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Support archive for MAIW Packages in FSX
Re: Support for MAIW Packages in FSX
I guess I will start completely fresh. I'm not sure what the deal is and since the traffic appears when installed in the FS9 format, it just seems like it has to be related to the conversion.
But, if I'm the only one that has had this issue, then I must have overlooked something. Starting from the beginning may figure it out. Thanks for the responses.
flashover
But, if I'm the only one that has had this issue, then I must have overlooked something. Starting from the beginning may figure it out. Thanks for the responses.
flashover
- CelticWarrior
- Lieutenant Colonel
- Posts: 1122
- Joined: 15 Aug 2006, 17:16
- Version: FSX
- Location: Llareggub
Re: Support for MAIW Packages in FSX
flashover,
Would compiling from the source traffic files help? They're available in the packages.
Would compiling from the source traffic files help? They're available in the packages.
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."
- CelticWarrior
- Lieutenant Colonel
- Posts: 1122
- Joined: 15 Aug 2006, 17:16
- Version: FSX
- Location: Llareggub
Re: Support for MAIW Packages in FSX
The airfield looks hideous with that background, I'd be happy to just delete it entirely if I knew which one it is.Victory103 wrote:The reply in the actual package support thread has been removed, I didn't get a chance to try reversing the file.CelticWarrior wrote:Which file is the photoreal file, if you'd be so kind?
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."
- Victory103
- Colonel
- Posts: 3977
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: Support for MAIW Packages in FSX
I did not notice that part as I was more concerned with the landclass issues I had on the NW side of the airfield at NJK. I thought once I fixed the photoreal tile it would match up to the AFD and not show as much. Playing around at Miramar lately and Pensacola.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
- CelticWarrior
- Lieutenant Colonel
- Posts: 1122
- Joined: 15 Aug 2006, 17:16
- Version: FSX
- Location: Llareggub
Re: Support for MAIW Packages in FSX
OK, thanks anyway.
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."
Re: Support for MAIW Packages in FSX
Fighter Jock,
Where are the source files located? I've tried saving the traffic file in a text format and then re-compiling it into a bgl with no luck. Thanks for the response.
flashover
Where are the source files located? I've tried saving the traffic file in a text format and then re-compiling it into a bgl with no luck. Thanks for the response.
flashover
Re: Support for MAIW Packages in FSX
Ok take two at posting here.....need some help. I am running FSX first off. Second is im trying to get the NAS Miramar scenery to work with the latest package of the MCAS Miramar addon. For what ever reason i cant get the scenery to work with the addon. I know you have to do some stuff with the afcads and what not. Any help would be awesome
Re: Support for MAIW Packages in FSX
Could you tell us which OS you are using as well, as this may have a bearing on your problem.
Steve
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________
Quid Si Coelum Ruat
_______________________________________________________
- CelticWarrior
- Lieutenant Colonel
- Posts: 1122
- Joined: 15 Aug 2006, 17:16
- Version: FSX
- Location: Llareggub
Re: Support for MAIW Packages in FSX
64 or 32?
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."
- CelticWarrior
- Lieutenant Colonel
- Posts: 1122
- Joined: 15 Aug 2006, 17:16
- Version: FSX
- Location: Llareggub
Re: Support for MAIW Packages in FSX
Click once on "NAS Miramar," and click the "OK" button, you will also need to click once in an empty space below the folder names in the "Select Scenery Directory" window.
(BTW, a search on this site and on Google would have provided you with the answer much more quickly.)
(BTW, a search on this site and on Google would have provided you with the answer much more quickly.)
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."
-
- Cadet
- Posts: 5
- Joined: 22 Oct 2011, 11:43
- Version: FSX
Re: Support for MAIW Packages in FSX
Subtopic: GNY Seakings package
Hi all,
as it's my first post in here it's a shame that I have to start my existance in here by complaining...sorry for that.
