The download hangar is currently disabled. We're doing our best to bring it back as soon as possible.

Smoke Effect for C130E

Discuss anything here...nothing political or controversial please.
Post Reply
User avatar
btaylo24
MAIW Staff
MAIW Staff
Posts: 2747
Joined: 07 Sep 2006, 10:57
Version: P3D

Smoke Effect for C130E

Post by btaylo24 »

Guys

Does anyone have any somke effects for the HTAI C130E, nothing too heavy just right...

We need to put it into a package, so need permission to use it...

Can anyone knock one up or suggest a good un?

Cheers

Barry
Psuls
MAIW Veteran
MAIW Veteran
Posts: 476
Joined: 11 Aug 2006, 21:03
Version: FS9
Location: Between EBBR & EBBE

Post by Psuls »

I am using the smoke systems developed by Martyn Becker and/or Jan Rosenberg on almost every aircraft I have in my PC.

http://library.avsim.net/search.php?Sea ... CatID=root

http://library.avsim.net/search.php?Sea ... CatID=root

I use the effect files linked to the light system. I link a light smoke effect on the beacon (so you have a heatsimming effect behind the engines) and a darker effect superposed on the first when the strobes are on

example on the C-130E

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0=3, 1.60, -66.30, 7.65, fx_navredm,
light.1=3, 1.60, 66.30, 7.65, fx_navgrem,
light.2=3, -58.30, 0.00, 6.10, fx_navwhih,
light.3=2, 1.60, -66.40, 7.65, fx_strobeh,
light.4=2, 1.60, 66.40, 7.65, fx_strobeh,
light.5=1, -48.50, 0.00, 29.50, fx_beaconb,
light.6=5, 1.90, -22.60, 5.50, fx_landing,
light.7=5, 1.90, 22.60, 5.50, fx_landing,
light.8=5, 12.90, -7.10, 1.50, fx_landing,
light.9=5, 12.90, 7.10, 1.50, fx_landing,
light.10 = 1, -10.0, 16.8, 4.0, fx_fanengine_light_idle // Engine 1
light.11 = 1, -10.0, 33.8, 4.0, fx_fanengine_light_idle // Engine 2
light.12 = 1, -10.0, -16.8, 4.0, fx_fanengine_light_idle // Engine 3
light.13 = 1, -10.0, -33.8, 4.0, fx_fanengine_light_idle // Engine 4
light.14 = 2, -10.0, 16.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 1
light.15 = 2, -10.0, 33.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 2
light.16 = 2, -10.0, -16.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 3
light.17 = 2, -10.0, -33.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 4
Attachments
Image1.jpg
(60.44 KiB) Downloaded 300 times
Image2.jpg
(55.54 KiB) Downloaded 309 times
Pascal
User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10976
Joined: 12 Aug 2006, 02:25
Version: MSFS

Post by MIKE JG »

After some trial and error, here's what I am using. The C-130 puts out a ton of smoke, so I went with a very dark, long lasting effect. Unfortunately even though it looks good, the effect is from the CaptainSim C-130 which I own, therefore it wouldn't be anything we could use. I tried several other smoke effects that I had in my effects folder and none of them were "just right". Most were too thin or not dark enough to look authentic. So it might take some searching but eventually I think we can find a proper smoke effect to use with our packages. We'll have to get permission, etc. of course.

Anyways here is my coding from the Aircraft.cfg file for HT's C-130H. If you are reading this and want to add this effect to all your HT C-130s just copy this section into any relevant Aircraft.cfg file for Henry's C-130 model. You will however have to use a smoke effect from your own FS9/effects folder and insert that effect name at the end of each line.

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0=3, 1.60, -66.30, 7.65, fx_navredm,
light.1=3, 1.60, 66.30, 7.65, fx_navgrem,
light.2=3, -58.30, 0.00, 6.10, fx_navwhih,
light.3=2, 1.60, -66.40, 7.65, fx_strobeh,
light.4=2, 1.60, 66.40, 7.65, fx_strobeh,
light.5=1, -48.50, 0.00, 29.50, fx_beaconb,
light.6=5, 1.90, -22.60, 5.50, fx_landing,
light.7=5, 1.90, 22.60, 5.50, fx_landing,
light.8=5, 12.90, -7.10, 1.50, fx_landing,
light.9=5, 12.90, 7.10, 1.50, fx_landing,
light.10=1, 23.50, 0.00, -7.40, fx_beaconb,
light.11 =7, -15.0, -33.8, 4.0, cs130_smoke.fx
light.12 =7, -15.0, -16.8, 4.0 , cs130_smoke.fx
light.13 =7, -15.0, 16.8, 4.0 , cs130_smoke.fx
light.14 =7, -15.0, 33.8, 4.0 , cs130_smoke.fx


And the pics:
Attachments
C130H_2.jpg
C130H_2.jpg (2.96 KiB) Viewed 919 times
C130H_1.jpg
C130H_1.jpg (9.57 KiB) Viewed 919 times
-Mike G.

