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RAF Mildenhall v2 FSX anyone?
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- Second Lieutenant
- Posts: 23
- Joined: 21 Jun 2011, 19:07
- Version: FSX
Re: RAF Mildenhall v2 FSX anyone?
wow!
Looks really impressive,
You've not only replaced the normal tree's but you have added more!!!
I take it you added the cars also?
Would be really happy to take a copy from you with the default tree's when its done, if that would be OK!
have you decided whether your adding ACG fences? or just default?
Great work keep it up!
Looks really impressive,
You've not only replaced the normal tree's but you have added more!!!
I take it you added the cars also?
Would be really happy to take a copy from you with the default tree's when its done, if that would be OK!
have you decided whether your adding ACG fences? or just default?
Great work keep it up!
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- First Lieutenant
- Posts: 165
- Joined: 30 Nov 2006, 22:31
- Version: P3D
Re: RAF Mildenhall v2 FSX anyone?
Thanks for the kind words.....RedBaronAaron wrote:wow!
Looks really impressive,
You've not only replaced the normal tree's but you have added more!!!
I take it you added the cars also?
Would be really happy to take a copy from you with the default tree's when its done, if that would be OK!
have you decided whether your adding ACG fences? or just default?
Great work keep it up!
Yes, there are more trees. lots more. Every tree that appears in google earth, has been placed, obviously not each single tree, but each area where there are trees in real life, they are now in the scenery. The fences that you see there, are the orbx ones but i will try to use the acg ones, have to send an email to john and steve to see if they could help me find out why i cannot add them in to this scenery whereas i can access the files from bentwaters or any other acg sceneries..
Still plenty to do, but progress continues.
Regards
Trev
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- Second Lieutenant
- Posts: 23
- Joined: 21 Jun 2011, 19:07
- Version: FSX
Re: RAF Mildenhall v2 FSX anyone?
Trev did you get any further with this?
Was flying here the other day but looks a bit more dead without tree's or the fences, they really add to it!
Was thinking if i downloaded one of these freeware airports surely i would get the tree's you have there? http://www.fullterrain.com/freeware.html
You should keep at it anyway cause its looking great!
Was flying here the other day but looks a bit more dead without tree's or the fences, they really add to it!
Was thinking if i downloaded one of these freeware airports surely i would get the tree's you have there? http://www.fullterrain.com/freeware.html
You should keep at it anyway cause its looking great!
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- Second Lieutenant
- Posts: 23
- Joined: 21 Jun 2011, 19:07
- Version: FSX
Re: RAF Mildenhall v2 FSX anyone?
Although saying that i was tempted by ORBX England, but is it easy to add custom airports like Mildenhall?
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- First Lieutenant
- Posts: 165
- Joined: 30 Nov 2006, 22:31
- Version: P3D
Re: RAF Mildenhall v2 FSX anyone?
Yes.....i'm still plugging away at it. The fences are taking a little longer than expected as my time is limited. The freeware airports from orbx tend to be mainly US and AU regions and the trees would not be there. The trees in the orbx eng package were designed for that region alone. Its a nice addition, not 100% accurate, but it feels more like the UK than default and even the horizon foto scenery with trees added.RedBaronAaron wrote:Trev did you get any further with this?
Was flying here the other day but looks a bit more dead without tree's or the fences, they really add to it!
Was thinking if i downloaded one of these freeware airports surely i would get the tree's you have there? http://www.fullterrain.com/freeware.html
You should keep at it anyway cause its looking great!
Will put up some new shots soon
Trev
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- First Lieutenant
- Posts: 165
- Joined: 30 Nov 2006, 22:31
- Version: P3D
Re: RAF Mildenhall v2 FSX anyone?
Yep.....just make sure they are higher up the priority list.RedBaronAaron wrote:Although saying that i was tempted by ORBX England, but is it easy to add custom airports like Mildenhall?
Trev
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- Second Lieutenant
- Posts: 23
- Joined: 21 Jun 2011, 19:07
- Version: FSX
Re: RAF Mildenhall v2 FSX anyone?