I have the GNY Seakings package installed on a FSX-ACC Pack Flightsim with a Win7-64 OS running it all.
1. It'ts great! I love the AI Seakings, their patterns look good, they behave nice, the models are really nice.I do wish we had that much of traffic in real life nowadays...
2. Scenic object like vessels and stuff add a real nice feel to the whole thing. I like that.
3. At the naval_air_station (ETMK) the layout of the paved surfaces, look and positioning of the 3D-objects are reasonably close to the real thing. I like it as well, but...
at least at my sim there is no grass at all, between the paved surfaces there is damn deep, cold and real wet water... Well, as I don't go there anyway, and the water does have kind of a
greenish look in this area, I am not complaining on this one, guess it's an FSX thing...
4. The civil_airport (EDHK) is another pair of shoes... all paved surfaces and 3D-objects are sunken into the ground by roughly a 100ft. Thus leaving a fun to fly canyon system that just doesn't
belong here... In the real world, somewhere behind ETMK's Hangar 94 and EDHK's RWY08 departure end, there ist indeed a pretty steep cliff, roughly 100ft high, so the civil_airport is indeed
elevated 101ft above MSL, the naval_air_station is just mere 3ft above MSL. So, my guess is, that this happend due to an afcad limitation prohibiting different field elevations within the same
afcad... So, is there a way to, either part the afcad in two for EDHK and ETMK or to limit it just to ETMK and leave EDHK as it comes in FSX?
RGDS
Mike November
Hi all,
as it's my first post in here it's a shame that I have to start my existance in here by complaining...sorry for that.
I have the GNY Seakings package installed on a FSX-ACC Pack Flightsim with a Win7-64 OS running it all.
1. It'ts great! I love the AI Seakings, their patterns look good, they behave nice, the models are really nice.I do wish we had that much of traffic in real life nowadays...
2. Scenic object like vessels and stuff add a real nice feel to the whole thing. I like that.
3. At the naval_air_station (ETMK) the layout of the paved surfaces, look and positioning of the 3D-objects are reasonably close to the real thing. I like it as well, but...
at least at my sim there is no grass at all, between the paved surfaces there is damn deep, cold and real wet water... Well, as I don't go there anyway, and the water does have kind of a
greenish look in this area, I am not complaining on this one, guess it's an FSX thing...
4. The civil_airport (EDHK) is another pair of shoes... all paved surfaces and 3D-objects are sunken into the ground by roughly a 100ft. Thus leaving a fun to fly canyon system that just doesn't
belong here... In the real world, somewhere behind ETMK's Hangar 94 and EDHK's RWY08 departure end, there ist indeed a pretty steep cliff, roughly 100ft high, so the civil_airport is indeed
elevated 101ft above MSL, the naval_air_station is just mere 3ft above MSL. So, my guess is, that this happend due to an afcad limitation prohibiting different field elevations within the same
afcad... So, is there a way to, either part the afcad in two for EDHK and ETMK or to limit it just to ETMK and leave EDHK as it comes in FSX?
RGDS
Mike November
Re: Support for MAIW Packages in FSX
Hello MN and welcome to our forums!
The package was tested and works fine in a vanilla FS9 setup, so I'm guessing this is a specific FSX issue. I'm sure someone more familiar with FSX here will be able to offer you help.
See you around!
The package was tested and works fine in a vanilla FS9 setup, so I'm guessing this is a specific FSX issue. I'm sure someone more familiar with FSX here will be able to offer you help.
See you around!
- Victory103
- Colonel
- Posts: 3977
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: Support for MAIW Packages in FSX
Generally there are slight differences between FS9 and X elevations, you will notice this in the "tower view" mostly. I normally use the included AFCAD's with the packages and have had slightly issues with <10% of the files ported into FSX. Most of the time I just adjust using ADEX, although many newer package AFD's are made with AFX. I'll take a look at my set up for this package and see if I have the same elevation issues.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
-
- Cadet
- Posts: 5
- Joined: 22 Oct 2011, 11:43
- Version: FSX
Re: Support for MAIW Packages in FSX
Hey Greg and Dustoff,
thx so far for your effort.
thx so far for your effort.
