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NASA Hornet

Let's see em! Please use a third party image hoster such as photobucket.com or postimage.org and copy the link to the screenshot here between image tags.
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djnocturnal
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NASA Hornet

Post by djnocturnal »

Thanks to Nick Black for this great AI F-18.

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MIKE JG
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Post by MIKE JG »

Wow, you guys don't mess around... :shock:
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nickblack423
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Post by nickblack423 »

Wow...again, lovely work.

Please be aware that the Finnish F-18 model is slightly different to a normal F/A-18 of the USMC/USN etc. Bonus prize to those who can tell me why LOL.

Nick
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djnocturnal
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Post by djnocturnal »

nickblack423 wrote:Wow...again, lovely work.

Please be aware that the Finnish F-18 model is slightly different to a normal F/A-18 of the USMC/USN etc. Bonus prize to those who can tell me why LOL.

Nick
I thought so, I was wondering why the model was named "model.C_Finnish_Clean" rather than model.C_Clean. but I have no idea why they are different lol, I know nothing about Navy birds :)
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Jumpshot724
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Post by Jumpshot724 »

Please be aware that the Finnish F-18 model is slightly different to a normal F/A-18 of the USMC/USN etc. Bonus prize to those who can tell me why LOL.

Finnish Hornets have the ALQ-165 Jamming Pod, the US Navy didn't add it on until the E/F models :wink:
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james84

Post by james84 »

Wow!
james84

Post by james84 »

Jumpshot724 wrote:
Please be aware that the Finnish F-18 model is slightly different to a normal F/A-18 of the USMC/USN etc. Bonus prize to those who can tell me why LOL.

Finnish Hornets have the ALQ-165 Jamming Pod, the US Navy didn't add it on until the E/F models :wink:
Looking at the textures, it seems they also have a position light on the left side of the nose, which should be a common feature on Canadian Hornets.
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Victory103
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Post by Victory103 »

Looking at the textures, it seems they also have a position light on the left side of the nose, which should be a common feature on Canadian Hornets.
Beat me to it, without researching LOT #'s and antenna placement, but it's AI, so that would be crazy if the details were that accurate.
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f4nutter
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Post by f4nutter »

are those NASA paints available ? please.
jgibson_sniper

Post by jgibson_sniper »

wow Mark, that first shot is amazing! I want it!
djnocturnal
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Post by djnocturnal »

here they are, I only did 3 of the 4, N853NA has different markings and I'm not even sure they are still using it...

oh and I renamed the model name in the .cfg so change yours accordingly
other wise they will be a no show.

and untill avsim is back up...hope no one minds.

http://www.sendspace.com/file/s5xotj
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f4nutter
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Post by f4nutter »

thanks djnocturnal they look great.
and save's me doing them, now my NASA collection is almost complete.
james84

Post by james84 »

djnocturnal wrote:here they are, I only did 3 of the 4, N853NA has different markings and I'm not even sure they are still using it...

oh and I renamed the model name in the .cfg so change yours accordingly
other wise they will be a no show.

and untill avsim is back up...hope no one minds.

http://www.sendspace.com/file/s5xotj
Thanks for releasing the paints!
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N35W
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Post by N35W »

Perfect! :D
I have been struggling with Dennis Waggoner's Edwards AFB scenery trying to get the elevation issues smoothed out.
All problems have been corrected now.
I checked for repaints of NASA aircraft that are based there and this will put the cherry on top. Saw it on tv or something escorting a experimental flight.
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Post by MikeyW »

What did you do to fix the scenary? I can't get my fighters to do VFR TNGs. They take off, do the downwind leg, but never turn base. They just keep going. They fly a pattern altitude of about 5000 ft even though my AFCAD pattern altitude is much lower - 2300 ft. Frustrating...
aerogator

Post by aerogator »

If you are using Traffic View Board to follow your ai, you have to switch to another a/c temorarily to get them to turn base sometimes. Don't know why, but it works. :)
MikeyW
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Post by MikeyW »

Just had to keep lowering my pattern altitude in AFCAD until the AI turned base.
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N35W
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Post by N35W »

Ah the renegade VFR Pilots. I have come across this problem too, It pops up randomly all over the place.

Someone that knows better about AI logic might know. I just said, screw it. I don't have time for this and just made everything IFR.

I don't even mess with TNG's. Normally I will just make a full stop IFR pattern flight plan. Making sure to have the pattern alt high enough to clear the highest features around.

I have observered that if you program a IFR AI aircraft to fly at a given alt. they will stick to it and plow right through mountains. ATC will keep yelling at them to change alt. but they stick to it hard. :)

VFR AI on the otherhand will try to adjust alt. with in reason.
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N35W
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Post by N35W »

Oh yes Jake, I here you on that one. I found out that AI traffic is shy! :lol: They don't like you to whatch them fly in trafficboard. If you stare at them to long they will get nervous and mess up. The problems don't happen it you just let them to there thing.
Jeff
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N35W
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Post by N35W »

Mikey, The problem I had with the KEDW scenery started out as parked aircraft floated 5Ft over the ground. Then ground elevation texture bleeding issues. The scenery was really ment for FS2002 but I came arcross a fix for FS2004. The origanal aurhor talked about a version 2 for 2004 but like most of us, life issues take priority. No go as far as I can see.
Jeff
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