FSDS Modeling Tutorial Series: Texturing Basics Part 2

This contains a series of 7 tutorial videos that cover the basics of applying textures to parts and objects in FSDS.
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MIKE JG
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FSDS Modeling Tutorial Series: Texturing Basics Part 2

Post by MIKE JG » 23 Jun 2011, 18:16

This video is the second in our series on texturing. This video focuses on the very basics of applying textures to a part in FSDS.

This video is approximately 50 minutes long.

https://militaryaiworks.com/academy/fsd ... ics-part-2

Please post any questions or comments you may have about this tutorial in this thread.

Note: To follow along with this video you will need to download this attached sample texture file. Place this texture file inside your FS9/Texture folder.
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Tutorial.zip
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-Mike G.

ronniegj
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Re: FSDS Modeling Tutorial Series: Texturing Basics Part 2

Post by ronniegj » 24 Jun 2011, 14:21

Would you consider also doing a tutorial on creating a texture sheet? Do you use only photos directly as a source, or do you convert photos to art work. Do you create sheets as only original art work. Also, at some point would it be possible to discuss creating texture sheets specifically for aircraft models/paint kits? Also, creating paint kits?

Ron

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MIKE JG
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Re: FSDS Modeling Tutorial Series: Texturing Basics Part 2

Post by MIKE JG » 24 Jun 2011, 19:53

Ron I will try to do that at some point here in the process because it is almost as important to know how to do that as it is to actually model the objects.
-Mike G.

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Re: FSDS Modeling Tutorial Series: Texturing Basics Part 2

Post by ronniegj » 24 Jun 2011, 21:07

Thanks very much.

Ron

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