The download hangar is currently disabled. We're doing our best to bring it back as soon as possible.

Voicepack errors

The Tutorials forum section is the place where you can learn the various techniques that go into the creation of AI traffic packages.
User avatar
Stewart Pearson
MAIW Staff
MAIW Staff
Posts: 3179
Joined: 11 Aug 2006, 22:11
Version: FS9
Location: Rhynd, Perthshire, Scotland
Contact:

Voicepack errors

Post by Stewart Pearson »

Hi guys,

Been reinstalling a lot of stuff and noticed that you have been making loads of callsigns............thank god for that! :lol:

There have been a few errors, not in the callsigns, but in how they are made/designated/listed. Whilst some, if not all are minor, they could lead to the callsigns not being recognised by the voicepack.

Here's a quick "checklist"

1. Red is not good

Image

If after creating your callsign, you have a screen like this, something is not right.

2. Missing sound

Image

Pretty straightforward, the sound you created has not been copied to all voices. Very Important you must listen to all voice reproductions of the callsign as sometimes, 1 or 2 voices will not be "saying" what you thought they were.

3. Title Case

Image

The callsign name (in the circled area) must always be Capital letter followed by lower case - eg "Stewart". this applies to all words - eg "German Air Force". It must also match the callsign name at the top (which is all capitals).

4. Format

Image

When entering the description of the callsign, you should put the name of the country in brackets after the description - eg F-15 493rd FS (United States). This one does not effect the callsigns, but it does stop the dreaded red highlights.

Hope this of some use.
Stew

"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
User avatar
f4nutter
MAIW Developer
MAIW Developer
Posts: 2211
Joined: 01 Nov 2007, 16:00
Version: P3D
Location: EGDC
Contact:

Re: Voicepack errors

Post by f4nutter »

thats does help Stew, as you know i've had a dabble in this area and at first i was ready to throw my pc out the window ? :lol:
User avatar
Victory103
Colonel
Colonel
Posts: 3978
Joined: 13 Aug 2007, 03:35
Version: P3D
Location: KPHX

Re: Voicepack errors

Post by Victory103 »

Successful with the FS9 verison, I've now switched over the FSX version. A few differences, but I used the above to make some custom callsigns I needed and the procedures are straightforward between the FS9 and FSX versions. Very important to "tweak" the other voices at times. My only issue with the FSX version is it doesn't show if you have duplicate callsigns.
DUSTOFF
ARMY PROPS
NAVY SAR

-Chris
User avatar
CelticWarrior
Lieutenant Colonel
Lieutenant Colonel
Posts: 1122
Joined: 15 Aug 2006, 17:16
Version: FSX
Location: Llareggub

Re: Voicepack errors

Post by CelticWarrior »

Victory103 wrote:My only issue with the FSX version is it doesn't show if you have duplicate callsigns.
Don't quote me on this, but I believe EVPX automatically rejects duplicates.
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."
Keith Jones
Captain
Captain
Posts: 209
Joined: 12 Jun 2007, 21:04
Version: FS9
Location: St Leonards on Sea, Sussex.

Re: Voicepack errors

Post by Keith Jones »

Thanks for that, Stewart. I had quite a few entries highlighted in red and, funnily enough, quite a few were yours!! Not a problem, though. My EditvoicePack is now 'red entry' free :D
Where ever you go, there you are.
User avatar
Stewart Pearson
MAIW Staff
MAIW Staff
Posts: 3179
Joined: 11 Aug 2006, 22:11
Version: FS9
Location: Rhynd, Perthshire, Scotland
Contact:

Re: Voicepack errors

Post by Stewart Pearson »

Keith Jones wrote:Thanks for that, Stewart. I had quite a few entries highlighted in red and, funnily enough, quite a few were yours!! Not a problem, though. My EditvoicePack is now 'red entry' free :D
Somebody's been using my name..................honest m'lud! :lol:

Apologies Keith.
Stew

"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12131
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: Voicepack errors

Post by Firebird »

CelticWarrior wrote:Don't quote me on this, but I believe EVPX automatically rejects duplicates.
Oooh I hope not, for you guys sake. It would be a bit naughty if it rejected an update as an earlier inferior sound was installed.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
User avatar
Stewart Pearson
MAIW Staff
MAIW Staff
Posts: 3179
Joined: 11 Aug 2006, 22:11
Version: FS9
Location: Rhynd, Perthshire, Scotland
Contact:

Re: Voicepack errors

Post by Stewart Pearson »

No idea about FSX and EVP, but I would have thought Lars would have left in the duplicate detect function.
Stew

"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
User avatar
Victory103
Colonel
Colonel
Posts: 3978
Joined: 13 Aug 2007, 03:35
Version: P3D
Location: KPHX

Re: Voicepack errors

Post by Victory103 »

I thought that as well coming from the FS9 version, but no red is shown for errors. I now check the callsign list to make sure there are no duplicates, and manually delete them. Still trying to figure out how to change the "line up and wait" as I had it in FS9.
DUSTOFF
ARMY PROPS
NAVY SAR

-Chris
User avatar
jimrodger
Lieutenant Colonel
Lieutenant Colonel
Posts: 1489
Joined: 22 Apr 2008, 13:34
Version: FS9
Location: EGQK (RIP)

Voicepack query to the Guru

Post by jimrodger »

For the great Voicepack Guru, Stewart really, but if anyone can help.......

