Shockwave Lights: Coordinates for MAIW models

Discuss anything here...nothing political or controversial please.
User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10746
Joined: 12 Aug 2006, 02:25
Version: FS9

Shockwave Lights: Coordinates for MAIW models

Post by MIKE JG »

Here are the lines to add to your Aircraft.cfg [Lights] section for those users who have purchased the Shockwave Light effects, now produced by A2A Simulations and would like to utilize those effects on MAIW models.

AI models do not use traditional landing and taxi lighting effects like a user aircraft does. Instead they use a flat, triangular shaped polygon that is simply colored to look like a landing or taxi light beam at night.

Therefore adding these lines to your light section will not give you a true landing or taxi light. Instead, by defining the light effects as "taxi" type lights in the [Lights] section, the effect will show up while the aircraft is taxiing only. Once the AI reach the runway and are cleared for takeoff, the effect will disappear. If it is not defined as a "taxi" type light, it would remain on at all times on an AI aircraft since there is no way to turn it off.

This list will be under construction until further notice: If you have coordinates for other MAIW models, please feel free to post them here.

Simply add the lines of code into your Aircraft.cfg [Lights] section, changing the "xx" part to the next numerical number in the sequence.
Last edited by MIKE JG on 06 Nov 2008, 18:46, edited 2 times in total.

User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10746
Joined: 12 Aug 2006, 02:25
Version: FS9

Post by MIKE JG »

NBAI Harrier (all models)

Image


light.xx = 6, 10.70, 0.00, -3.55, fx_shockwave_landing_light //Shockwave Lights





.
Last edited by MIKE JG on 06 Nov 2008, 18:46, edited 1 time in total.

User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10746
Joined: 12 Aug 2006, 02:25
Version: FS9

Post by MIKE JG »

NBAI F-4F Phantom

Image


light.xx = 6, 19.15, 0.0, -5.95, fx_shockwave_landing_light //Shockwave Light




.

User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10746
Joined: 12 Aug 2006, 02:25
Version: FS9

Post by MIKE JG »

NBAI B-1B Lancer

Image

light.xx = 6, 50.00, 0.00, -8.4, fx_shockwave_landing_light_747_nose /Shockwave Lights




.

User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10746
Joined: 12 Aug 2006, 02:25
Version: FS9

Post by MIKE JG »

RWAI A-10 Thunderbolt II

Image

light.xx = 6, -18.40, 1.30, -2.45, fx_shockwave_landing_light //Shockwave Lights




.

User avatar
djnocturnal
MAIW Developer
MAIW Developer
Posts: 1376
Joined: 26 Jun 2007, 02:22
Version: P3D
Location: KRDR

Post by djnocturnal »

NBAI F-22 Raptor
Image

light.xx = 6, 17.10, 0.15,-4.95, fx_shockwave_landing_light

*thanks to Mike for the adjustment*

User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10746
Joined: 12 Aug 2006, 02:25
Version: FS9

Post by MIKE JG »

HTAI C-130 (correct for all model varients)

Image

Image

Image

Image

The top two images show both the taxi and landing lights on at the same time. However this light setup will produce just the taxi lights on the main gear during taxi and the landing lights on the wings for takeoff, climb, descent and landing. The landing lights will extinguish any time above 10,000 ft.



[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit 5=landing 6=taxi
light.0=3, 1.60, -66.30, 7.65, fx_iris_navred,
light.1=3, 1.60, 66.30, 7.65, fx_iris_navgreen,
light.2=3, -58.30, 0.00, 6.10, fx_iris_navwhite,
light.3=2, 1.60, -66.40, 7.65, fx_shockwave_strobe,
light.4=2, 1.60, 66.40, 7.65, fx_shockwave_strobe,
light.5=1, -48.50, 0.00, 29.50, fx_beaconb,
light.6=5, 2.10, -22.60, 5.50, fx_shockwave_landing_light_narrow, //wing mounted landing light
light.7=5, 2.10, 22.60, 5.50, fx_shockwave_landing_light_narrow, //wing mounted landing light
light.8=1, 23.50, 0.00, -7.40, fx_beaconb,
light.9 =6, 3.50, -8.23, -5.68, fx_shockwave_landing_light_small //taxi light
light.10 =6, 3.50, 8.23, -5.68, fx_shockwave_landing_light_small //taxi light

