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Barksdale AFB
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- MAIW Veteran
- Posts: 1376
- Joined: 26 Jun 2007, 02:22
- Version: P3D
- Location: KRDR
Re: Barksdale AFB
Been raining dude...lol
You need to remove the VT## poly files they don't work well in FSX.
You need to remove the VT## poly files they don't work well in FSX.
Mark
Re: Barksdale AFB
LOL! Looks like the mighty Mississippi overflowed her banks just a bit!
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
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- MAIW Veteran
- Posts: 1376
- Joined: 26 Jun 2007, 02:22
- Version: P3D
- Location: KRDR
Re: Barksdale AFB
I removed all of the file with VT in the title but still seeing the water...any other ideas? my only other addon is UTX, not sure if that is conflicting somehow.
- MrJollyroger103
- Second Lieutenant
- Posts: 44
- Joined: 25 Mar 2012, 18:13
- Version: FSX
Re: Barksdale AFB
Im not even getting the Buffs there....not quite what sure to do. I tried taking the afcad out that was in there for the A-10s, and then put the one that came with the scenery into the Scenery folder. i am using FSX.
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- MAIW Veteran
- Posts: 1376
- Joined: 26 Jun 2007, 02:22
- Version: P3D
- Location: KRDR
Re: Barksdale AFB
Well I have figured it out after some trial and error. Removing the file Barksdale_Night_Map_LWM2.bgl seemed to fix the problem and I have grass once again
- MrJollyroger103
- Second Lieutenant
- Posts: 44
- Joined: 25 Mar 2012, 18:13
- Version: FSX
Re: Barksdale AFB
Anyone have any ideas to do about the Buffs not showing up?? or is anyone else experiencing this same problem? I went out to nellis and there were some hanging out there.
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- MAIW Veteran
- Posts: 1376
- Joined: 26 Jun 2007, 02:22
- Version: P3D
- Location: KRDR
Re: Barksdale AFB
Only thing I can think of is that your traffic slider is set to low. For this package I think it needs to be at at least 75% I get about 4 parking on the ramp at most. The others are in the air or in hangars.
Re: Barksdale AFB
I'm also getting about 4-6 Buffs at most.
Re: Barksdale AFB
Well I'm sure all you FSXers remember FS9 uses a different parking radi to FSX....so you need to alter the AFD to make it work in FSX.
Mark
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- MAIW Veteran
- Posts: 1376
- Joined: 26 Jun 2007, 02:22
- Version: P3D
- Location: KRDR
- MrJollyroger103
- Second Lieutenant
- Posts: 44
- Joined: 25 Mar 2012, 18:13
- Version: FSX
Re: Barksdale AFB
if any has an updated AFCAD so it works in FSX so more buffs show up that would be cool. I did try moving the aircraft slider up and it gave me more buffs but 4 were on the line, and then there were a bunch in the hangers lol. Its defiantly pretty laggy with the scenery in there. May take out the scenery to cut down on the lag.
- Victory103
- Colonel
- Posts: 3978
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: Barksdale AFB
Change all Buff parking to "31" meters, I tried to do this but ADE will not compile without errors. Always remove Vtxx and LMWx files.
EDIT: Stock taxi signs seemed to be the demon.
EDIT: Stock taxi signs seemed to be the demon.
- Attachments
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- MAIW_KBAD_ADE9_Custom.BGL
- (34.64 KiB) Downloaded 109 times
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
- KevinJarvis
- Lieutenant Colonel
- Posts: 920
- Joined: 10 Jun 2007, 19:13
- Version: FS9
- Location: Jacksonville, Illinois, USA, Earth
- Contact:
Re: Barksdale AFB
Thanks guys.
I was suffering from the lack of BUFF's too, but with your tweaks I've got a ramp full now.
They look great. Can't wait to come across one of them in flight.
KJ
I was suffering from the lack of BUFF's too, but with your tweaks I've got a ramp full now.
They look great. Can't wait to come across one of them in flight.
KJ
Kevin Jarvis
- Victory103
- Colonel
- Posts: 3978
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: Barksdale AFB
I will have to recheck the ADE and adjust, the stock taxi signs are off and I have an autogen building where the now old A-10 parking is.
Also, posted in the support thread, but I believe the drag chute needs to have the alpha adjusted for FSX, mine are untextured (black).
Also, posted in the support thread, but I believe the drag chute needs to have the alpha adjusted for FSX, mine are untextured (black).
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
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- Second Lieutenant
- Posts: 10
- Joined: 13 Jun 2013, 20:00
- Version: FSX
Re: Barksdale AFB
How do I do that?campbeme wrote:Been raining dude...lol
You need to remove the VT## poly files they don't work well in FSX.
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- Second Lieutenant
- Posts: 10
- Joined: 13 Jun 2013, 20:00
- Version: FSX
Re: Barksdale AFB
Where do I put this file?Victory103 wrote:Change all Buff parking to "31" meters, I tried to do this but ADE will not compile without errors. Always remove Vtxx and LMWx files.
EDIT: Stock taxi signs seemed to be the demon.
Re: Barksdale AFB
As Mark ("djnocturnal") mentioned a bit higher in the thread: remove the file "Barksdale_Night_Map_LWM2.bgl" from the Barksdale scenery foldernomiddlemas wrote:How do I do that?campbeme wrote:Been raining dude...lol
You need to remove the VT## poly files they don't work well in FSX.
In the Barksdale scenery folder, replacing the original one.nomiddlemas wrote:Where do I put this file?Victory103 wrote:Change all Buff parking to "31" meters, I tried to do this but ADE will not compile without errors. Always remove Vtxx and LMWx files.
EDIT: Stock taxi signs seemed to be the demon.
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- Second Lieutenant
- Posts: 10
- Joined: 13 Jun 2013, 20:00
- Version: FSX
Re: Barksdale AFB
Thanks alot. My Barksdale afb base is complete.Greg wrote:As Mark ("djnocturnal") mentioned a bit higher in the thread: remove the file "Barksdale_Night_Map_LWM2.bgl" from the Barksdale scenery foldernomiddlemas wrote:How do I do that?campbeme wrote:Been raining dude...lol
You need to remove the VT## poly files they don't work well in FSX.
In the Barksdale scenery folder, replacing the original one.nomiddlemas wrote:Where do I put this file?Victory103 wrote:Change all Buff parking to "31" meters, I tried to do this but ADE will not compile without errors. Always remove Vtxx and LMWx files.
EDIT: Stock taxi signs seemed to be the demon.
Re: Barksdale AFB
Glad you sorted it out.
In the future, please ask your question only once and show some patience. It can take some time before you get an answer due to time zones and because - surprisingly - most of us do have a life...
Have fun with this amazing package in FSX!
In the future, please ask your question only once and show some patience. It can take some time before you get an answer due to time zones and because - surprisingly - most of us do have a life...
Have fun with this amazing package in FSX!