Support archive for MAIW Packages in FSX

Share hints and tricks or your own modifications for MAIW Packages in Flight Simulator X and Prepar3D.
User avatar
ravenone
Cadet
Cadet
Posts: 3
Joined: 28 Jul 2008, 17:05

Re: Support for MAIW Packages in FSX

Post by ravenone » 06 Nov 2011, 22:29

Okay Okay.. this is crazy!

First I thought... "how in the heck do I disable the dx mode native on my machine." I found the checked box for preview dx10 in the settings (quick search) but thought "no way this is it... it only for the preview box isn't it... no way" But makes no sense to ask for help and then don't try suggestions right... right. unchecked the box and restarted the sim and BAM! It WORKS!! Beautifully textured military ai! I checked a couple base and it looks great!

I have to chuckle at my genius self (sarcasm) for secretly doubting the fix. I am usually a fair student and pretty good at developing new understanding and concept. But in this case i don't even care that I have no idea why that work. Thrilled that it did.

I know.. blah blah blah... THANKS so much CelticWarrior that's what I was meaning to convey.

Salute to you and the entire development and support team here.

~Rave

User avatar
CelticWarrior
Lieutenant Colonel
Lieutenant Colonel
Posts: 1122
Joined: 15 Aug 2006, 17:16
Version: FSX
Location: Llareggub

Re: Support for MAIW Packages in FSX

Post by CelticWarrior » 07 Nov 2011, 12:09

It's not often I get the correct solution, you're the lucky one I got this one right! :lol:

I'm pleased to have helped.
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."

Reggie
Captain
Captain
Posts: 238
Joined: 22 Sep 2006, 11:54
Version: P3D
Location: Alabama - USA

Re: Support for MAIW Packages in FSX

Post by Reggie » 25 Nov 2011, 16:51

Need some help with NAS Pensacola. The lighthouse is about 200 yards out into the water. Everything else shows up just fine.

I'm usin FSX/SP-2 (no Acceleration) with ultimate Terrain X. Is the UTX causing the problem?

Thanks......................

User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 10026
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: Support for MAIW Packages in FSX

Post by Firebird » 25 Nov 2011, 21:21

trying to answer this blind, but have you tried disabling UTX and seeing if that makes a difference?
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________

X_Man
Cadet
Cadet
Posts: 5
Joined: 21 Nov 2010, 17:42
Version: FSX

Re: Support for MAIW Packages in FSX

Post by X_Man » 21 Dec 2011, 23:52

Help - I have installed MCAS Beaufort and all seems to work well except for some of the building textures that are not loading. I have the MAIW Scenery folder regsitered in FSX with the contents of the object scenery folder installed. Does anyone have a suggestion?

What I see are most of the buildings and shipping containers are white.

Also - Thank you guys for MAIW.

User avatar
Victory103
Colonel
Colonel
Posts: 3547
Joined: 13 Aug 2007, 03:35
Version: P3D
Location: KPHX

Re: Support for MAIW Packages in FSX

Post by Victory103 » 16 Jan 2012, 14:27

Probably nothing can be done with the NAS Key West scenery, I have several "fuel farms" in the water along with the service roads, guess the FS9 landclass is that much different. Anyone ever figure out a fix to the trees or building signs and their alphas? One of the custom fuel tanks that reads "NAVY" is almost completely transparent.
DUSTOFF
ARMY PROPS

-Chris

User avatar
btaylo24
MAIW Staff
MAIW Staff
Posts: 2696
Joined: 07 Sep 2006, 10:57
Version: P3D
Location: Melbourne OZ

Re: Support for MAIW Packages in FSX

Post by btaylo24 » 23 Jan 2012, 08:51

Guys

Wonder if anyone can help me

Got UKMIL RAF ODIHAM installed (FSX) and have put the NBAI Chinook there (from the MAIW Chinook package)
Have converted FP etc etc
Now when I go to Odiham I cannot see any chinooks, BUT if I use Super Traffic board it says they are parked up (but just invisible)
I can click on SHOW AI in Super Traffic Board and it will take me to the spot where they are parked but nothing there.

Have changed parking codes etc. etc. to make MAIW fit in UKMIL scenery.


Any ideas
Barry

User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 10026
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: Support for MAIW Packages in FSX

Post by Firebird » 23 Jan 2012, 17:18

I can't be sure about this Barry but it could be one of two things. One being that you need to disable shadows, can't remember if it buildings or aircraft, and the other is that there is some FS9 traffic fairly nearby.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________

User avatar
CelticWarrior
Lieutenant Colonel
Lieutenant Colonel
Posts: 1122
Joined: 15 Aug 2006, 17:16
Version: FSX
Location: Llareggub

Re: Support for MAIW Packages in FSX

Post by CelticWarrior » 23 Jan 2012, 18:18

My guess would be multiple sceneries/airfields or an elevation issue. If the view board is showing them as being there, then there they are.
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."

User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 10026
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: Support for MAIW Packages in FSX

Post by Firebird » 23 Jan 2012, 18:39

I did remember something on AIG about this and a quick search found this thread. Does this match your problem?
Basically with SP2 or Acceleration you can't have aircraft shadows on with third party addons, which does seem to be a bit limiting.
http://www.alpha-india.net/forums/index ... pic=8710.0
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________

User avatar
btaylo24
MAIW Staff
MAIW Staff
Posts: 2696
Joined: 07 Sep 2006, 10:57
Version: P3D
Location: Melbourne OZ

Re: Support for MAIW Packages in FSX

Post by btaylo24 » 23 Jan 2012, 23:42

I have shadows off, that's the strange thing (as not fussed about them anyway)
Notice as well that when they are flying they are invisible (so that would rule out elevation problem?)


Will try the UKMIL Chinook and see if its ok? Driving me mad, trying to complete ALL UK bases in FSX and spent too long on this one.

THANKS GUYS for help. will let you know
Barry

User avatar
Stewart Pearson
MAIW Staff
MAIW Staff
Posts: 3178
Joined: 11 Aug 2006, 22:11
Version: FS9
Location: Rhynd, Perthshire, Scotland
Contact:

Re: Support for MAIW Packages in FSX

Post by Stewart Pearson » 24 Jan 2012, 00:05

btaylo24 wrote:Any ideas
Reinstall FS9? :twisted: :lol:
Stew

"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."

User avatar
btaylo24
MAIW Staff
MAIW Staff
Posts: 2696
Joined: 07 Sep 2006, 10:57
Version: P3D
Location: Melbourne OZ

Re: Support for MAIW Packages in FSX

Post by btaylo24 » 24 Jan 2012, 00:20

It did cross my mind :-)

But no , time to move on. I WILL get it working!
Barry

User avatar
btaylo24
MAIW Staff
MAIW Staff
Posts: 2696
Joined: 07 Sep 2006, 10:57
Version: P3D
Location: Melbourne OZ

Re: Support for MAIW Packages in FSX

Post by btaylo24 » 24 Jan 2012, 06:01

Got the UKMIL Chinooks working, MAIW one's do not show.
Happy with UKMIL Chinooks so not going to bother with the MAIW one's

Cheers guys
Barry

User avatar
CelticWarrior
Lieutenant Colonel
Lieutenant Colonel
Posts: 1122
Joined: 15 Aug 2006, 17:16
Version: FSX
Location: Llareggub

Re: Support for MAIW Packages in FSX

Post by CelticWarrior » 24 Jan 2012, 07:42

Last time I had this problem it was with SKJ Il-76's and it turned out to be the wrong model in the aircraft.cfg file.

Probably not in this case, but you never know .....
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."

User avatar
shaggy22
MAIW Developer
MAIW Developer
Posts: 1282
Joined: 12 Aug 2009, 14:18
Version: FSX
Location: England, Leicester
Contact:

Re: Support for MAIW Packages in FSX

Post by shaggy22 » 24 Jan 2012, 12:06

Edit: Problem solved, rogue fs9 file :oops:
Dan

"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"

Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/

User avatar
Dave YVR ATC
Second Lieutenant
Second Lieutenant
Posts: 88
Joined: 07 Dec 2006, 04:53
Version: P3D

Re: Support for MAIW Packages in FSX

Post by Dave YVR ATC » 26 Jan 2012, 05:43

Actually i'm running dx11. Is that bad?

DX11 isn't an option in FSX. The DX10 preview mode isn't recommended as many AI aircraft don't work properly with it as well as many addon scenery's don't support DX10 either.
Windows10 Home
Intel i7 8700K at 5ghz
16gb G.Skill DDR4/3200
Asus Strix GTX 1080 Ti

navy81
Cadet
Cadet
Posts: 6
Joined: 31 Jan 2012, 02:54
Version: FSX
Location: Virginia Beach, Virginia

Re: Support for MAIW Packages in FSX

Post by navy81 » 17 Feb 2012, 16:21

Hey everyone,
First a big shoutout to all who had a hand in the MAIW efforts - fantastic,
I have loaded about 15 or so of the packages, with no problem in 75% of them. However, Pax River, Elizabeth City, Seymour Johnson, Hurlburt, and Eglin - could not get any AI to show up. I went through all of the steps, including reading all 13 pages of posts here, checking for AFCAD duplicates, FS9 traffic files, etc.
Then on a whim - I decided to load the FS9 traffic files into scenery/world/scenery alongside their FSX counterparts. You won't believe it - traffic all over the place. This runs counter to what we all thought, so you might check that procedure out and add that to your "toolbox" when troubleshooting for a lack of AI after having done everything else. I can't explain it. Weird, but it works.

Cheers.
Deke
"Navy81"

navy81
Cadet
Cadet
Posts: 6
Joined: 31 Jan 2012, 02:54
Version: FSX
Location: Virginia Beach, Virginia

Re: Support for MAIW Packages in FSX

Post by navy81 » 20 Feb 2012, 02:31

Well, you learn something new everyday.. helps to read the "help" document in AIFP too. Even though the traffic showed up with the FS9 traffic files, with FS9 files side by side with their FSX counterparts (see post above), any FSX traffic is disabled, including the MAIW converted to FSX files. So, back at square 1.

I have probably 40 traffic files loaded, but only achieve about a 50% success rate.
Here are some of the suspects I am having trouble with, if anyone would care to chime in:
Pax River
Seymour Johnson
Elizabeth City
Whiting Field North

There are numerous others which I will take note of on my next post. 14 hours of fiddling with them, validating times, etc - getting tired.
Again, thanks to some seriously great work by all involved.
Standing by if someone has any suggestions.

Kind regards,
Deke

User avatar
Victory103
Colonel
Colonel
Posts: 3547
Joined: 13 Aug 2007, 03:35
Version: P3D
Location: KPHX

Re: Support for MAIW Packages in FSX

Post by Victory103 » 20 Feb 2012, 09:43

Deke,
As mentioned in the other thread about mixing traffic files, you will need to make sure you are not letting any FS9 files in the World/Scenery folder. I have even had one issue with a supposely converted FSX file, got many errors on that one until I found it.

I have all the packages working, using the convert process in my system. I use the "check box" to add the _FSX to the .bgl, that way I know I converted it and keeps all my files straight. All 4 listed are working fine with zero defects.
DUSTOFF
ARMY PROPS

-Chris

Locked