//light.11= 2, -10.0, 16.8, 4.0, fx_nicksmokeC130.fx // Engine 1
//light.12= 2, -10.0, 33.8, 4.0, fx_nicksmokeC130.fx // Engine 2
//light.13= 2, -10.0, -16.8, 4.0, fx_nicksmokeC130.fx // Engine 3
//light.14= 2, -10.0, -33.8, 4.0, fx_nicksmokeC130.fx // Engine 4


**I have commented out the smoke effect for the engines. To make it active, simply delete the "//" in front of those lines. I have also left my light.numbers in place. You may need to adjust yours to make them in numerical order. This configuration also deletes the white light that is on the sides of the fuse, probably supposed to be the wing leading edge lights or ice detection lights. If you would like to keep them, they will be the two consecutive entries with a white nav light effect attached to them. I have removed them because I don't like the way they look. Also I utilize Iris' nav light effects from their payware products as I believe they are the best looking nav lights. If you do not have these effects from Iris Simulations, keep the ones that are part of the original C-130 [Lights] section entries. You may be able to freely obtain the Iris light effects by downloading one of their freeware aircraft. The effects should be the same.
Last edited by MIKE JG on 17 Nov 2008, 21:46, edited 1 time in total.
-Mike G.

Recovering flight sim addict, constant lurker.

User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10746
Joined: 12 Aug 2006, 02:25
Version: FS9

Post by MIKE JG »

NBAI B-2 Spirit


Image

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing 6=taxi


light.xx = 2, -25.70, -79.00, 3.50, fx_shockwave_strobe ,
light.xx = 2, -25.70, 79.00, 3.50, fx_shockwave_strobe ,
light.xx = 2, -25.70, -79.00, 2.35, fx_shockwave_strobe ,
light.xx = 2, -25.70, 79.00, 2.35, fx_shockwave_strobe ,
light.xx = 6, 32.35, -0.80, -3.50, fx_shockwave_landing_light , //nose
light.xx = 6, 0.50, -19.95, -2.00, fx_shockwave_landing_light_double_small , //left main
light.xx = 6, 0.50, 19.95, -2.00, fx_shockwave_landing_light_double_small , //right main
Last edited by MIKE JG on 09 Nov 2008, 15:23, edited 1 time in total.
-Mike G.

Recovering flight sim addict, constant lurker.

User avatar
djnocturnal
MAIW Developer
MAIW Developer
Posts: 1376
Joined: 26 Jun 2007, 02:22
Version: P3D
Location: KRDR

Post by djnocturnal »

I've noticed on some models with engine smoke that the smoke acually lights up leaving a big light trail behind the plane. anyone know why this happens? It's not a big deal because of course the smoke can be disabled. Just curious.

User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 10548
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Post by Firebird »

Its an effect thing, not an AI thing. Its due to the makeup of the smoke effect and is visible for a brief period of time at dusk and dawn.

That's if its what I think you mean. It can look like its on fire.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________

User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10746
Joined: 12 Aug 2006, 02:25
Version: FS9

Post by MIKE JG »

AIA VC-25 Air Force One

Image

[lights]
light.0 = 3, -41.35, -97.52, 7.90, fx_shockwave_navred
light.1 = 3, -47.65, -97.68, 7.91, fx_shockwave_shockwave_navred
light.2 = 3, -47.65, 97.68, 7.91, fx_shockwave_navgre
light.3 = 3, -41.34, 97.47, 7.88, fx_shockwave_navgre
light.4 = 3, -120.78, 0.15, 11.85, fx_shockwave_navwhi
light.5 = 3, -120.78, -0.15, 11.85, fx_shockwave_navwhi
light.6 = 2, -41.51, -97.61, 7.90, fx_shockwave_strobe
light.7 = 2, -41.49, 97.54, 7.88, fx_shockwave_strobe
light.8 = 2, -120.78, 0.00, 11.75, fx_shockwave_strobe
light.9 = 1, 9.16, 0.00, -5.88, fx_shockwave_beacon_rotating_red
light.10 = 1, 67.28, 0.00, 19.73, fx_shockwave_beacon_rotating_red
light.11 = 6, 79.50, 0.00, -7.50, fx_shockwave_landing_light_747_nose
light.12 = 5, 27.50, -19.00, 1.00, fx_shockwave_landing_light_narrow
light.13 = 5, 27.50, 19.00, 1.00, fx_shockwave_landing_light_narrow
light.14 = 5, 29.50, -17.00, 0.80, fx_shockwave_landing_light_narrow
light.15 = 5, 29.50, 17.00, 0.80, fx_shockwave_landing_light_narrow
Last edited by MIKE JG on 17 Nov 2008, 21:43, edited 2 times in total.
-Mike G.

