FSX/P3D RAF Alconbury

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rocket_26_
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FSX/P3D RAF Alconbury

Post by rocket_26_ » 07 Jul 2017, 21:46

As John has announced his plans to create a FSX coded A-10 model I thought I would share the progress of my Alconbury scenery.

In 1988 two of the six 81st TFW A-10 squadrons moved to Alconbury until they were disbanded in 1992.

These screens are all in P3D V4.

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raclim
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Re: FSX/P3D RAF Alconbury

Post by raclim » 08 Jul 2017, 18:39

Looks outstanding, can't wait for this one!

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Re: FSX/P3D RAF Alconbury

Post by billby » 08 Jul 2017, 18:51

looking excellent!

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Re: FSX/P3D RAF Alconbury

Post by pennkiwi » 09 Jul 2017, 05:06

WOW!!!! This looks amazing!! Can't wait to see the final release. Thank you for doing such an incredible amount and quality of work to share with the rest of us....... Hopefully it will be compatible with Orbx? :smt007
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Re: FSX/P3D RAF Alconbury

Post by TOMCAT42 » 09 Jul 2017, 07:13

very nice... many thanks

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Re: FSX/P3D RAF Alconbury

Post by e.daalder » 17 Nov 2017, 10:58

Wow!! very nice scenery. Any news about this one?

Edwin

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Re: FSX/P3D RAF Alconbury

Post by rocket_26_ » 03 Dec 2017, 07:11

e.daalder wrote:
17 Nov 2017, 10:58
Wow!! very nice scenery. Any news about this one?

Edwin
Hi Edwin

The scenery is almost finished.

I am just doing the final touches and documentation and it will be released before Christmas. :wink:

There will be a FSX and a P3D V4 coded version.

Cheers

Ian

PS I will be also releasing a update for Lakenheath not long after Christmas which enables it to work fully in P3D V4

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Re: FSX/P3D RAF Alconbury

Post by e.daalder » 05 Dec 2017, 11:25

Excellent news Ian :) Will it come with an AI traffic pack ft the new A-10 model?
Really enjoy your fantastic sceneries. Will be a great christmas this year.
Thanks again.

Cheers,

Edwin

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Re: FSX/P3D RAF Alconbury

Post by Polly » 05 Dec 2017, 11:48

Indeed great news!
As far I can remember you did also the scenery for FS9 a couple of years ago?

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Re: FSX/P3D RAF Alconbury

Post by Joseph29 » 06 Dec 2017, 00:39

I am not into the retro stuff at all, is Alconbury still a active base today?

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Re: FSX/P3D RAF Alconbury

Post by hschuit » 06 Dec 2017, 09:40

Joseph29: Active USAF flying ops ended in 1995. Today the base is a non-flying facility, under 423rd Air Base Group control. The plan is to close the base by 2020-2022.
Myself I love retro, most of my scenery/planes are from the 1970-1990 era, I am looking forward to this superb version of Alconbury.

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Re: FSX/P3D RAF Alconbury

Post by Firebird » 06 Dec 2017, 11:18

I can understand that people like to be up to date and I find it frustrating that a lot of the bases that were around when I joined the RAF are closing.
The nice side effect means that you can actually enjoy current and retro activity in the same sim. You just need to program the retro traffic to go between closed bases. It is always a nice surprise when you meet something unexpected in the sim. I bumped into a 527 TFTAS F-5E the other day. Lovely.

What I mean is that being a fan of current operations doesn't mean that you have to miss out on retro. You can make sure that the two don't get in each others way.
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Re: FSX/P3D RAF Alconbury

Post by John Young » 06 Dec 2017, 11:27

e.daalder wrote:
05 Dec 2017, 11:25
Excellent news Ian :) Will it come with an AI traffic pack ft the new A-10 model?
Yes it has 40 of my new A-10A's in the European One paint scheme, plus 11 of my specially made TR-1A Dragon Ladies.

John

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Re: FSX/P3D RAF Alconbury

Post by rocket_26_ » 06 Dec 2017, 19:56

As John says it will include a traffic pack featuring both of Johns fantastic AI models of the A-10 and the Tr-1A. The traffic is from 1989 which is line with the Twin Bases AI package.

It will be generated to only use RETRO bases (although they may not be in the sim) as well as the usual waypoints etc.

As pointed out Alconburys flying operations ended in 1995 and the based A-10A's/Tr-1A's were gone by the end of 1992. However there was a always a U-2 detachment from Beale up until 1995.

I am well aware that there are some that have no interest in retro scenery/AI which is fair enough. I personally prefer retro to re live the past even though I was a kid during that time. I have spent my time building the scenery due to my personal interest in that era. I think the modern era is way too watered down at least in Europe for my liking.

Ian

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Re: FSX/P3D RAF Alconbury

Post by rocket_26_ » 06 Dec 2017, 19:58

Polly wrote:
05 Dec 2017, 11:48
Indeed great news!
As far I can remember you did also the scenery for FS9 a couple of years ago?
Nope, I didn't build the scenery for FS9. Others may have?

I stopped building for FS9 a few years ago and this to be honest will be my last for FSX.

I will only be designing for P3D V3 on wards going forward.

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Re: FSX/P3D RAF Alconbury

Post by e.daalder » 14 Dec 2017, 16:31

John Young wrote:
06 Dec 2017, 11:27
e.daalder wrote:
05 Dec 2017, 11:25
Excellent news Ian :) Will it come with an AI traffic pack ft the new A-10 model?
Yes it has 40 of my new A-10A's in the European One paint scheme, plus 11 of my specially made TR-1A Dragon Ladies.

John
Oh boy Oh boy :D Can't wait for this one

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Re: FSX/P3D RAF Alconbury

Post by Manschy » 28 Jan 2018, 18:57

As a big fan of former air bases, I felt in love with this excellently built scenery. Thank you so much for sharing, Ian!

I just note one small issue on my system: All aircraft appear, but I have no movements! I think, the error sits in front of my PC as frequently, but what am I doing wrong?
I use P3Dv4, traffic bgls went directly into the v4 scenery folder as suggested, I tried several days and times, but no success so far....Each hint is much appreciated.
Regards, Manfred.

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Re: FSX/P3D RAF Alconbury

Post by petebramley » 28 Jan 2018, 21:03

Check you have a "Radio" section in your Aircraft.cfg files.
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Re: FSX/P3D RAF Alconbury

Post by Manschy » 28 Jan 2018, 21:54

Thank you, Pete. Those A-10 are John Young's, they all come with a radio section. It is strange, because using his aircraft at Bentwaters/Woodbridge, they move fine...
Regards, Manfred.

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Re: FSX/P3D RAF Alconbury

Post by Trevytt2004 » 14 Feb 2018, 18:10

Ian & John,

Ive been looking around Alconbury for a while now and just want to say thankyou for what you guys do.

This scenery is nothing but perfection and brings back so many memories of visiting that base with my brother to see 'whats in'

I remember especially when a deployment of A-7s were there from either pitsburgh or pennslyvania. we had to trudge around a farmers field to get a better view. in those days..the large upward folding hangers were being used by the tr-1s as I don't think the HAS had been constructed yet.

Johns AI get better and better and these are amazing.......

I hope that mildenhall will get the attention soon then this will create one heck of a set.

Ian, special thanks for in the past, allowing me to preview some of these sceneries as they were being put together, was a sheer joy to see them being developed...lakenheath..alconbury and upper heyford.

I'm using prepar3d and also the newer fsw....prepar3d is perfect and fsw works great apart from the lights at alconbury and the ai sounds


all the best from Tobago

Regards

Trevor
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