Recovering flight sim addict, constant lurker.

Check out my real life RV-8 build here: RV-8 Builder Log
User avatar
btaylo24
MAIW Staff
MAIW Staff
Posts: 2747
Joined: 07 Sep 2006, 10:57
Version: P3D

Post by btaylo24 »

Thanks for that Guys... Stewart and I will have a play and see what we like....

Cheers

Barry
User avatar
Stewart Pearson
MAIW Staff
MAIW Staff
Posts: 3179
Joined: 11 Aug 2006, 22:11
Version: FS9
Location: Rhynd, Perthshire, Scotland
Contact:

Post by Stewart Pearson »

btaylo24 wrote:Thanks for that Guys... Stewart and I will have a play and see what we like....

Cheers

Barry

Will that be at your place or mine sweetheart?

:lol:

Stewart
Stew

"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
User avatar
btaylo24
MAIW Staff
MAIW Staff
Posts: 2747
Joined: 07 Sep 2006, 10:57
Version: P3D

Post by btaylo24 »

lol

It did sound dodgy

barry :D

" Mum, can I go round to Stewarts to play"
User avatar
sitterwolf
Second Lieutenant
Second Lieutenant
Posts: 29
Joined: 27 Sep 2006, 16:16
Version: FS9
Location: near LOWG

Post by sitterwolf »

Hi there!
I have also some "smoke" on my AI. It´s from Nick Needham an avaiable at AVSIM

http://library.avsim.net/esearch.php?Ca ... DLID=41187

Filename: nicksaijetexhaust.zip
User avatar
Stewart Pearson
MAIW Staff
MAIW Staff
Posts: 3179
Joined: 11 Aug 2006, 22:11
Version: FS9
Location: Rhynd, Perthshire, Scotland
Contact:

Post by Stewart Pearson »

Many thanks for all the helps guys.

Barry and I have been "playing around" (honestly we're just good friends) and we have tweeked Nicks smoke effect for use with the Alberts.

I'll be contact Nick to try and obtain his permission for including the effects in the packages.

Cheers

Stewart 8)
Stew

"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
User avatar
Stewart Pearson
MAIW Staff
MAIW Staff
Posts: 3179
Joined: 11 Aug 2006, 22:11
Version: FS9
Location: Rhynd, Perthshire, Scotland
Contact:

Post by Stewart Pearson »

Hi again,

I can now confirm that Nick Needham has given permission for MAIW to use his smoke effects with the Exotic Alberts packages.

Cheers

Stewart 8)
Stew

"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10976
Joined: 12 Aug 2006, 02:25
Version: MSFS

Post by MIKE JG »

That's great news, is it a "blanket permission" for all future packages or just one at a time?
-Mike G.

Recovering flight sim addict, constant lurker.

Check out my real life RV-8 build here: RV-8 Builder Log
User avatar
Stewart Pearson
MAIW Staff
MAIW Staff
Posts: 3179
Joined: 11 Aug 2006, 22:11
Version: FS9
Location: Rhynd, Perthshire, Scotland
Contact:

Post by Stewart Pearson »

Hi Mike,

I am sure there would be no problems, however I suppose it would be nice if we gave Nick a heads up for each inclusion.

Cheers

Stewart 8)
Stew

"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
User avatar
btaylo24
MAIW Staff
MAIW Staff
Posts: 2747
Joined: 07 Sep 2006, 10:57
Version: P3D

Post by btaylo24 »

Stewart

Can u post a pic of a Herk with what we have gone with, so the group can see....We are happy with it and I am sure they will all be..

Cheers

Barry
jerel2k7
Second Lieutenant
Second Lieutenant
Posts: 35
Joined: 06 Jun 2007, 16:05

fx_Single_Eng_Turbo_wash

Post by jerel2k7 »

light.14 = 2, -10.0, 16.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 1
light.15 = 2, -10.0, 33.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 2
light.16 = 2, -10.0, -16.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 3
light.17 = 2, -10.0, -33.8, 4.0, fx_Single_Eng_Turbo_wash // Engine 4

Does anyone know where I can get this fx file from? If possible, please send to my e-mail at jerel2k1@yahoo.com

Thanks!
User avatar
KevinJarvis
Lieutenant Colonel
Lieutenant Colonel
Posts: 920
Joined: 10 Jun 2007, 19:13
Version: FS9
Location: Jacksonville, Illinois, USA, Earth
Contact:

Post by KevinJarvis »

Why is it that everyone seems to tie the smoke effect in with the lights?
Why not use the default smoke system command? Letter I on the keyboard... right?
KJ
User avatar
BadPvtDan
MAIW Staff
MAIW Staff
Posts: 3790
Joined: 11 Aug 2006, 21:14
Version: FSX
Location: Round Rock, TX
Contact:

Post by BadPvtDan »

The AI pilots have a hard time hitting the I key.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
Post Reply