I have Just Flights VFR installed currently but was looking at pictures of ORBX and it did look amazing,
Did read that you have to turn it off or somthing if you fly anywhere other than UK!
Anyway back to your project, look forward to shots soon!
Cheers!
Did read that you have to turn it off or somthing if you fly anywhere other than UK!
Anyway back to your project, look forward to shots soon!
Cheers!
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- First Lieutenant
- Posts: 165
- Joined: 30 Nov 2006, 22:31
- Version: P3D
Re: RAF Mildenhall v2 FSX anyone?
Work continues.......the groundsmen have gone on strike and the grass appears to be growing.........
The grass file will be removable to help with fps hit.
Full size images at the following links
https://imageshack.com/a/img198/1269/is2s.jpg
https://imageshack.com/a/img211/7889/qlaq.jpg
https://imageshack.com/a/img547/8948/s050.jpg
Regards
Trev
The grass file will be removable to help with fps hit.
Full size images at the following links
https://imageshack.com/a/img198/1269/is2s.jpg
https://imageshack.com/a/img211/7889/qlaq.jpg
https://imageshack.com/a/img547/8948/s050.jpg
Regards
Trev
- Victory103
- Colonel
- Posts: 3978
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: RAF Mildenhall v2 FSX anyone?
Great job, the grass actually adds to the scenery.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
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- First Lieutenant
- Posts: 165
- Joined: 30 Nov 2006, 22:31
- Version: P3D
Re: RAF Mildenhall v2 FSX anyone?
Thanks Chris,Victory103 wrote:Great job, the grass actually adds to the scenery.
The grass really does make this scenery jump out at you....but, there will be a fps hit with the amount of grass i'm starting to add in. For the people with high end rigs, maybe not so much of an issue, but i'm going to see if i can go thru the object files and change density settings a bit.
One last screen showing some more on a typical day at the hall....
full size link
https://imageshack.com/a/img23/3751/uv1a.jpg
All the best
Trev
Re: RAF Mildenhall v2 FSX anyone?
Looking good, Trev!
Is that grass from ORBX as well?
Is that grass from ORBX as well?
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- First Lieutenant
- Posts: 165
- Joined: 30 Nov 2006, 22:31
- Version: P3D
Re: RAF Mildenhall v2 FSX anyone?
Hey there Greg, yes the grass is from orbx and so far I have nearly all the taxi way areas planted up with not too noticeable hit on fps, credit really goes to how well orbx created there grass obj. files. Even have animated grass on top of those round hill things dotted around the airfield.Greg wrote:Looking good, Trev!
Is that grass from ORBX as well?
More screens to follow soon.
Trev
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- Second Lieutenant
- Posts: 23
- Joined: 21 Jun 2011, 19:07
- Version: FSX
Re: RAF Mildenhall v2 FSX anyone?
Looking fine defiantly!
Grass bringing it to life!
Grass bringing it to life!
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- First Lieutenant
- Posts: 165
- Joined: 30 Nov 2006, 22:31
- Version: P3D
Re: RAF Mildenhall v2 FSX anyone?
OK.....just wanted to put up some comparison shots with the basic Mildenhall, placed into fsx with the fs9 trees removed and then the same view with the new trees, grass(still wip), fences etc.
My fps do get a hit, but in fairness.....I'm running fsx with a whole load of other stuff in the background that will take a toll on the overall performance whilst taking these comparison shots.
Just noticed as well. i have a duplicate afcad somewhere in the mix as i have C-5's parking on-top of KC-10's.....so that would contribute towards the fps hit also.
Currently there are 10 separate bgls to help keep some of the files separate.....3 for trees, 2 for fences, 1 for cars, 2 for grass(may have to rethink the grass a little and change density options.....or redo it all in about 20 sep. bgl files) and 2 for ground and internal markings.
Obviously, as the objects i have used are basically all from orbx, this cannot be released publicly...i think, but for those who have orbx ftxuk, should be able to pm the bgl files.