Re: Support for MAIW Packages in FSX
Hello ALL
I have been searching and then researching your forums and "bing" for a resolution to my trouble. Was determined not to have to ask what i'd decided must be a simple question. (prolly something goofy I missed)
HELP... all my military ai craft are "blank textured"! It's like the basic model has no paint texture, they are all white or grey or whatever the base color is.
Running FSX on win7 64 with 6G ram and a 1G radeon 4850 card. I have had no problems following directions to install and enjoy the MAIW prior to migrating to win 7. A while (year?) ago i upgraded PC and OS and decided to gang load MAIW to my new rig. Everything seemed to install without incident, but the sad thing is I didn't run the sim for some time after that. Now that i can't live without fsx and military air again I'm stumped. I already know I may need to do a reinstall and certainly will, but I am convinced that either I missed something simple or that there is a reasonable fix that I have yet to get a bead on. Guys, I've got about 20 packages installed but if you can help me can get 1 looking right i'm betting i'll be able to correct them all.
My home base is usually Tinker. E3's and E6's on the ramp and moving about as expected, but no texture on the skin, just blank white models.
Another example would be the C-17's in Hawaii, beautiful blank grey ac models.
(note that the parked ac have detailed unit engine covers, just no detail at all on the skin)
any assist... any ideas (I know I know run fs9)... heeeeelp
I just gotta say that these addon packages are so impressively rendered and supported that even if I never get to run MAIW/FSX on this rig I will still brag about this product to my friends. (if i ever have any)
~Rave
I have been searching and then researching your forums and "bing" for a resolution to my trouble. Was determined not to have to ask what i'd decided must be a simple question. (prolly something goofy I missed)
HELP... all my military ai craft are "blank textured"! It's like the basic model has no paint texture, they are all white or grey or whatever the base color is.
Running FSX on win7 64 with 6G ram and a 1G radeon 4850 card. I have had no problems following directions to install and enjoy the MAIW prior to migrating to win 7. A while (year?) ago i upgraded PC and OS and decided to gang load MAIW to my new rig. Everything seemed to install without incident, but the sad thing is I didn't run the sim for some time after that. Now that i can't live without fsx and military air again I'm stumped. I already know I may need to do a reinstall and certainly will, but I am convinced that either I missed something simple or that there is a reasonable fix that I have yet to get a bead on. Guys, I've got about 20 packages installed but if you can help me can get 1 looking right i'm betting i'll be able to correct them all.
My home base is usually Tinker. E3's and E6's on the ramp and moving about as expected, but no texture on the skin, just blank white models.
Another example would be the C-17's in Hawaii, beautiful blank grey ac models.
(note that the parked ac have detailed unit engine covers, just no detail at all on the skin)
any assist... any ideas (I know I know run fs9)... heeeeelp
I just gotta say that these addon packages are so impressively rendered and supported that even if I never get to run MAIW/FSX on this rig I will still brag about this product to my friends. (if i ever have any)
~Rave
- CelticWarrior
- Lieutenant Colonel
- Posts: 1122
- Joined: 15 Aug 2006, 17:16
- Version: FSX
- Location: Llareggub
Re: Support for MAIW Packages in FSX
Are you running in DX10 mode?
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."
Re: Support for MAIW Packages in FSX
Hey Warrior,
Actually i'm running dx11. Is that bad?
thanks
Actually i'm running dx11. Is that bad?
thanks
- CelticWarrior
- Lieutenant Colonel
- Posts: 1122
- Joined: 15 Aug 2006, 17:16
- Version: FSX
- Location: Llareggub
Re: Support for MAIW Packages in FSX
Could be the reason. Try disabling it.
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."