I'm trying to create a callsign which is already available as an aircraft model.
Is there an easy way to copy and "rename" it as a callsign.

Many thanks in advance


Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12131
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: Voicepack errors

Post by Firebird »

If you export the sound and then edit the vcpmod you will find that it is in fact an xml file. There is either one or two parms that you need to alter but then you can import it again as a callsign. I can't remember, off the top of my head, the alterations needed but if you have a callsign vcpmod, or export one, you will see what need to alter.

That is how I did exactly the same thing that you need.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
User avatar
jimrodger
Lieutenant Colonel
Lieutenant Colonel
Posts: 1489
Joined: 22 Apr 2008, 13:34
Version: FS9
Location: EGQK (RIP)

Re: Voicepack errors

Post by jimrodger »

Hadn't thought of that one. :oops:

Many thanks

Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
User avatar
Stewart Pearson
MAIW Staff
MAIW Staff
Posts: 3179
Joined: 11 Aug 2006, 22:11
Version: FS9
Location: Rhynd, Perthshire, Scotland
Contact:

Re: Voicepack errors

Post by Stewart Pearson »

jimrodger wrote:Hadn't thought of that one. :oops:

Many thanks

Jim
Course Jim, you could always ask an old mate to make one for you. :wink:
Stew

"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12131
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: Voicepack errors

Post by Firebird »

Apologies for trying to make you redundant,Stew. :D
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
User avatar
jimrodger
Lieutenant Colonel
Lieutenant Colonel
Posts: 1489
Joined: 22 Apr 2008, 13:34
Version: FS9
Location: EGQK (RIP)

Re: Voicepack errors

Post by jimrodger »

I'm just going through the missing facility in EVP and trying to find various c/s that are missing from packages.

eg MANIAC from the Eglin pack.
and various ones from the GLANG packs. I know they're old but I'm running a retro setup as well as modern.

It mentions it in the documentation but does not appear to be in the pack itself.
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
User avatar
Stewart Pearson
MAIW Staff
MAIW Staff
Posts: 3179
Joined: 11 Aug 2006, 22:11
Version: FS9
Location: Rhynd, Perthshire, Scotland
Contact:

Re: Voicepack errors

Post by Stewart Pearson »

jimrodger wrote:I'm just going through the missing facility in EVP and trying to find various c/s that are missing from packages.

eg MANIAC from the Eglin pack.
and various ones from the GLANG packs. I know they're old but I'm running a retro setup as well as modern.

It mentions it in the documentation but does not appear to be in the pack itself.

Post a list of what you need Jim, I'll see what I can do.
Stew

"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
User avatar
jimrodger
Lieutenant Colonel
Lieutenant Colonel
Posts: 1489
Joined: 22 Apr 2008, 13:34
Version: FS9
Location: EGQK (RIP)

Re: Voicepack errors

Post by jimrodger »

Amongst a fair few I'm looking for

Maniac
Illini
Feud
Mav
Upset
Coder
Steel
Shake
Barrel

which seem to be MAIW package related

and
Buffoon
Buckeye
Buck
Canyon
Bulb
Brunt
Brandy

Sundry others.

I know its just being anal, but I hate stuff being missing

Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
User avatar
Stewart Pearson
MAIW Staff
MAIW Staff
Posts: 3179
Joined: 11 Aug 2006, 22:11
Version: FS9
Location: Rhynd, Perthshire, Scotland
Contact:

Re: Voicepack errors

Post by Stewart Pearson »

No worries Jim.

Here's the ANG ones. I'll get the rest to you soon.
Attachments
Jim Voicepacks.zip
(5.26 KiB) Downloaded 143 times
Stew

"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
User avatar
jimrodger
Lieutenant Colonel
Lieutenant Colonel
Posts: 1489
Joined: 22 Apr 2008, 13:34
Version: FS9
Location: EGQK (RIP)

Re: Voicepack errors

Post by jimrodger »

Once again, you are a star.

Many thanks

Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
User avatar
Stewart Pearson
MAIW Staff
MAIW Staff
Posts: 3179
Joined: 11 Aug 2006, 22:11
Version: FS9
Location: Rhynd, Perthshire, Scotland
Contact:

Re: Voicepack errors

Post by Stewart Pearson »

Here's the second batch Jim - except for "Bulb" which is causing some probs.

I'll keep trying that one. :wink:
Attachments
Jim Voicepacks Part 2.zip
(3.62 KiB) Downloaded 134 times
Stew

"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
Post Reply