Recovering flight sim addict, constant lurker.

User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10746
Joined: 12 Aug 2006, 02:25
Version: FS9

Post by MIKE JG »

AIA C-32 w/winglets


Image

[lights]
light.0 = 3, -17.57, -62.91, 5.50, fx_shockwave_navred
light.1 = 3, -17.57, 62.91, 5.50, fx_shockwave_navgre
light.2 = 3, -22.14, 62.54, 5.67, fx_shockwave_navwhi
light.3 = 3, -22.14, -62.54, 5.67, fx_shockwave_navwhi
light.4 = 2, -17.01, -62.79, 5.50, fx_shockwave_strobe
light.5 = 2, -17.01, 62.79, 5.50, fx_shockwave_strobe
light.6 = 2, -0.72, 0.00, -4.13, fx_shockwave_beaconb
light.7 = 1, 37.00, 0.00, 10.89, fx_shockwave_beaconh
light.8 = 5, 15.00, 7.00, 0.50, fx_shockwave_landing_light_narrow
light.9 = 5, 15.00, -7.00, 0.50, fx_shockwave_landing_light_narrow
light.10 = 6, 57.00, 0.00, -5.75, fx_shockwave_landing_light
-Mike G.

Recovering flight sim addict, constant lurker.

User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10746
Joined: 12 Aug 2006, 02:25
Version: FS9

Post by MIKE JG »

AIA C-40B w/winglets

Image

[lights]
light.0 = 3, -18.17, -54.43, 5.23, fx_shockwave_navred
light.1 = 3, -18.17, 54.43, 5.23, fx_shockwave_navgre
light.2 = 3, -23.54, 54.86, 4.92, fx_shockwave_navwhi
light.3 = 3, -23.54, -54.86, 4.92, fx_shockwave_navwhi
light.4 = 2, -17.79, -53.94, 5.23, fx_shockwave_strobe
light.5 = 2, -17.79, 53.94, 5.23, fx_shockwave_strobe
light.6 = 2, -58.75, 0.00, 8.32, fx_shockwave_strobe
light.7 = 1, -3.70, 0.01, -3.73, fx_shockwave_beaconb
light.8 = 1, 1.10, 0.00, 10.18, fx_shockwave_beaconh
light.9 = 5, 10.20, 7.00, 0.50, fx_shockwave_landing_light_narrow
light.10 = 5, 10.20, -7.00, 0.50, fx_shockwave_landing_light_narrow
light.11 = 5, 10.40, 3.40, -3.30, fx_shockwave_landing_light_narrow
light.12 = 5, 10.40, -3.40, -3.30, fx_shockwave_landing_light_narrow
light.13 = 6, 35.50, 0.00, -5.20, fx_shockwave_landing_light
-Mike G.

Recovering flight sim addict, constant lurker.

User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10746
Joined: 12 Aug 2006, 02:25
Version: FS9

Post by MIKE JG »

If you are looking for a link to download a freeware Iris aircraft to obtain the Iris nav light effects, try this one:

http://www.fs-freeware.net/modules.php? ... pe=url#get

A big download (100MB) to get these effects but well worth it IMO. Also if you have ever downloaded any of their freeware, check your FS9/Effects folder for these effects:

fx_iris_navred.fx
fx_iris_navgreen.fx
fx_iris_navwhite.fx

You might already have them.
Last edited by MIKE JG on 17 Nov 2008, 21:47, edited 1 time in total.
-Mike G.

Recovering flight sim addict, constant lurker.

