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Kadena AFB

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clickclickdoh
MAIW Developer
MAIW Developer
Posts: 1568
Joined: 03 Mar 2009, 03:04

Re: Kadena AFB

Post by clickclickdoh »

ZOMBIE THREAD!!!

Wow, I didn't realize it's been five years since the first version of Kadena came out. So.. I guess that means it's about time for....

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A MAJOR OVERHAUL.

Actually, the second overhaul, but let's not pick nits. What we are doing:

1) All new paints on John Youngs F-15 models
2) Update the scenery to both make it more efficient/frame rate friendly and include new base construction such as the new Navy ramp visible in the screen shot
3) Include a native FSX/P3D version of course.

So, how far along are we/how far out are we? John Young already experimented with converting the original custom object library to FSX standard so and the results are good, so we should be able to get the original custom objects working for you P3D guys. Flight plans and paints all done. FS9 AFCAD update done. Pending: FSX anti-pushback nodes and testing.
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Victory103
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Posts: 3978
Joined: 13 Aug 2007, 03:35
Version: P3D
Location: KPHX

Re: Kadena AFB

Post by Victory103 »

YES! Still one of the coolest AI spotting locations given the variety of traffic that visits.
DUSTOFF
ARMY PROPS
NAVY SAR

-Chris
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clickclickdoh
MAIW Developer
MAIW Developer
Posts: 1568
Joined: 03 Mar 2009, 03:04

Re: Kadena AFB

Post by clickclickdoh »

I have sent the overhauled FS9/FSX Kadena to the Hangar. It has a full set of JYAI F-15s and HTAI C-130s included and instructions on how to get the rest of the bases residents from other MAIW packages and how to do a one step P3D conversion for the custom scenery objects.

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