Full size images...
http://imageshack.com/scaled/large/818/exhp.jpg
http://imageshack.com/scaled/large/809/jku4.jpg
http://imageshack.com/scaled/large/20/1c5d.jpg
http://imageshack.com/scaled/large/43/kkpt.jpg
http://imageshack.com/scaled/large/33/nf1a.jpg
http://imageshack.com/scaled/large/7/1uk5.jpg
http://imageshack.com/scaled/large/10/u5wz.jpg
http://imageshack.com/scaled/large/203/wckr.jpg
Enjoy
Trev
My fps do get a hit, but in fairness.....I'm running fsx with a whole load of other stuff in the background that will take a toll on the overall performance whilst taking these comparison shots.
Just noticed as well. i have a duplicate afcad somewhere in the mix as i have C-5's parking on-top of KC-10's.....so that would contribute towards the fps hit also.
Currently there are 10 separate bgls to help keep some of the files separate.....3 for trees, 2 for fences, 1 for cars, 2 for grass(may have to rethink the grass a little and change density options.....or redo it all in about 20 sep. bgl files) and 2 for ground and internal markings.
Obviously, as the objects i have used are basically all from orbx, this cannot be released publicly...i think, but for those who have orbx ftxuk, should be able to pm the bgl files.
Full size images...
http://imageshack.com/scaled/large/818/exhp.jpg
http://imageshack.com/scaled/large/809/jku4.jpg
http://imageshack.com/scaled/large/20/1c5d.jpg
http://imageshack.com/scaled/large/43/kkpt.jpg
http://imageshack.com/scaled/large/33/nf1a.jpg
http://imageshack.com/scaled/large/7/1uk5.jpg
http://imageshack.com/scaled/large/10/u5wz.jpg
http://imageshack.com/scaled/large/203/wckr.jpg
Enjoy
Trev
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- Second Lieutenant
- Posts: 23
- Joined: 21 Jun 2011, 19:07
- Version: FSX
Re: RAF Mildenhall v2 FSX anyone?
That grass is something else,
Really brings the base to life, looks a big improvement,
I did finally buy ORBX, didn't get on with it but at least i will have the tree's now!
Some really nice work going on here! Need fences and tree's back at Hall especially now OFFUT has been released!
Keep it up!
Really brings the base to life, looks a big improvement,
I did finally buy ORBX, didn't get on with it but at least i will have the tree's now!
Some really nice work going on here! Need fences and tree's back at Hall especially now OFFUT has been released!
Keep it up!
Re: RAF Mildenhall v2 FSX anyone?
Trev, how is your project coming?
Be sure to post some photos of your work over on the ORBX forums, under Community Addons.
Mark
Be sure to post some photos of your work over on the ORBX forums, under Community Addons.
Mark
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- First Lieutenant
- Posts: 165
- Joined: 30 Nov 2006, 22:31
- Version: P3D
Re: RAF Mildenhall v2 FSX anyone?
Hi there,Ripcord wrote:Trev, how is your project coming?
Be sure to post some photos of your work over on the ORBX forums, under Community Addons.
Mark
Sorry for the late reply, the project is on hold for a little, my PC suffered a power failure that knocked out my graphics card. The files are safe and on an external drive and will continue in the new year with a completely new system.
all the best
Trev
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- Second Lieutenant
- Posts: 23
- Joined: 21 Jun 2011, 19:07
- Version: FSX
Re: RAF Mildenhall v2 FSX anyone?
Hello again mate its me,
Started flying at Mildenhall again a lot lately and was wondering if this is not finished can we get the files as they are now?
Looking over your screenshots again we defiantly need tree's and fences back
If not not worries i still look forward to the project!
Cheers again!
Started flying at Mildenhall again a lot lately and was wondering if this is not finished can we get the files as they are now?
Looking over your screenshots again we defiantly need tree's and fences back
If not not worries i still look forward to the project!
Cheers again!