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Akrotiri
Akrotiri
Hi all, nothing special,
but im working on a private scenery for Akrotiri, just a couple of screenshots, the ramp half full....the good old days....
and an F3 just about to roll over the SLOW end cable, with a caravan in view... just gotta get some building in there now....hence the begging previously for files..lol
but im working on a private scenery for Akrotiri, just a couple of screenshots, the ramp half full....the good old days....
and an F3 just about to roll over the SLOW end cable, with a caravan in view... just gotta get some building in there now....hence the begging previously for files..lol
Neil,
Akrotiri has been crying out to be done, I am glad that somebody is doing and filling it with proper aircraft too.
Does it have the Vulcan on the pan, it was there in my time, and the U-2 as well? Do you have an estimated release date yet?
Akrotiri has been crying out to be done, I am glad that somebody is doing and filling it with proper aircraft too.
Does it have the Vulcan on the pan, it was there in my time, and the U-2 as well? Do you have an estimated release date yet?
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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LOL well all i can say is.....DOH!
the only buildings i have to use are from payware packages, and from other peoples sources, i am making my own AI, and the scenery will be nothing like the real thing im guessing!!!!!
as i mentioned before, i havent got the foggiest as to how to put together ascenery package for others to use anyway, im just learning, and my skills are limited.
i might not have a vulcan, but i certainly will have an AI victor and canberra flitting around with these tooms....
and yes a U2 as well..........
sorry to disapoint!
although im flattered you asked!
the only buildings i have to use are from payware packages, and from other peoples sources, i am making my own AI, and the scenery will be nothing like the real thing im guessing!!!!!
as i mentioned before, i havent got the foggiest as to how to put together ascenery package for others to use anyway, im just learning, and my skills are limited.
i might not have a vulcan, but i certainly will have an AI victor and canberra flitting around with these tooms....
and yes a U2 as well..........
sorry to disapoint!
although im flattered you asked!
- RipPipPip
- Lieutenant Colonel
- Posts: 871
- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
Look here: TILEPROXY for FS9 or FSX - have you ever tried this?: http://www.militaryaiworks.com/forum/vi ... php?t=2906neil wrote:what screenie is that from, it looks awesome...
"For a few FPS more"
Rysiek Winawer
Rysiek Winawer
-
- Second Lieutenant
- Posts: 20
- Joined: 12 Mar 2008, 18:21
- Version: FS9
- Location: Somewhere Overseas
Wow! Tileproxy looks the terrier's testes! I've meddled with it but cannot get it to play for love nor money! Does that tile stay permanently? Or does it have to 'load' every time?
Any tips greatly received. Work's busy, so building has taken a wee bit of a back seat, including my attempt at TPMH (bloody complicated structure once you get up close and personal, which I do every day!).
I'm sure the landclass needs extending, particularly the zevgari cape where the hospital is built. There seems to be no cliffs on the southern shore line (they're up to ?70 meters and near vertical in places and slope gently down towards TPMH. Anyone good with landclass sculpting?
Any tips greatly received. Work's busy, so building has taken a wee bit of a back seat, including my attempt at TPMH (bloody complicated structure once you get up close and personal, which I do every day!).
I'm sure the landclass needs extending, particularly the zevgari cape where the hospital is built. There seems to be no cliffs on the southern shore line (they're up to ?70 meters and near vertical in places and slope gently down towards TPMH. Anyone good with landclass sculpting?