Uses MAIW ABO, GGSE, Atsugi, Fence and Hummvee libraries and ga_hangars_ss_vol_2_v1.zip
F-2s, F-15s and T-7s available from previously mentioned packs. T-4s are from the Japanese Air Self Defense Force AI Traffic 2005 pack by Dexter Eadie. Sadly, I haven't found any F-4s painted for Gifu. Parking for the Hiko Kaihatsu Jikken Dan aircraft is coded as HKJ
Next up will be fixing the floating buildings at Hofu and replacing the giant green parking lot with a proper background.... then probably Matsushima.
The JASDF_TRAINERS.ZIP pack from Dexter Eadie is not on AVSIM anymore. I've search on Flightsim and other web site, I don't find it. Can you share it plase ?
Have the trainers pack in an old backup. Its 35Mbs' worth, so don't know if I can upload locally.
I'll see what I can do.
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
I have a fsds file of a 90% completed patriot launcher and radar. If you want me to finish it, I will be happy to, but it may take at least a few days. All I need to do is make a texture for it which should not take too long. You want it?
And also if you want it, you want it to be in the green color right?
I will try to finish both PAC-2 and PAC-3 over the weekend. Is this texture all right? I will put the tire textures on tomorrow since it is getting late here. PAC-3 should not take long as all i have to really do is to remove some of the small boxes on the missile container and make it small and ..... etc.
Well, I'm getting in game models (which look great) but no textures on them. Textures are in the fs9/texture folder and I can play with them... so they aren't corrupt. Did their names get changed at any point so the model calls can't find them maybe?
Ok, the texture file names are right in fsds, and I'm away from my machine that runs fs, so is it possible for you to try something for me? I assume that you have MAIW packages installed. Put the bgl file into the MAIW library objects/scenery folder and put the textures in the MAIW library objects/texture folder. The textures show up fine when I use modelconverter to see the mdl files so I think the problem is that the bgl file can't find the textures.