FSX/P3D Trainer & Fighter Conversions

Check here for official announcements from MAIW.
Post Reply
User avatar
Greg
MAIW Admin
MAIW Admin
Posts: 4515
Joined: 12 Aug 2006, 19:56
Version: P3D
Location: Belgium

FSX/P3D Trainer & Fighter Conversions

Post by Greg » 08 May 2018, 18:39

A new batch of aircraft conversion packages was just unloaded into our Download Hangar. This time, we bring you more trainers and fighters!

Go to the briefing.

Image

Joseph29
Colonel
Colonel
Posts: 2055
Joined: 20 Sep 2006, 20:35
Version: P3D
Location: Long Island New York

Re: FSX/P3D Trainer & Fighter Conversions

Post by Joseph29 » 09 May 2018, 11:10

Will there be other parts released in the future for the other fighters and trainers that were not in this release?

User avatar
Greg
MAIW Admin
MAIW Admin
Posts: 4515
Joined: 12 Aug 2006, 19:56
Version: P3D
Location: Belgium

Re: FSX/P3D Trainer & Fighter Conversions

Post by Greg » 09 May 2018, 12:46

If and when the models are converted, yes of course.

User avatar
bvanhout
MAIW Developer
MAIW Developer
Posts: 127
Joined: 11 Dec 2015, 18:38
Version: P3D
Location: KVLD

Re: FSX/P3D Trainer & Fighter Conversions

Post by bvanhout » 09 May 2018, 17:58

Awesome, thank you. Looking forward to the Gripen and PC9 ;-)

User avatar
bvanhout
MAIW Developer
MAIW Developer
Posts: 127
Joined: 11 Dec 2015, 18:38
Version: P3D
Location: KVLD

Re: FSX/P3D Trainer & Fighter Conversions

Post by bvanhout » 10 May 2018, 09:31

Greg,

The Hawk 100 has a strange little habit where the chocks appear and the pilot leaves the cockpit for a split second every 2-3 seconds, creates the illusion of flickering. I am not sure if this is as a result of some setting I have or not.

User avatar
hschuit
MAIW Conversion Team
MAIW Conversion Team
Posts: 382
Joined: 20 Jul 2011, 07:25
Version: P3D
Location: Near EHSB

Re: FSX/P3D Trainer & Fighter Conversions

Post by hschuit » 10 May 2018, 09:46

Bas, the crew should be visible when the engine is running (beacon light is on) or if the airframe moves during push back (VELOCITY BODY Z not equal zero). This is valid for all Hawk models so I wonder why this only happens with the 100 model(s).
One thing I can think of is that somehow the sim thinks the jet is moving. I have seen this when I used the AI model as a flyable aircraft but never when it is used as AI. Anyway, I will check it and let you know my findings.

Henk.

User avatar
hschuit
MAIW Conversion Team
MAIW Conversion Team
Posts: 382
Joined: 20 Jul 2011, 07:25
Version: P3D
Location: Near EHSB

Re: FSX/P3D Trainer & Fighter Conversions

Post by hschuit » 10 May 2018, 11:17

I just tested in the Hawk 100 (model.clean) in P3Dv4 and I cannot replicate the crew jitter issue. When the jet parks, canopy goes up, chocks appear and the crew disappears as it should and does not come back. Do you use the NBAI_Hawk_100_AI_ONLY.air file and the Aircraft.cfg settings which are supplied with the converted package? I am asking this because different weight/contact point values may cause issues like this.

User avatar
Garysb
MAIW Developer
MAIW Developer
Posts: 3771
Joined: 11 Aug 2006, 19:33
Version: FS9
Location: Scunthorpe, North Lincolnshire, UK

Re: FSX/P3D Trainer & Fighter Conversions

Post by Garysb » 11 May 2018, 16:26

The Vigilant is now retro, it took its lastoperational flight on Monday

:(


Gary
I believe that every human has a finite number of heart-beats. I don't intend to waste any of mine running around doing exercises.
Buzz Aldrin (1930 -

User avatar
bvanhout
MAIW Developer
MAIW Developer
Posts: 127
Joined: 11 Dec 2015, 18:38
Version: P3D
Location: KVLD

Re: FSX/P3D Trainer & Fighter Conversions

Post by bvanhout » 11 May 2018, 19:47

Hi Guys,

Thanks, I was using the Hawk with RealTraffic and PSXseecontraffic and it appears to be something in these two that created this problem. I have subsequently checked it with "conventional" AI traffic and all works ok.

Thanks for your efforts.
Brian

Post Reply