User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10746
Joined: 12 Aug 2006, 02:25
Version: FS9

Post by MIKE JG »

Project AI KC-135R Stratotanker

Taxi configuration:
Image

Takeoff configuration:
Image

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi
light.0=3, -44.50, -72.90, 6.65, fx_shockwave_navred , //Left wing nav light
light.1=3, -44.50, 72.90, 6.65, fx_shockwave_navgre , //Right wing nav light
light.2=3, -89.50, 0.00, 8.00, fx_shockwave_navwhi_l , //Tail nav light
light.3=1, -26.65, 0.00, -6.70, fx_shockwave_beaconb_l , //Lower Red Beacon
light.4=1, -7.20, 0.00, 9.50, fx_shockwave_beaconh_l , //Upper Red Beacon
light.5=4, 47.75, 0.00, 3.50, fx_shockwave_vclight , //Cockpit lighting
light.6=2, -44.50, -73.90, 6.65, fx_shockwave_strobe , //Left wing strobe
light.7=2, -44.50, 73.90, 6.65, fx_shockwave_strobe , //Right wing strobe
light.8=5, 16.40, -07.10, 3.90, fx_shockwave_navwhi_l , //Left Nacelle light
light.9=5, 16.40, 07.10, 3.90, fx_shockwave_navwhi_l , //Right Nacelle Light
light.10=6, 39.35, -0.25, -8.00, fx_shockwave_landing_light , //Nose Taxi Light
light.11=6, 7.30, -12.00, -1.50, fx_shockwave_landing_light_narrow , //Left Wing Taxi Light
light.12=6, 7.30, 12.00, -1.50, fx_shockwave_landing_light_narrow , //Right Wing Taxi Light
light.13=5, 6.90, -12.50, -1.50, fx_shockwave_landing_light , //Left Wing Landing Light
light.14=5, 6.90, 12.50, -1.50, fx_shockwave_landing_light , //Right Wing Landing Light


**I reworked almost the entire lights section for this model. I'm surprised at how many lights, just the basic stuff has been left off of these models.

I added:
-White Tail Nav light
-White Nacelle Lights each side of the fuse
-Nose Taxi light
-Wing Taxi Lights
-Wing Landing Lights

I set the configuration so that the nose and wing taxi lights are on for taxi and then switch off. Then the wing landing lights and nacelle lights switch on for takeoff and landing and stay on anytime below 10,000ft.
-Mike G.

Recovering flight sim addict, constant lurker.

User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10746
Joined: 12 Aug 2006, 02:25
Version: FS9

Post by MIKE JG »

The settings are all the same for all models of the NBAI F-15 series (A/B/C/D/E) with the exception that the F-15E uses a different reheat effect. Otherwise everything is the same for all the varients.

NBAI F-15 A/B/C/D/E Eagle/Strike Eagle models

Image

Image


For the A,B,C and D models use this:


[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi

light.0 = 3, -13.50, -21.52, -0.95, fx_iris_navred ,
light.1 = 3, -13.50, 21.28, -0.95, fx_iris_navgreen ,
light.2 = 3, -29.18, -6.35, 8.10, fx_iris_navwhite ,
light.3 = 1, -29.10, 6.20, 8.10, fx_shockwave_beacon ,
light.4= 1, 0.70, -7.29, -0.55, fx_shockwave_beaconh ,
light.5= 1, 0.63, 7.15, -0.55, fx_shockwave_beaconh ,
light.6 = 2, -24.75, -2.45, -2.80, fx_f16_ab
light.7 = 2, -24.75, 2.30, -2.80, fx_f16_ab
light.8 = 6, 11.85, 0.0, -6.55, fx_shockwave_landing_light


For the E model, use this:

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi

light.0 = 3, -13.50, -21.52, -0.95, fx_iris_navred ,
light.1 = 3, -13.50, 21.28, -0.95, fx_iris_navgreen ,
light.2 = 3, -29.18, -6.35, 8.10, fx_iris_navwhite ,
light.3 = 1, -29.10, 6.20, 8.10, fx_shockwave_beacon ,
light.4= 1, 0.70, -7.29, -0.55, fx_shockwave_beaconh ,
light.5= 1, 0.63, 7.15, -0.55, fx_shockwave_beaconh ,
light.6 = 2, -24.75, -2.45, -2.80, fx_nbai_F15_ab
light.7 = 2, -24.75, 2.30, -2.80, fx_nbai_F15_ab
light.8 = 6, 11.85, 0.0, -6.55, fx_shockwave_landing_light

**These are new coordinates for all the models with different effects. If you used the original coordinates for the E model, replace them with the new ones here.

