0, -33.8, 4.0, fx_fanengine_light_idle // Engine 4
light.14 = 2, -10.0, 16.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 1
light.15 = 2, -10.0, 33.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 2
light.16 = 2, -10.0, -16.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 3
light.17 = 2, -10.0, -33.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 4
http://library.avsim.net/search.php?Sea ... CatID=root
http://library.avsim.net/search.php?Sea ... CatID=root
I use the effect files linked to the light system. I link a light smoke effect on the beacon (so you have a heatsimming effect behind the engines) and a darker effect superposed on the first when the strobes are on
example on the C-130E
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0=3, 1.60, -66.30, 7.65, fx_navredm,
light.1=3, 1.60, 66.30, 7.65, fx_navgrem,
light.2=3, -58.30, 0.00, 6.10, fx_navwhih,
light.3=2, 1.60, -66.40, 7.65, fx_strobeh,
light.4=2, 1.60, 66.40, 7.65, fx_strobeh,
light.5=1, -48.50, 0.00, 29.50, fx_beaconb,
light.6=5, 1.90, -22.60, 5.50, fx_landing,
light.7=5, 1.90, 22.60, 5.50, fx_landing,
light.8=5, 12.90, -7.10, 1.50, fx_landing,
light.9=5, 12.90, 7.10, 1.50, fx_landing,
light.10 = 1, -10.0, 16.8, 4.0, fx_fanengine_light_idle // Engine 1
light.11 = 1, -10.0, 33.8, 4.0, fx_fanengine_light_idle // Engine 2
light.12 = 1, -10.0, -16.8, 4.0, fx_fanengine_light_idle // Engine 3
light.13 = 1, -10.0, -33.8, 4.0, fx_fanengine_light_idle // Engine 4
light.14 = 2, -10.0, 16.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 1
light.15 = 2, -10.0, 33.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 2
light.16 = 2, -10.0, -16.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 3
light.17 = 2, -10.0, -33.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 4
- Attachments
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- Image1.jpg
- (60.44 KiB) Downloaded 300 times
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- Image2.jpg
- (55.54 KiB) Downloaded 309 times
Pascal
After some trial and error, here's what I am using. The C-130 puts out a ton of smoke, so I went with a very dark, long lasting effect. Unfortunately even though it looks good, the effect is from the CaptainSim C-130 which I own, therefore it wouldn't be anything we could use. I tried several other smoke effects that I had in my effects folder and none of them were "just right". Most were too thin or not dark enough to look authentic. So it might take some searching but eventually I think we can find a proper smoke effect to use with our packages. We'll have to get permission, etc. of course.
Anyways here is my coding from the Aircraft.cfg file for HT's C-130H. If you are reading this and want to add this effect to all your HT C-130s just copy this section into any relevant Aircraft.cfg file for Henry's C-130 model. You will however have to use a smoke effect from your own FS9/effects folder and insert that effect name at the end of each line.
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0=3, 1.60, -66.30, 7.65, fx_navredm,
light.1=3, 1.60, 66.30, 7.65, fx_navgrem,
light.2=3, -58.30, 0.00, 6.10, fx_navwhih,
light.3=2, 1.60, -66.40, 7.65, fx_strobeh,
light.4=2, 1.60, 66.40, 7.65, fx_strobeh,
light.5=1, -48.50, 0.00, 29.50, fx_beaconb,
light.6=5, 1.90, -22.60, 5.50, fx_landing,
light.7=5, 1.90, 22.60, 5.50, fx_landing,
light.8=5, 12.90, -7.10, 1.50, fx_landing,
light.9=5, 12.90, 7.10, 1.50, fx_landing,
light.10=1, 23.50, 0.00, -7.40, fx_beaconb,
light.11 =7, -15.0, -33.8, 4.0, cs130_smoke.fx
light.12 =7, -15.0, -16.8, 4.0 , cs130_smoke.fx
light.13 =7, -15.0, 16.8, 4.0 , cs130_smoke.fx
light.14 =7, -15.0, 33.8, 4.0 , cs130_smoke.fx
And the pics:
Anyways here is my coding from the Aircraft.cfg file for HT's C-130H. If you are reading this and want to add this effect to all your HT C-130s just copy this section into any relevant Aircraft.cfg file for Henry's C-130 model. You will however have to use a smoke effect from your own FS9/effects folder and insert that effect name at the end of each line.
