Just an FYI for FS9 users for the "AI Lockheed Martin F-16 - South Carolina ANG Block 52's (WSMG)" that was just released. I'm getting a "SIM1.dll" crash (CTD) when I go to KMMT scenery or fly anywhere near it. Seems to be a corrupt texture with the F-16CM/DM but I verified all the textures were in DXT3 format.
Just thought I'd throw it out there and maybe the developer can find a faulty texture somewhere?
Thanks,
Chris Congos
tandccongos@yahoo.com
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F-16 - South Carolina ANG Block 52's
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- Cadet
- Posts: 3
- Joined: 11 Feb 2015, 12:06
- Version: FS9
Re: F-16 - South Carolina ANG Block 52's
Does it happen anywhere else?
The reason that I ask is that from what you say the chances are that the problem is with the textures for KMMT.
The reason that I ask is that from what you say the chances are that the problem is with the textures for KMMT.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Re: F-16 - South Carolina ANG Block 52's
Chris, I just loaded up a flight that was well away from McEntire, I flew towards McEntire and right over the top with full scenery sliders and max AI settings and nothing crashed.
I wonder if one of the AI textures or scenery textures got corrupted at some point when you installed them??
I wonder if one of the AI textures or scenery textures got corrupted at some point when you installed them??
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- petebramley
- MAIW Developer
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Re: F-16 - South Carolina ANG Block 52's
I get no crashes in or around KMMT. Can you load up your sim with just the new F16 AI and no 3rd party scenery and see if it still crashes. If it does then there may be a problem with your download. I suspect it may be a problem with a scenery texture file in that area. I had the same problem once and it turned out to be a 32bit texture on a B777 that flew close by at certain times (took me ages to locate it).
RGDS
RGDS
Pete B
Retired and busier than ever !!
Retired and busier than ever !!
Re: F-16 - South Carolina ANG Block 52's
Did you put the 12 texture files in the world/texture folder? Without those textures the sim will crash at KMMT.
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- Cadet
- Posts: 3
- Joined: 11 Feb 2015, 12:06
- Version: FS9
Re: F-16 - South Carolina ANG Block 52's
I removed the new F-16CM/DM from the FP's and went to KMMT and no crash. Only when I add teh new F-16's does it crash so I know it's something with planes. I will take Joseph's approach and put the 12 texture in the world/texture folder and see what transpires.
Re: F-16 - South Carolina ANG Block 52's
Can I check that it was exactly the same time of day that you went to KMMT both with and without F-16s?
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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- Cadet
- Posts: 3
- Joined: 11 Feb 2015, 12:06
- Version: FS9
Re: F-16 - South Carolina ANG Block 52's
I figured it out. The .air file in the Aircraft folder was 0 KB. Once I replaced it with a newly downloaded .air file from MAIW, I started FS9 and VIOLA!!!
Thanks for all your help, guys!!
Thanks for all your help, guys!!
Last edited by tandccongos on 23 Dec 2016, 16:32, edited 1 time in total.
Re: F-16 - South Carolina ANG Block 52's
Ahhhh the old corrupted .air file ploy. Glad you got it sorted.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Re: F-16 - South Carolina ANG Block 52's
If your using FSX, you have to take out anything that starts with a "V" in the McEntire Add-On scenery file, i.e., "VTTP *.*". That always works for me and removes any scenery issues.
Reggie
Reggie