**Again I am recommending the use of the Iris nav light effects as for fighter aircraft, they seem to look the best. If you don't have these effects, look up a couple of posts to see where to get them.
Last edited by MIKE JG on 17 Nov 2008, 21:48, edited 1 time in total.
-Mike G.

Recovering flight sim addict, constant lurker.

User avatar
MIKE JG
MAIW Developer
MAIW Developer
Posts: 10746
Joined: 12 Aug 2006, 02:25
Version: FS9

Post by MIKE JG »

JBAI P-3 Orion (all variants)

Taxi:
Image

Takoff/Landing:
Image

In Flight:
Image



[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi
light.0 = 3, 14.5, -49.85, -2.50, fx_navred ,
light.1 = 3, 14.5, 49.85, -2.50, fx_navgre ,
light.2 = 3, -38.00, 0.00, -3.00, fx_navwhi ,
light.3 = 1, -5.50, 0.00, 3.25, fx_shockwave_strobe , //upper anti-colision light
light.4 = 1, 0.00, 0.00, -8.20, fx_shockwave_strobe_lowl , //lower anti-colision light
light.5 = 5, 11.00, -22.00, -6.00, fx_shockwave_landing_light , //Left Wing Landing light
light.6 = 5, 11.00, 22.50, -6.00, fx_shockwave_landing_light , //Right Wing Landing light
light.7 = 6, 42.00, 0.00, -9.00, fx_shockwave_landing_light_747_nose //nose taxi light
light.8 = 2, -9.00, 31.00, -4.75, fx_nicksmokeAI_lrglear-MD-7X
light.9 = 2, -11.00, 16.00, -3.75, fx_nicksmokeAI_lrglear-MD-7X
light.10 = 2, -11.00, -16.00, -3.75, fx_nicksmokeAI_lrglear-MD-7X
light.11 = 2, -9.00, -31.00, -4.75, fx_nicksmokeAI_lrglear-MD-7X

**Some minor reworking of the default light setup. The tail nav light was hidden inside the fuse on this model for some reason. I fixed that as well as eliminated the cockpit VC light effect which was producing a red glow on the top of the fuse. I also changed the upper and lower anti-collision lights to a white strobe as that's what it looks like most of the P-3 models use. I added the nose taxi lights and the underwing landing lights. I've kept the default FS9 nav lights as they look better on the larger models like the P-3. Like the other models with fixed wing lighting, the nose taxi lights are on for taxi only then the wing landing lights come on for takeoff/landing and flight below 10,000 ft.
-Mike G.

Recovering flight sim addict, constant lurker.

flyboy
Captain
Captain
Posts: 387
Joined: 13 Aug 2006, 11:41
Version: P3D
Location: North Alabama

Post by flyboy »

HTAI c208b (does not need smoke) Unverified

light.0 = 3, -16.00, -26.41, 3.85, fx_Shockwave_navred,
light.1 = 3, -16.00, 26.41, 3.85, fx_Shockwave_navgre,
light.2 = 3, -41.60, 0.00, 1.90, fx_Shockwave_navwhi,
light.3 = 2, -16.20, -26.51, 3.85, fx_Shockwave_strobeh,
light.4 = 2, -16.20, 26.51, 3.85, fx_Shockwave_strobeh,
light.5 = 1, -39.80, 0.00, 10.01, fx_Shockwave_beaconb,
light.6 = 5, -13.35, -16.23, 3.50, fx_Shockwave_landing_light,
light.7 = 5, -13.35, 16.23, 3.50, fx_Shockwave_landing_light,