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0=3, 1.60, -66.30, 7.65, fx_navredm,
light.1=3, 1.60, 66.30, 7.65, fx_navgrem,
light.2=3, -58.30, 0.00, 6.10, fx_navwhih,
light.3=2, 1.60, -66.40, 7.65, fx_strobeh,
light.4=2, 1.60, 66.40, 7.65, fx_strobeh,
light.5=1, -48.50, 0.00, 29.50, fx_beaconb,
light.6=5, 1.90, -22.60, 5.50, fx_landing,
light.7=5, 1.90, 22.60, 5.50, fx_landing,
light.8=5, 12.90, -7.10, 1.50, fx_landing,
light.9=5, 12.90, 7.10, 1.50, fx_landing,
light.10=1, 23.50, 0.00, -7.40, fx_beaconb,
light.11 =7, -15.0, -33.8, 4.0, cs130_smoke.fx
light.12 =7, -15.0, -16.8, 4.0 , cs130_smoke.fx
light.13 =7, -15.0, 16.8, 4.0 , cs130_smoke.fx
light.14 =7, -15.0, 33.8, 4.0 , cs130_smoke.fx
And the pics:
- Attachments
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- C130H_2.jpg (2.96 KiB) Viewed 919 times
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- C130H_1.jpg (9.57 KiB) Viewed 919 times
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- Stewart Pearson
- MAIW Staff
- Posts: 3179
- Joined: 11 Aug 2006, 22:11
- Version: FS9
- Location: Rhynd, Perthshire, Scotland
- Contact:
- sitterwolf
- Second Lieutenant
- Posts: 29
- Joined: 27 Sep 2006, 16:16
- Version: FS9
- Location: near LOWG
Hi there!
I have also some "smoke" on my AI. It´s from Nick Needham an avaiable at AVSIM
http://library.avsim.net/esearch.php?Ca ... DLID=41187
Filename: nicksaijetexhaust.zip
I have also some "smoke" on my AI. It´s from Nick Needham an avaiable at AVSIM
http://library.avsim.net/esearch.php?Ca ... DLID=41187
Filename: nicksaijetexhaust.zip
- Stewart Pearson
- MAIW Staff
- Posts: 3179
- Joined: 11 Aug 2006, 22:11
- Version: FS9
- Location: Rhynd, Perthshire, Scotland
- Contact:
Many thanks for all the helps guys.
Barry and I have been "playing around" (honestly we're just good friends) and we have tweeked Nicks smoke effect for use with the Alberts.
I'll be contact Nick to try and obtain his permission for including the effects in the packages.
Cheers
Stewart
Barry and I have been "playing around" (honestly we're just good friends) and we have tweeked Nicks smoke effect for use with the Alberts.
I'll be contact Nick to try and obtain his permission for including the effects in the packages.
Cheers
Stewart
Stew
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
- Stewart Pearson
- MAIW Staff
- Posts: 3179
- Joined: 11 Aug 2006, 22:11
- Version: FS9
- Location: Rhynd, Perthshire, Scotland
- Contact:
That's great news, is it a "blanket permission" for all future packages or just one at a time?
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- Stewart Pearson
- MAIW Staff
- Posts: 3179
- Joined: 11 Aug 2006, 22:11
- Version: FS9
- Location: Rhynd, Perthshire, Scotland
- Contact:
fx_Single_Eng_Turbo_wash
light.14 = 2, -10.0, 16.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 1
light.15 = 2, -10.0, 33.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 2
light.16 = 2, -10.0, -16.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 3
light.17 = 2, -10.0, -33.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 4
Does anyone know where I can get this fx file from? If possible, please send to my e-mail at jerel2k1@yahoo.com
Thanks!
light.15 = 2, -10.0, 33.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 2
light.16 = 2, -10.0, -16.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 3
light.17 = 2, -10.0, -33.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 4
Does anyone know where I can get this fx file from? If possible, please send to my e-mail at jerel2k1@yahoo.com
Thanks!
- KevinJarvis
- Lieutenant Colonel
- Posts: 920
- Joined: 10 Jun 2007, 19:13
- Version: FS9
- Location: Jacksonville, Illinois, USA, Earth
- Contact: