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NAS Fallon Longhorns

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Tranquil
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NAS Fallon Longhorns

Post by Tranquil »

NAS Fallon / Nevada / SAR / Longhorns / MH-60 Sea Hawk

Apologies if this has been done, i did look through the ai blackhawk thread but never saw a mention of any repaints only a real life image!!
-----------------
Coming Soon!
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Image

Featuring the 3 Hawks based @ Fallon
01_165769
02_165760
04_166296

Much thanks

Mark
Image Image
The spice extends life. The spice expands consciousness. The spice is vital to space travel.
Delboy99
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Re: NAS Fallon Longhorns

Post by Delboy99 »

Very nice. Thanks Mark
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clickclickdoh
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Re: NAS Fallon Longhorns

Post by clickclickdoh »

Bravo sir, well done.

Fun behind the scenes factoid: I actually used a quick and crude version of that paint as a proof of concept work to make sure all the bits were going where they were supposed to while John was developing the paintkit:

Image

I never did get back to it and it's been in that state ever since. Glad you did these, they're a great look.
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MIKE JG
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Re: NAS Fallon Longhorns

Post by MIKE JG »

Nice, only one left is the aggressor painted one! :)
-Mike G.

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Tranquil
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Re: NAS Fallon Longhorns

Post by Tranquil »

As promised, the 3 Sea Hawks for Johns Superb ai model.

FS9:
https://1drv.ms/u/s!Ao59cAWFUGw6g0IX3Q7SN9fU0HU7

FSX:
https://1drv.ms/u/s!Ao59cAWFUGw6g0ECaVjBjLyLu4QF

Much thanks

Mark
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The spice extends life. The spice expands consciousness. The spice is vital to space travel.
ws.jones27
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Re: NAS Fallon Longhorns

Post by ws.jones27 »

are there any flightplans available for the Fallon seahawks.
BJ
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jimrodger
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Re: NAS Fallon Longhorns

Post by jimrodger »

Fallon_Longhorns_FPs.zip
(4.3 KiB) Downloaded 129 times
A little package that includes FPs for the 3 "Longhorns". They fly daily around the local area (daylight only).

I've also included VCPMOD for "LONGHORN" and for "KNF1".
Editing the aircraft.cfg to make it read
atc_airline=LONGHORN
vice
atc_airline=NAVY will give them the correct callsigns.

KNF1 is a strip plus parking for the aircraft down on their pan to the South of the main base, which is as far as I could find out, where they fly from.
I hate seeing helicopter traffic waddling across an airfield to get to the main runway, where in real life they'd lift from their parking slots, or at first clear space.

If you don't want to use the KNF1 part just edit the Flightplans changing KNF1 to KNFL and re-compile and you'll be on your way. The helos will just be parked somewhere on your KNFL scenery.

ATB

Jim

The AFCAD I'm using is KNFL_ADE9_GG.bgl, I'm assuming I found it somewhere among the forums, but I can't seem to find it.....any ideas?
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
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Victory103
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Re: NAS Fallon Longhorns

Post by Victory103 »

Great job gents. Having been to Fallon in my USN days, we never used the main runways 31L/R for operations, mainly 25/7 if needed but mostly to and from the helo spots.
DUSTOFF
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Tranquil
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Re: NAS Fallon Longhorns

Post by Tranquil »

MIKE JG wrote:Nice, only one left is the aggressor painted one! :)
;)

Image

Much thanks

Mark
Image Image
The spice extends life. The spice expands consciousness. The spice is vital to space travel.
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jimrodger
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Re: NAS Fallon Longhorns

Post by jimrodger »

Tranquil wrote: 15 May 2016, 22:34
MIKE JG wrote:Nice, only one left is the aggressor painted one! :)
;)

Image

Much thanks

Mark
Don't suppose anyone ever did a repaint of the aggressor one....

Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
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