HTAI BN2 Unverified

light.0 = 3, -5.6, -24.3, 1.7, fx_Shockwave_navred,
light.1 = 3, -5.6, 24.3, 1.7, fx_Shockwave_navgre,
light.2 = 2, -5.6, 24.3, 1.7, fx_strobeh,
light.3 = 2, -5.6, -24.3, 1.7, fx_strobeh,
light.4 = 1, -26.60, 0.00, 8.9, fx_beaconb,
light.5 = 3, -30.25, 0.00, 0.35, fx_Shockwave_navwhi,
light.6 = 5, -5.0, -22.32, 1.5, fx_Shockwave_landing_light,
light.7 = 5, -5.0, 22.32, 1.5, fx_Shockwave_landing_light,


HTAI B1900D (setting might work for C model) Unverified

light.0 = 3, -0.20, -27.70, 1.50, fx_Shockwave_navred ,
light.1 = 3, -0.20, 27.70, 1.50, fx_Shockwave_navgre ,
light.2 = 3, -35.50, 0.00, 10.50, fx_Shockwave_navwhi ,
light.3 = 2, -2.40, -28.95, 2.25, fx_Shockwave_strobeh ,
light.4 = 2, -2.40, 28.95, 2.25, fx_Shockwave_strobeh ,
light.5 = 1, -30.90, 0.00, 11.00, fx_Shockwave_beaconb ,
light.6 = 1, -6.00, 0.00, -1.75, fx_Shockwave_beaconb ,
light.7 = 5, 2.40, -10.50, -0.33, fx_Shockwave_landing_light_narrow ,
light.8 = 5, 2.40, 10.50, -0.33, fx_Shockwave_landing_light_narrow ,
light.9 = 6, 23.00, 0.00, -1.36, fx_Shockwave_landing_light_narrow ,

DWAI Cessna Citation 2 Unverified

light.0=3, 0.70, -29.75, 0.60, fx_Shockwave_navred ,
light.1=3, 0.70, 29.75, 0.60, fx_Shockwave_navgre ,
light.2=3, -25.10, 0.00, 2.60, fx_Shockwave_navwhi ,
light.3=2, 0.60, -29.75, 0.60, fx_Shockwave_strobe ,
light.4=2, 0.60, 29.75, 0.60, fx_Shockwave_strobe ,
light.5=1, -25.70, 0.00, 13.50, fx_Shockwave_beacon ,
light.6=1, 0.00, 0.00, -1.60, fx_Shockwave_beaconb ,
light.7=7, -22.8 , -4.9 , 2.0 , fx_nicksmokeAI_sm_lear
light.8=7, -22.8 , 4.9 , 2.0 , fx_nicksmokeAI_sm_lear
light.9=5, 1.10, -28.40, 0.60, fx_Shockwave_landing_light_narrow ,
light.10=5, 1.10, 28.40, 0.60, fx_Shockwave_landing_light_narrow ,

DWAI DHC 7 Unverified

light.0=3, -31.95, -48.9, 5.7, fx_Shockwave_navred ,
light.1=3, -31.95, 48.9, 5.7, fx_Shockwave_navgre ,
light.2=2, -32.0, 48.9, 5.7, fx_Shockwave_strobe ,
light.3=2, -32.0, -48.9, 5.7, fx_Shockwave_strobe ,
light.4=1, -73.1, 0.00, 18.9, fx_Shockwave_beacon ,
light.5=1, -32.0, 0.00, -5.5, fx_Shockwave_beaconb ,
light.6 = 7, -38.4 , -24.6 , 3.7 , fx_nicksmokeAI_sm_lear // Engine 1
light.7 = 7, -38.4 , 24.6 , 3.7 , fx_nicksmokeAI_sm_lear // Engine 2
light.8 = 7, -38.4 , -12.0 , 3.7 , fx_nicksmokeAI_sm_lear // Engine 3
light.9 = 7, -38.4 , 12.0 , 3.7 , fx_nicksmokeAI_sm_lear // Engine 4
light.10=5, -26.80, -33.11, 4.5, fx_Shockwave_landing_light_narrow ,
light.11=5, -26.80, 33.11, 4.5, fx_Shockwave_landing_light_narrow ,
light.12=5, -3.0, 0.00, -5.5, fx_Shockwave_landing_light_narrow ,
Lead, Follow, or get the Hell out of the way!

flyboy
Captain
Captain
Posts: 387
Joined: 13 Aug 2006, 11:41
Version: P3D
Location: North Alabama

Post by flyboy »

Aardvark Fokkers Unverified

Fokker 100

light.0 = 3, -12.77, -45.26, 1.6, fx_shockwave_navred
light.1 = 1, -41.29, 8.34, 3.86, fx_nicksmokeAI_lrglear-MD-7x
light.2 = 1, -41.29, -8.3, 3.88, fx_nicksmokeAI_lrglear-MD-7x
light.3 = 3, -12.77, 45.26, 1.6, fx_shockwave_navgre
light.4 = 2, -13.43, -45.56, 1.6, fx_shockwave_strobe_2
light.5 = 2, -13.43, 45.56, 1.6, fx_shockwave_strobe_2
light.6 = 1, -10.87, 0, -2.92, fx_shockwave_beacon_rotating_red
light.7 = 2, -63.86, 0, 18.73, fx_shockwave_strobe_3
light.8 = 1, -54.66, 0, 20.14, fx_shockwave_beacon_rotating_red
light.9 = 5, -14.9, 44.28, 0.5, fx_shockwave_landing_light_narrow
light.10 = 6, 49.64, 0, -1.39, fx_shockwave_landing_light_narrow_down
light.11 = 5, -14.9, -44.36, 0.5, fx_shockwave_landing_light_narrow

Fokker 70 Unverified

light.0 = 3, -12.77, -45.26, 1.6, fx_shockwave_navred
light.1 = 1, -32, 8.4, 3.99, fx_nicksmokeAI_lrglear-MD-7x
light.2 = 1, -32, -8.41, 4, fx_nicksmokeAI_lrglear-MD-7x
light.3 = 5, -15.22, 44.53, 0.5, fx_shockwave_landing_light_narrow
light.4 = 6, 41, 0, -1.65, fx_shockwave_landing_light_narrow_down
light.5 = 5, -15.22, -44.53, 0.5, fx_shockwave_landing_light_narrow
light.6 = 3, -12.77, 45.26, 1.6, fx_shockwave_navgre
light.7 = 2, -13.43, -45.56, 1.6, fx_shockwave_strobe_2
light.8 = 2, -13.43, 45.56, 1.6, fx_shockwave_strobe_2
light.9 = 1, -10.87, 0, -2.92, fx_shockwave_beacon_rotating_red
light.10 = 2, -55.9, 0, 18.73, fx_shockwave_strobe_3
light.11 = 1, -46.7, 0, 20.14, fx_shockwave_beacon_rotating_red
Lead, Follow, or get the Hell out of the way!

flyboy
Captain
Captain
Posts: 387
Joined: 13 Aug 2006, 11:41
Version: P3D
Location: North Alabama

Post by flyboy »

Elvis AI E-3 A (Pratts)
------------
Image

[LIGHTS]
light.0 = 3, -28.60, 72.50, 8.05, fx_shockwave_navgre
light.1 = 3, -28.60, -72.50, 8.05, fx_shockwave_navred
light.2 = 2, -32.02, -72.50, 8.05, fx_shockwave_strobe_l
light.3 = 2, -32.02, 72.50, 8.05, fx_shockwave_strobe_l
light.4 = 3, -77, -0.02, 9.76, fx_Shockwave_navwhi
light.5 = 2, -77, -0.02, 9.40, fx_shockwave_strobe_l
light.6 = 1, 0.00, 0.00, -3.3, fx_Shockwave_beacon_rotating_red
light.7 = 1, 0.00, 0.00, 11.65, fx_Shockwave_beacon_rotating_red
light.8 = 2, -14.3 , -46.4 , 0.8 , fx_nicksmokeMD-727
light.9 = 2, 1 , -27.15 , -1.8 , fx_nicksmokeMD-727
light.10 = 2, 1 , 27.15 , -1.8 , fx_nicksmokeMD-727
light.11 = 2, -14.3 , 46.4 , 0.8 , fx_nicksmokeMD-727
light.12 = 5, 20.3, 9.6, 1, Fx_shockwave_landing_light_narrow
light.13 = 5, 20.3, -9.6, 1, Fx_shockwave_landing_light_narrow
light.14 = 6, 50.5, 0, -5, Fx_shockwave_landing_light_narrow

