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A.I. flaps question

The Tutorials forum section is the place where you can learn the various techniques that go into the creation of AI traffic packages.
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YoYo
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Joined: 27 Feb 2021, 07:55
Version: P3D

Re: A.I. flaps question

Post by YoYo »

Fast post and short test, I'll back here soon:

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:D
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John Young
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Re: A.I. flaps question

Post by John Young »

Maybe someone from the conversion team will drive by soon.

John
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YoYo
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Version: P3D

Re: A.I. flaps question

Post by YoYo »

Ok, Im back with report - yeees! It works as it should, I use this Rot X function (set up as Zero here).

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In taxi and take off I see flaps like on 30-45 deg. After reach 155 kts they are closed :).
Sometimes it is not worth giving up but fighting to the end, then the satisfaction is greater :lol: . TY John!
I hope this "investigation" helps to the others too.

btw. now I will try to Cessan Bird dog, so I need something like 80 kts for flap. I must edit now this entry in modeldef = 155 &lt, for 80 before saving the model (so do it each time if I change a kind of model, Am I right?)
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John Young
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Re: A.I. flaps question

Post by John Young »

Yes indeed on both counts. Yes, stick with it and learn something, particularly if you can apply it to other models. Yes you need to change the speed trigger value for each aircraft type.

If you didn't know, which is useful for all xml code, the lag value in the code, controls how quickly the part moves. Lower = slower.

Well done,

John
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YoYo
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Version: P3D

Re: A.I. flaps question

Post by YoYo »

Yes, works great.

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About this non default animation - the rest of users will see it (its hard coded) too or I must do something more?
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John Young
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Re: A.I. flaps question

Post by John Young »

Should be fine for everyone. You have incorporated the code into the model when you compiled it.

John
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