E-3D Sentry (CFM)
-------------------

[LIGHTS]
light.0 = 3, -27.40, 73.30, 8.04, fx_shockwave_navgre
light.1 = 3, -27.40, -73.30, 8.04, fx_shockwave_navred
light.2 = 2, -32.02, -73.40, 8.04, fx_shockwave_strobe_l
light.3 = 2, -32.02, 73.40, 8.04, fx_shockwave_strobe_l
light.4 = 2, -75.1, -0.02, 9.76, fx_shockwave_navwhi
light.5 = 2, -75.1, -0.02, 9.40, fx_shockwave_strobe_l
light.6 = 1, 0.00, 0.00, -3.3, fx_shockwave_beaconb
light.7 = 1, 0.00, 0.00, 11.65, fx_shockwave_beaconh
light.8 = 2, -14.3 , -46.4 , 0.8 , fx_nicksmokeAI_737
light.9 = 2, 1 , -27.15 , -1.8 , fx_nicksmokeAI_737
light.10 = 2, 1 , 27.15 , -1.8 , fx_nicksmokeAI_737
light.11 = 2, -14.3 , 46.4 , 0.8 , fx_nicksmokeAI_737
light.12 = 5, 20.3, 9.6, 1, Fx_shockwave_landing_light_narrow
light.13 = 5, 20.3, -9.6, 1, Fx_shockwave_landing_light_narrow
light.14 = 5, 19.7, 10.4, 1, Fx_shockwave_landing_light_narrow
light.15 = 5, 19.7, -10.4, 1, Fx_shockwave_landing_light_narrow
light.16 = 6, 50.5, 0, -5, Fx_shockwave_landing_light_narrow

JBAI

VC-10 C1K
-----------

[LIGHTS]
light.0 = 3, -45, -74.0, -1.2, fx_Shockwave_navred
light.1 = 3, -45, 73.5, -1.2, fx_Shockwave_navgre
light.2 = 3, -80.6, 0.00, 3.45, fx_Shockwave_navwhi
light.3 = 1, 35.2, 0.00, 8.45, fx_Shockwave_beacon_rotating_red
light.4 = 1, 25.2, 0.00, -7.95, fx_Shockwave_beacon_rotating_red
light.5 = 2, -66, 11.2, 2.2, fx_nicksmokeMD-727
light.6 = 2, -66, -11.2, 2.2, fx_nicksmokeMD-727
light.7 = 2, -66, 16.2, 2.2, fx_nicksmokeMD-727
light.8 = 2, -66, -16.2, 2.2, fx_nicksmokeMD-727
light.9 = 5, 67, 4, -2.5, Fx_shockwave_landing_light_narrow
light.10 = 5, 67, -4, -2.5, Fx_shockwave_landing_light_narrow
light.11 = 5, -37, 69.5, -2, Fx_shockwave_landing_light_narrow
light.12 = 5, -37, -69.5, -2, Fx_shockwave_landing_light_narrow

VC-10 K3 K4
-------------

[LIGHTS]
light.0 = 3, -45, -74.0, -1.2, fx_Shockwave_navred
light.1 = 3, -45, 73.5, -1.2, fx_Shockwave_navgre
light.2 = 3, -80.6, 0.00, 3.45, fx_Shockwave_navwhi
light.3 = 1, 35.2, 0.00, 8.45, fx_Shockwave_beacon_rotating_red
light.4 = 1, 25.2, 0.00, -7.95, fx_Shockwave_beacon_rotating_red
light.5 = 2, -66, 11.2, 2.2, fx_nicksmokeMD-727
light.6 = 2, -66, -11.2, 2.2, fx_nicksmokeMD-727
light.7 = 2, -66, 16.2, 2.2, fx_nicksmokeMD-727
light.8 = 2, -66, -16.2, 2.2, fx_nicksmokeMD-727
light.9 = 5, 75, 4, -2.5, Fx_shockwave_landing_light_narrow
light.10 = 5, 75, -4, -2.5, Fx_shockwave_landing_light_narrow
light.11 = 5, -37, 70, -1.5, Fx_shockwave_landing_light_narrow
light.12 = 5, -37, -70, -1.5, Fx_shockwave_landing_light_narrow
Lead, Follow, or get the Hell out of the way!

Post Reply